Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
that's why i never suggested killing solo/group or their interaction with the galaxy. but a different idea entirely.

Yet you keep contending that solo/group is gameplay that is not even a game and killing open



Hmmm, just like - you are a pilot in space, and you sign up for your faction... might patrol the area and kill some dudes... but it feels kind of weak knowing there is people in solo (yes i know instancing blah blah)



symbiotic as in... bounty hunters only exist because pirates exist... and so forth. If you were a security guard in real life, and people were stealing from the warehouse but you couldn't do anything haha.



Sure, that's great - I'm just saying it makes it feel more dull and grind like.


I'm sorry but your entire comment seems extremely selfish
 
Always comes back to the same thing doesn't it? One lot of players think it's okay to impose on others whether they like it or not and then try and justify it by making out that everyone has given their consent when they know full well haven't.

All you've got is this crud about what logging into a mode "really means".

You know people that are really bothered by it will just play in Mobius and you wouldn't see them - if there was proper PVE login you wouldn't see them either so what does it matter to you?

Why does the price for them wanting to meet like minded random PVE players in open have to be that they subject themselves to non consensual PVP - why can't you just play your way and let them play theirs?

Forget about what you think FD intend - or "because rules" - I'm asking you - why you think that's okay?


Out of reps again.. +5 lbs of Cubeo Razorback bacon.
 
I finally figured out why I was having déjà vu with this thread.
It reminds me of the endless "Bolt-On vs Set Neck vs Neck Through" guitar arguments.

Some of those go back for 20 or (without forums) 65 years or more...
 
Always comes back to the same thing doesn't it? One lot of players think it's okay to impose on others whether they like it or not and then try and justify it by making out that everyone has given their consent when they know full well haven't.

All you've got is this crud about what logging into a mode "really means".

You know people that are really bothered by it will just play in Mobius and you wouldn't see them - if there was proper PVE login you wouldn't see them either so what does it matter to you?

Why does the price for them wanting to meet like minded random PVE players in open have to be that they subject themselves to non consensual PVP - why can't you just play your way and let them play theirs?

Forget about what you think FD intend - or "because rules" - I'm asking you - why you think that's okay?

Because that is the price that the devs have created. If they create something different...then that will be fine also!

I don't care what others think...it's allowed...it's ok. If you fail to realize it's allowed...or do not want to play there...in disagreement to what is designed...that is your lack of understanding or care for an outcome..not the players that are PVP'ing.

----


To answer your question about my personal morality..it changes from game to game on what is allowed by the rules of the game. I have played an old tank board game (Tobruk) with a person that enjoyed historic accuracy...he did a fine job explaining the rules of the game...and refused to play with me ever again, because I beat him by following the rules (I was able to complete my military objective, rather than follow the historic outcome of the battle). I found no discomfort in doing this...it was his choice not to play with me...I only followed what was explained. This is the same situation. I find that in this game I can play with a certain mindset, that 'the ends justify the means'. In RL I would never consider this style of management...rules are there for reasons..and should be followed. The fact that the rules allow for a different way to play is refreshing and is interesting.

I have said in many places within these forums...the ruleset in this game allows for some of the dirtiest gameplay...if people would embrace and accept it. Many will not accept it and be quite judgmental...<shrug>....this will not stop the dirty playing...because this is all part of the game.
 
Last edited:
And yet any ability to pvp in any meaningful way, is undermined when players can and do use solo to avoid said pvp. When the meta game is, switch to solo to avoid any pvp to have the most impact, all that's left is the few pvpers in open, spinning their wheels while the real game is decided in solo.

is it right to force players in open if they don't want to? No. but is it right pvp has less impact in deciding the fate of the galaxy? No as well.


Meta meta meta. My belief is that the meta-game is deciding how you want to play the game. Thankfully, FD figured that out and offered us the Three Modes, which seems to be working as intended.

Perhaps FD's metagame is to see if the "pvp anything, anywhere" crowd is more prevalent than the "I like this game and I like to play however I want" players.

"all that's left is the few pvpers in open, spinning their wheels while the real game is decided in solo."

And that not only makes pvp "rare and meaningful," as spoken by DB, it indicates that there are a whole lot of players that don't wish to play in a shark tank. The tank is left there for the sharks; if they get bored ganking each other, that's no skin off my nose.
 
Meta meta meta. My belief is that the meta-game is deciding how you want to play the game. Thankfully, FD figured that out and offered us the Three Modes, which seems to be working as intended.

Perhaps FD's metagame is to see if the "pvp anything, anywhere" crowd is more prevalent than the "I like this game and I like to play however I want" players.

"all that's left is the few pvpers in open, spinning their wheels while the real game is decided in solo."

And that not only makes pvp "rare and meaningful," as spoken by DB, it indicates that there are a whole lot of players that don't wish to play in a shark tank. The tank is left there for the sharks; if they get bored ganking each other, that's no skin off my nose.

I do like logic, and I'd rep you, but apparently I already did...
 
This is not a PvP game, it does not have PvP at its core, it does not revolve around PvP, it does not do a thing to push PvP into peoples faces (quite the opposite).

I am just curious if people can point to any Elite lore which talks about the prevalence of Reaver-type homicidal maniacs who can afford endless spaceships with which to attack anyone they please.
 
I am just curious if people can point to any Elite lore which talks about the prevalence of Reaver-type homicidal maniacs who can afford endless spaceships with which to attack anyone they please.

Don't know about lore, but Riedquat (in Frontier) was rather like that. :)
 
I am just curious if people can point to any Elite lore which talks about the prevalence of Reaver-type homicidal maniacs who can afford endless spaceships with which to attack anyone they please.

Ask the devs that question...it's not the players issue. They just have to play the game as designed. The game is made entirely of PVE rewards...there is no real reason to PVP. Yet..the devs have left the capability within the game. We can accept the rules...or try to get the devs to change them. It would appear this will have as much traction to change as the modes...so what do you do?

Either play in Open with the expectation that bad things occur....or fight against those doing bad things...or not play in the open and avoid the issue...all ways are correct as far as the devs are concerned..and that seems to be a good way to be about these issues.
 
Last edited:
Call it a Pilots' Federation compensation scheme (whereby members are compensated when destroyed by other members) - funded by additional Pilots' Federation bounties imposed on players who destroy other players.

THIS.

Who was the most-powerful guild in 'Dune'? The Pilot's Guild. If you [censored] them off, you're dirt-bound and stuck.

In many, many science fiction stories, the Pilot's Guild/Organization/whatever were the people who both punished and protected their members internally. I don't understand why this is not so in ED.

That would neatly take care of the murder/psycho problem; do enough of it and who cares what your bounty is; you ain't goin' nowhere, or the Pilot's Federation would work with player bounty hunters; perhaps a kick-in from member donations (part of your Pilot fees)?
 
Last edited:
The best way to do it is, rebalance the crime system to make it so that murderers and pirates are COMMITTED to being just that.

I go 100% with this idea. It fits in neatly with all of the Elite games' lore. Pirates, anarchists & psychos should be able to dock freely at "anarchy" and edge systems. They should have a very hard time docking at "settled" or hi-sec systems & stations. This would actually increase the immersion for me; I mean, a guy has a +500mil bounty and he/she can dock at Sol? It's ridiculous.

If someone wants to act and play crazy, they should have a very hard time running from syscops.
 
THIS.

Who was the most-powerful guild in 'Dune'? The Pilot's Guild. If you them off, you're dirt-bound and stuck.

In many, many science fiction stories, the Pilot's Guild/Organization/whatever were the people who both punished and protected their members internally. I don't understand why this is not so in ED.

That would neatly take care of the murder/psycho problem; do enough of it and who cares what your bounty is; you ain't goin' nowhere, or the Pilot's Federation would work with player bounty hunters; perhaps a kick-in from member donations (part of your Pilot fees)?


*Cough* The Spacing Guild.. or more commonly called "The Guild" *Cough*
 
I go 100% with this idea. It fits in neatly with all of the Elite games' lore. Pirates, anarchists & psychos should be able to dock freely at "anarchy" and edge systems. They should have a very hard time docking at "settled" or hi-sec systems & stations. This would actually increase the immersion for me; I mean, a guy has a +500mil bounty and he/she can dock at Sol? It's ridiculous.

If someone wants to act and play crazy, they should have a very hard time running from syscops.

Its a nice idea, although the reward for piracy would have to be increased as well.

Would be hard to give more money directly, but there could be some indirect benefits. For example, at pirate stations you get a bigger discount based on your pirate "rank" (or wanted level or something) as you are more feared and respected by the merchants there.
 
I go 100% with this idea. It fits in neatly with all of the Elite games' lore. Pirates, anarchists & psychos should be able to dock freely at "anarchy" and edge systems. They should have a very hard time docking at "settled" or hi-sec systems & stations. This would actually increase the immersion for me; I mean, a guy has a +500mil bounty and he/she can dock at Sol? It's ridiculous.

If someone wants to act and play crazy, they should have a very hard time running from syscops.

I agree. It would definitely be more realistic (logical?) to me. We could have a bit of variance with that too. I would expect that some factions (even in 'higher' security systems) might tolerate certain pirates if it suits their needs. Psychos probably not so much. I might also suggest that a feared pirate would probably be less likely to be interdicted by other (NPC) pirates.
 
It shure was proposed before, but I didnt read my argument in the last 10 postst.

SOLO - GROUPS - OPEN:

are all valid choices to play the game (explore, trade, missions, bountyhunting, pirating, ...) with one exception: and this is POWERPLAY.


Do I really need to explain why? Powerplay is all about multiplayer. Its about a powerstruggle of different factions. Its about diplomacy, strategy and not least about open *pun intended* conflict. All these things require player interaction and therfore open multiplayer gameplay.

Imo powerplay should be for players in open gameplay ONLY.

- Prepare
- Undermine
- Expand
- Oppose
- Fortify

All thes actions should be forbidden in solo-mode, for the single reason becouse any of those actions performed in solo cant be targeted by othep player-cmdrs and therefore limits the tactical and strategical possiblities of human commanders in powerplay. Since powerplay is all about the "power"-grind all commanders who are not 100% roleplay and honour will be forced to go to solo at some point to evade enemy activity and to bring her own power forward with maximum effect. This cant be good for the gameplay. Going solo for powerplay-grinding undermines the power-play part of the game itself, witch should be the player driven power-struggle and not the merit-grind for the faction-souvenirs at given ranks imho.

There is enough gameplay for solo. Powerplay should not be part of it though.

It wouldnt be hard to do to seperate powerplay from solo. Ships with fortification or preperation cargo could be tagged for open-play only. NPC-Targets for undermining and expanading could spawn in open-play only. End of story. Thank you for reading.
 
It shure was proposed before, but I didnt read my argument in the last 10 postst.

SOLO - GROUPS - OPEN:

are all valid choices to play the game (explore, trade, missions, bountyhunting, pirating, ...) with one exception: and this is POWERPLAY.


Do I really need to explain why? Powerplay is all about multiplayer. Its about a powerstruggle of different factions. Its about diplomacy, strategy and not least about open *pun intended* conflict. All these things require player interaction and therfore open multiplayer gameplay.

Imo powerplay should be for players in open gameplay ONLY.

- Prepare
- Undermine
- Expand
- Oppose
- Fortify

All thes actions should be forbidden in solo-mode, for the single reason becouse any of those actions performed in solo cant be targeted by othep player-cmdrs and therefore limits the tactical and strategical possiblities of human commanders in powerplay. Since powerplay is all about the "power"-grind all commanders who are not 100% roleplay and honour will be forced to go to solo at some point to evade enemy activity and to bring her own power forward with maximum effect. This cant be good for the gameplay. Going solo for powerplay-grinding undermines the power-play part of the game itself, witch should be the player driven power-struggle and not the merit-grind for the faction-souvenirs at given ranks imho.

There is enough gameplay for solo. Powerplay should not be part of it though.

It wouldnt be hard to do to seperate powerplay from solo. Ships with fortification or preperation cargo could be tagged for open-play only. NPC-Targets for undermining and expanading could spawn in open-play only. End of story. Thank you for reading.


actually power play is all about politics, shadow play, and it is multiplayer as far as the Background simulation goes and ALL MODES contribute..
 
All thes actions should be forbidden in solo-mode, for the single reason becouse any of those actions performed in solo cant be targeted by othep player-cmdrs and therefore limits the tactical and strategical possiblities of human commanders in powerplay. Since powerplay is all about the "power"-grind all commanders who are not 100% roleplay and honour will be forced to go to solo at some point to evade enemy activity and to bring her own power forward with maximum effect. This cant be good for the gameplay. Going solo for powerplay-grinding undermines the power-play part of the game itself, witch should be the player driven power-struggle and not the merit-grind for the faction-souvenirs at given ranks imho.

There is enough gameplay for solo. Powerplay should not be part of it though.

It wouldnt be hard to do to seperate powerplay from solo. Ships with fortification or preperation cargo could be tagged for open-play only. NPC-Targets for undermining and expanading could spawn in open-play only. End of story. Thank you for reading.

No. Powerplay should be available in solo and group. The instancing system means that you may not be able to target other players even if they are in open. Oh, and people can tweak their router settings to stay in open while avoiding all contact.

Cheers, Phos.
 
It shure was proposed before, but I didnt read my argument in the last 10 postst.

SOLO - GROUPS - OPEN:

are all valid choices to play the game (explore, trade, missions, bountyhunting, pirating, ...) with one exception: and this is POWERPLAY.


Do I really need to explain why? Powerplay is all about multiplayer. Its about a powerstruggle of different factions. Its about diplomacy, strategy and not least about open *pun intended* conflict. All these things require player interaction and therfore open multiplayer gameplay.

Imo powerplay should be for players in open gameplay ONLY.

- Prepare
- Undermine
- Expand
- Oppose
- Fortify

All thes actions should be forbidden in solo-mode, for the single reason becouse any of those actions performed in solo cant be targeted by othep player-cmdrs and therefore limits the tactical and strategical possiblities of human commanders in powerplay. Since powerplay is all about the "power"-grind all commanders who are not 100% roleplay and honour will be forced to go to solo at some point to evade enemy activity and to bring her own power forward with maximum effect. This cant be good for the gameplay. Going solo for powerplay-grinding undermines the power-play part of the game itself, witch should be the player driven power-struggle and not the merit-grind for the faction-souvenirs at given ranks imho.

There is enough gameplay for solo. Powerplay should not be part of it though.

It wouldnt be hard to do to seperate powerplay from solo. Ships with fortification or preperation cargo could be tagged for open-play only. NPC-Targets for undermining and expanading could spawn in open-play only. End of story. Thank you for reading.
Your suggestion is a bit confusing. You say it should be open only, or solo should be excluded, but what about group? Your main reason for open only/no solo seems to be "because its multiplayer", which group also is about so surley it should not be open only but open and group?

Alltough I cant really agree all that much, Powerplay has been designed to work with solo and all the mechanics have been designed to work without getting into the same instance with your Enemy and/or Allies. No Powerplay mechanic even incudes PvP.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom