Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Maybe you are right and it would be some change. I want to note that Frontier did awesome work on this game. I love to cruise around in solo mode a lot. As it is a dangerous discussion I did hope that Frontiers politic about powerplay and open-game was not set. But it seems it is.

I also want to note that there are a lot of players out there who invest a good deal of theire energy and time into the whole powerplay thing - also I am aware that there are a lot of players who invest theire love into group play or exploring, mining or other things. I know its not possible to cater to all of your player groups, becouse this game has such a wide variety of gameplay possiblities.

Never the less I hope you are aware of the flaws powerplay has atm. For those who have choosen to follow that trail of the game those things are issues.

However still looking forward for all that new content, mission upgrades, planetary landing and so on. I have trust in Frontier and thanks for the discussion. Peace and out.
 
Maybe you are right and it would be some change. I want to note that Frontier did awesome work on this game. I love to cruise around in solo mode a lot. As it is a dangerous discussion I did hope that Frontiers politic about powerplay and open-game was not set. But it seems it is.

I also want to note that there are a lot of players out there who invest a good deal of theire energy and time into the whole powerplay thing - also I am aware that there are a lot of players who invest theire love into group play or exploring, mining or other things. I know its not possible to cater to all of your player groups, becouse this game has such a wide variety of gameplay possiblities.

Never the less I hope you are aware of the flaws powerplay has atm. For those who have choosen to follow that trail of the game those things are issues.

However still looking forward for all that new content, mission upgrades, planetary landing and so on. I have trust in Frontier and thanks for the discussion. Peace and out.


Frontier does cater to all of their player groups, but issues come when one group decides that their fun is more important than everyone elses.. I have nothing against PVP and want you to have fun, but if you have to change the game to have fun that is different. Frontier even gave you a mode to match wits with others in combat.. yet still some want to change the game to a PVP game. Eve is like that and this game is SO much better than Eve.
 
Yes, indirectly.. that is NOT a mechanic of Powerplay. As I said PVP has no direct influence at all over Power Play. It is not one of it's mechanics. If people in open want to shoot each other over it and influence indirectly go right ahead, it still is not or ever was a mechanic of Powerplay.

Fine. Not a direct "mechanic" of Powerplay. You really need to be that picky? PvP is a "mechanic" of ED. That general "mechanic" can be used to influence - indirectly - the "gameplay" of Powerplay. :/
 

Robert Maynard

Volunteer Moderator
Maybe you are right and it would be some change. I want to note that Frontier did awesome work on this game. I love to cruise around in solo mode a lot. As it is a dangerous discussion I did hope that Frontiers politic about powerplay and open-game was not set. But it seems it is.

I also want to note that there are a lot of players out there who invest a good deal of theire energy and time into the whole powerplay thing - also I am aware that there are a lot of players who invest theire love into group play or exploring, mining or other things. I know its not possible to cater to all of your player groups, becouse this game has such a wide variety of gameplay possiblities.

Never the less I hope you are aware of the flaws powerplay has atm. For those who have choosen to follow that trail of the game those things are issues.

However still looking forward for all that new content, mission upgrades, planetary landing and so on. I have trust in Frontier and thanks for the discussion. Peace and out.

The "flaws" in Powerplay seem to be from the perspective of those who want to directly oppose players from other Powers - that's not the way that Frontier designed or implemented Powerplay (or Community Goals before that). Players can *choose* to be opposed by others and play along with blockades - they can also choose not to. As was seen from the most recent Community Goal at Hutton Orbital, many players did choose to play along with the opposing group's blockade.
 
Fine. Not a direct "mechanic" of Powerplay. You really need to be that picky? PvP is a "mechanic" of ED. That general "mechanic" can be used to influence - indirectly - the "gameplay" of Powerplay. :/


And I've agreed with you, yet it still is fact that PVP is not a mechanic of PP as people keep trying to claim it is. PVP is not a mechanic of trading, but it still influences it. People choosing to PVP can influence PP, Trade, even exploration. And except for combat it is not a mechanic of any of them but it can insert an influence.
 
Still can't deviate from the script eh? :D

For got to mention Sandro's comment about wanting to get pirates and bounty hunters to play together more - maybe this a is a sign that FD don't think PVP is working as they'd like - let's see what they bring with the high sec/low sec stuff and other balances.

There is a difference between being open to innovative change and ditching something you wanted, paid for and got you know !
 
Fine. Not a direct "mechanic" of Powerplay. You really need to be that picky? PvP is a "mechanic" of ED. That general "mechanic" can be used to influence - indirectly - the "gameplay" of Powerplay. :/

But this is the problem I think.

PVP is an option in the entire game not just Powerplay. The modes apply to the entire game not just Powerplay.

Powerplay and CGs are designed to be available in modes there is no reason to make changes that affect the modes - the thing that makes these events "unfair" is the disparity in numbers - or sometimes according to some people bias from FD for or against particular factions - or even just plain old bugs. None of that has anything to do with modes.

Also, lot's of people don't play Powerplay or CGs so there is no reason why changes should made to a part of the game that would affect the whole game including people that don't play PP or CG.

- - - Updated - - -

There is a difference between being open to innovative change and ditching something you wanted, paid for and got you know !

Sorry - I'm not sure what point you're trying make - can you elaborate?

I don't whether to deploy hardpoints or agree!

:)
 
I never played group. Isnt group playing solo with friends?
Playing Solo and palying with somebody does not work together, one excludes the other. And playing in Groups can be anything, when we look at mobius with its 11'000 Member I doubt everybody there is friends with everybody.

The point I want to make is following:
opt1) Powerplay can be viewed as another mechanic of the overall elite-grind witch is done best in solo or group mode OR
opt2) Powerplay can be viewed as the mulitplayer part of elite, where ED could be a very good and enteraining MMOG where its all about player groups interacting.

My post was about opt2. I think powerplay is a very entertaining part of the game becouse it caters the multiplayer MMOG playstyle. I think for a genuine stratetigacl player driven powerplay it is necessary to also live throuhg the risk to be interdicted by human pilots (cmdrs) when actively taking part in that political struggle. It breaks my immersion to have a secure alternate universe where players can undermine, fortify, prepare and expand without being under threat of human pilots countermeasures - by simly playing solo or group mode.
Everything in ED can be played Multiplayer, nothing has to - Powerplay is no diffrent then rest of the Game in this regard.

And it is playerdriven, even when some of those players who drive it play in Group/Solo. I also don't see why the risk of getting interdicten by human pilots should be in there and needs to be part of the game for everybody who plays in Powerplay. I would agree that there should be a big rsik going into enemy territory but that can be done by NPC.
i really can't see why that "Human Threat" needs to be part of Powerplay, leaving it an optional part for people who like that kind of gameplay seems to be much better.


EDIT:
I would even go so far to propose that a pilot who has pledged to a power automatically will be switched to open game mode, as soon as he is enterning other factions teritorry. This would also prevent wings to infiltrate other powers teritorry in solo mode and then pop out from solo into open at an other powers HQ all of a sudden...
So you think Xbox players should pay an extra monthly subscribtion to be able to play Powerplay? Is powerplay really worth that? ^^
 
The "flaws" in Powerplay seem to be from the perspective of those who want to directly oppose players from other Powers - that's not the way that Frontier designed or implemented Powerplay (or Community Goals before that). Players can *choose* to be opposed by others and play along with blockades - they can also choose not to. As was seen from the most recent Community Goal at Hutton Orbital, many players did choose to play along with the opposing group's blockade.

And very few actually seen the blockade at Hutton.
I myself did play in open for it and not once was I stopped or even had a message from another CMDR.

In fact no one spoke to me until I got fed up and moved to the Mobius Group.
Then I had actual interaction with other players. Was a good laugh.

Still had to wait 15 minutes to dock, but at least people were now talking and having a laugh, not sitting there paranoid spamming the docking request.

- - - Updated - - -

..... when we look at mobius with its 11'000 Member I doubt everybody there is friends with everybody. ......

Just going to leave this here;

mobius count.jpg
 
And very few actually seen the blockade at Hutton.
I myself did play in open for it and not once was I stopped or even had a message from another CMDR.

In fact no one spoke to me until I got fed up and moved to the Mobius Group.
Then I had actual interaction with other players. Was a good laugh.

Still had to wait 15 minutes to dock, but at least people were now talking and having a laugh, not sitting there paranoid spamming the docking request.

That's a shame Jockey - a lot of us were forming up at whatever station it was and getting into wings - had a good laugh en route and glitter parties on arrival. We even had "air traffic control" organising the queuing sometimes!

A lot of it was co-ordinated via Hutton radio - well "co-ordinated" is probably a bit of a stretch - it was mostly barely organised chaos - but fun nevertheless.

*Quick plug* There is a Hutton truckers versus Code re-match being organised if anyone happens to be interested - we're in Cobras and they will be in Vipers apparently..
 
Damn that Number is keep on climbing fast!

Last I heard, it was going at about 1,000 new members per month.

Some people join, but never use the group (they just want the option to PvE), some join and never use any other mode again and others like myself join, then depending on mood I may play open, any of my 4 groups I'm in or Solo.
I went to founders last night to pick up a Python in Solo, fitted it and tested it at the Nav in Solo. Flew back in Solo. When I got home, I swapped to Mobius and jumped in to a RES.

- - - Updated - - -

Would have been better if he had waited for another 19 members.

LOL

I'd rep but it wont let me, so a pack of Cudeo bacon it is
Enjoy :)
 
So that begs the question....

If Mobius has that many players who just want PvE then its a clear message that a large portion want to do just that. So FD could easily create a "Open PvE" option which is coded to prevent PvP.

The downside is that it would make grouping less required, but on the plus side people would have a choice and its would be official maintained by FD.

I am a member of Mobius from early days and its been a great asset but there is always the risk of "Mobius" getting tired of playing and leaving the game, even if it is just to play Fallout 4 or something like that. This would leave the group in a stale state. He may trust other Cmdrs to have access to the account but we all know over time some mistake of false trust and its gone.

Having FD in control there is no risk ( well less likely of one ).
 
So that begs the question....

If Mobius has that many players who just want PvE then its a clear message that a large portion want to do just that. So FD could easily create a "Open PvE" option which is coded to prevent PvP.

The downside is that it would make grouping less required, but on the plus side people would have a choice and its would be official maintained by FD.

I am a member of Mobius from early days and its been a great asset but there is always the risk of "Mobius" getting tired of playing and leaving the game, even if it is just to play Fallout 4 or something like that. This would leave the group in a stale state. He may trust other Cmdrs to have access to the account but we all know over time some mistake of false trust and its gone.

Having FD in control there is no risk ( well less likely of one ).

Group would still have a function as sometimes people do not want Open PVE type and jsut want to be with a few friends.
 
That's so sad with the Cobra vs. Viper thing. I don't like the Cobra but I would want to fight with the Hutton Truckers. :(

Well you could probably go with a Viper or something else, dunno - not organising it - I think the idea may be that people don't turn up in the big PVP ships - Vulture and above..
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom