Yeah, some of mine too. "Why do you waste so much time playing games, why don't you do stuff in
real life"
But honestly I don't care. Most of them have a very frivolous concept of "real life".
I do the things I enjoy doing, ride my motorcycle on long trips alone or with friends, watch some tv shows and movies, have a walk and play with my dogs, play a few PC games for lots of time. And I sure as hell do not feel like I'm wasting time. What isn't "wasting time" anyway? Going shopping? Random uninteresting chitchat at some random bar? Doing "socially accepted" frivolous things because of "social acceptance"?
I'm too old to give a fart about what people think of the way I choose to spend my time
As long as you are enjoying yourself its all that actually matters. And for what I've been observing all my life, most of the "get a real life" people spend their days doing stuff that they don't really want to do, just because they are "supposed" to be doing it. Life's too short for doing stuff you don't want to.
Anyway, sorry for the OT guys, just rambling.
I always have to laugh when people say things like "wasting time playing video games"- because it's a rather poor judgmental assessment of someone's life.
A lot of the stigma surrounding this is due to stereotyping which has gone on for
decades starting with the "loner" stereotype... you know, the one who in high school plays D&D and sits in the back of the room all the time, etc.
Over time, the technology has advanced, people have become much more integrated with it, and it's also caused a social divide in many cases, too. That said, it's the same argument as "gun control", which is- it's not about the inanimate object, it's about the person
using the inanimate object. Just as using a hammer doesn't instantly make you a carpenter, or using a computer doesn't make you an IT genius, shooting a gun doesn't make you an instant badass, either.
The most frustrating thing about both situations, is that you cannot "control" human beings, and they're unpredictable as life itself. The tendency psychologically for people to be passive aggressive in video games is actually pretty high because of the anonymity factor- and with this game it's complicated by the missing consequence system for those who choose to take advantage of this as well. Again, we come back to the "when people realize there are no consequences for their actions, chaos ensues." debate. The best thing for
any game developer to do (IMO) is simply limit the possibility of such exploits from happening in order to satisfy the majority of people, else you cause a serious issue later with not being able to regain control of the situation.
It's much easier to start with saying "no" first, then say "yes" later- than it is to say no later after you've already started with yes.
Regarding the "armchair psychological assessments" and judgment, something to keep in mind is that "the person you are" is the person you demonstrate yourself to be- period. In or out of game- IRL or not.
People can't see inside your heart to know who you are through a computer monitor over an internet connection, so if you want to be known a certain way start with your actions.