Wait. I have another really needed fix.
Community goals locked to open play only - so we can have balance beetween earnings. Now solo players diligently work their way up to the top of the boards taking no risk and opposition.
Also Open Play should have at least 20% more cash income. Reason? Solo taking no risk and getting the same reward.
Devs are nerfing stuff - nerf solo "trainer" mode.
Wait this isn't a different post that was merged? o.0 I.....m just gonna keep my mouth shut.. way to obvious a post...
Wait. I have another really needed fix.
Community goals locked to open play only
Ah, yes. Apologies if anyone was confused by this, i should have added a note. That post was made into a thread about which bugs people would like to see fixed in 1.5. Since the poster was not discussing a bug, but instead starting an open vs solo discussion, i had to either remove it (off-topic), or just move it over here into the right place for further discussion on the topic.
Hope I made the right choice.
Ahh ok.. but it baffles me to think that what was said was ever thought of as a real bug...*sigh*
And if you're lucky, you'll have another person to argue with.
Ah, yes. Apologies if anyone was confused by this, i should have added a note. That post was made into a thread about which bugs people would like to see fixed in 1.5. Since the poster was not discussing a bug, but instead starting an open vs solo discussion, i had to either remove it (off-topic), or just move it over here into the right place for further discussion on the topic.
Hope I made the right choice.
The part about it being as much a MMO as CoD is already in your Wall of Text, the second KS post. His exact words were "I don't see this as an MMO in the traditional sense, unless you think of Call of Duty as an MMO."
About he not wanting to call it a MMO early on, well, besides that very post hinting at it, and the Kickstart page not using that term even once, I remember hearing it in old video interviews from the KS era. The "I don't see it as an MMO in the traditional sense" line came out quite a few times before fans managed to finally convince DB that Elite Dangerous, as pitched, would qualify as an actual MMO.
There are other interesting things to find in those old interviews. For example, just from the Gary Whitta interview with David Braben and Chris Roberts, you have:
(Part 1) (Part 2) (Part 3) (Part 4)
As reference for the following quote, here is Chris Roberts speaking about the Star Citizen equivalent of this thread (part 3, 5:30):
"And the key is kind of what David alluded to, which I think it's a debate that David has with his community and it's a debate I have with my community because there is definitely this whole sort of PvP and PvE sort of factions that go on and they're all pretty rabid. And so I think, and I think David also believes that you can sort of create a game that can cater to both sets of players and it will be okay. But it certainly is, that is, I would say if I were going to give you a touchpaper to set up a fight with your community that's the one to do it."
The immediate follow up by DB about PvE groups (part 3, 6:01):
"Well, the discussions have come up already. We have this concept of groups where you can join a group which doesn't allow or does allow it on the user choice."
Or this about the kind of game DB would want to play (part 3, 7:09):
"You know, so what I would I want from a game? I want to be able to play a great game without being griefed by teenagers, but having said that I do want there to be a feeling of risk out there."
Also this about what player interaction in ED was supposed to be about (part 3, 2:06):
"And so, I don’t mean necessarily every ship should be a player because then you get into a frame of mind that you can’t kill anything without really upsetting someone. I mean with Elite: Dangerous it’s still…a lot of the ships you encounter won’t be real players but we will call out, of the ships that you meet, who is a real player. We have a way of distinguishing them within the game. They’re actually part of this group of pilots that you’re part of and it will call out, above them say. Essentially what it means is “this is a real player,” but in the game fabric: “so this is a group who a member of the same organization as you.” We…you know, in other words we, we don’t want this game to be all about player vs. player kills, but the point is it encourages a lot of cooperation. And, it will be possible to do player vs. player kills if that’s what people want to do. "
Originally Posted by Michael Brookes![]()
No.
Michael
Originally Posted by Michael Brookes![]()
None are planned at the moment.
Michael
Originally Posted by David Braben AMA Thread, post 319![]()
It can be more profitable, and it will apply to both players and NPCs.
Originally Posted by David Braben AMA Thread, post #367![]()
Unlike community goals, Powerplay is a swinging balance - ie solo players are also balancing solo players.
Originally Posted by David Braben![]()
Originally Posted by FuzzySpider![]()
The mechanics of powerplay, particularly the interface between player and power being an almost direct copy of the community goal model, gives the entire experience an MMO-guild type feel to the gameplay.
Is this MMO-style a new direction for Elite: Dangerous? Or will you be still focussing on the single player immersive experience, even if that single player is playing in a universe filled with other players?
Thank's very much to you and the FDev team for all of your efforts. One or two subjective niggles of mine aside the game is the one I've been waiting for for years and I'm totally enamoured with it.
We are supporting multiplayer and the solo experience. Community Goals are carrying on too.
On that last point, Producer Ben Dowie reiterated that Xbox One and PC players won’t be playing head-to-head—although they’ll be playing in the same simulated universe, they’ll never encounter each other in space, likely because Microsoft’s Xbox patch cycle adds complexity to Frontier’s game update procedure. This means that PC players and Xbox players will often wind up on different clients, which means no head-to-head play. To that end, anticipated PC-centric features will likely land on PC first.
I pointed out that there’s frequent contention online about the “right” way to play, be it casual or hard-core, and Braben agreed. “But there shouldn’t be a ‘right’ way,” he said. “You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play. And people have come up with lots of suggestions, some of them very constructive and sensible, and we do listen, and people hopefully have seen that we’ve changed things and adjusted things, but not in a way—we hope!—to upset people. We’re doing it to make the game better!”
Originally Posted by Zac Antonaci![]()
Hey Fred,
I wanted to reply to this honestly if I may.
I'm not going to be talking about active player numbers explicitally but I can tell you without question that the game has a very healthy and thriving community who enjoys hours upon hours of Elite. You really don't need to worry on that point.
<snip>
Zac
Originally Posted by Zac Antonaci![]()
According to some members of the community, Solo players should have a limited or no effect on Powerplay - or, alternatively, playing in Open should offer Powerplay bonuses. Is this something you are considering?
No. For us Solo, Groups and Open are all valid and equal ways to play the game.
Dev Update (6/8/2015) Last Paragraph said:What we are doing is new in many ways, both technically and in terms of how we are realizing our long term ambitions for Elite Dangerous. As we evolve the game we are trying to give the best value we can to both existing and new players, for the long term benefit of everyone. That’s why we’ve worked hard to keep backwards compatibility for the Elite Dangerous: Horizons season, and are continuing to release updates for ‘season one’ players. Everyone will continue to fly in the same galaxy, and be impacted by, participate in and help to drive the same events.
DB was asked a question "Is Elite and MMORPG?" in the LiveStream tonight.
He answered it like this:
19:42
"Well I think the problem is this: Different people mean different things by saying MMOs, you know. I think we're massive (19:53) by most measures, in terms of we have a lot of people playing, all at the same time. We have instancing, but then you know so does every other or every MMO out there. (20:10) The case, you know, you look at the way Warcraft does it. Now the case is (20:15) where do you set the number. So currently it's you know around 32 players in a session plus NPCs and all that sort of thing. (20:23) You know we could go higher if it weren't for the NPCs, we could go higher if people had perfect network connections. You know if we had a LAN we could go way higher. You know this is the point. (20:31) And it's a case of balancing the experience and also how much data you have to exchange. You know it's a quality of the experience that I expect over time we will increase it.
"But are we an MMO? I think we are by all measures."
Ed speaks and then David adds:
"It's not an RPG in a sense that (21:09) you increase your personal stats but a lot of people play it as a role playing game. I think if that's what you want it to be then so it is I suppose. I don't think it really matters. Someone said 'That's a silly question. Such a waste of time.' Well there you go."
Don't worry, it found a new home here in the elephant graveyard of threadsAnd if you're lucky, you'll have another person to argue with.
actually don't like to argue ^,^ what is funny is maybe a couple hours before the merge I made a comment to Jockey on if this would die down for awhile and we would beat the record of 6 days... apparently it knowns when it is spoken about![]()
It's alive!... apparently it knowns when it is spoken about
If I was evil I would suspect Agony saw it going too quiet, and was afraid Robert will be out of a job, so here we are![]()
i was playing the other night with some mates, 4 of us, all with differing experience in the game. it was at a CG killing rebels. I very quickly checked out mobius and it was a very dull experience with loads of people on the same team with a lack of targets, so i just made my own group and the 4 of us played sociably for a few hrs, great fun was had by all.
and none of this is possible on xbox. I really feel for those guys, if you want to play with your friends you have to play in open, which for those who have no interest of playing with randoms, or for parents who are happy for their kids to play online with select people but not unrestricted this is a huge, bordering on game breaking issue on the xbox.
Have FD ever commented on why they chose to not allow private groups on the XB1?
FD have not said a word about the lack of groups on XB1
I'd rather not speculate as to why.FD have not said a word about the lack of groups on XB1
i was playing the other night with some mates, 4 of us, all with differing experience in the game. it was at a CG killing rebels. I very quickly checked out mobius and it was a very dull experience with loads of people on the same team with a lack of targets, so i just made my own group and the 4 of us played sociably for a few hrs, great fun was had by all.
and none of this is possible on xbox. I really feel for those guys, if you want to play with your friends you have to play in open, which for those who have no interest of playing with randoms, or for parents who are happy for their kids to play online with select people but not unrestricted this is a huge, bordering on game breaking issue on the xbox.
Have FD ever commented on why they chose to not allow private groups on the XB1?
FD have not said a word about the lack of groups on XB1
This is a real shame. Perhaps it is a technical issue, but I just do not see how or why to be honest given the entire game is built around the notion of groups, with open just being a group of everyone and solo a group of 1 (apparently)
I'd rather not speculate as to why.
I'd rather not speculate as to why.
This is a real shame. Perhaps it is a technical issue, but I just do not see how or why to be honest given the entire game is built around the notion of groups, with open just being a group of everyone and solo a group of 1 (apparently)
<snip>
Solo taking no risk and getting the same reward.
Devs are nerfing stuff - nerf solo "trainer" mode.
Cheat? <guffaws> You gotta do better than that, if you want to insult people!
Well, as it is a genuine person who does not know, here is some information to help them out
If I was evil I would suspect Agony saw it going too quiet, and was afraid Robert will be out of a job, so here we are![]()