Most of the times it is but most open players want it to feel meaningful in cgs and feel like they have a chance to oppose other players on an equal playing field.
They can oppose them if counter cg exists though
Most of the times it is but most open players want it to feel meaningful in cgs and feel like they have a chance to oppose other players on an equal playing field.
We all know there's different instances and different timezones but everyone accepts that. To some people knowing they're facing greater risks to do something whilst other players can do the same thing from the relative safety of solo/group will always feel wrong to them.
All some open players want is to know that FD take their input the same as it does from the solo pve crowd and with the stickies in this thread it's becoming increasingly apparent that they are. Whether this will change things or not is another thing and that's down to fd.
Particularly on the forum. Even more so on this thread. In fact I believe Jockey posted up a handy table on the top 20 or 30 posters or so. Have a check how many are solo/group posters
In fact I would love to post Jockey's table again. If anyone has issues with their status I can correct it:
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I have already made an error Nedaalex is open.
Asp Explorer is not Solo/Group - he is <Router Fiddling>
Or said trader could simply move to group/solo(which is still a perfectly valid way to play) and have their contributions still count as much as if they were in open.
Seriously, the only reason I can find that you(the broad you, meaning all proponents of banishing/lessening solo play) are against this is because it gives you fewer defenseless targets to shoot at.
the problem isnt the modes for that..Well I cant speak for everyone, but as a bounty hunter a defenseless target is most definitely not what i seek in a game, I want a target that is fun and challenging to engage. I find that endlessly grinding NPC pirates in a RES makes for pretty dull gameplay..... I want pirates who are unpredictable, adaptable and therefore a fun challenge. The only to to acheive that is if the pirate ships are player controlled. Thats why i've waited 30 years for a multiplayer elite....
OK, I'm confused? LOL So the player interactions, that everyone keeps going on about, isn't reward enough? The player interactions that make the galaxy rich and full, is not enough of a reward in it's self?
Well I cant speak for everyone, but as a bounty hunter a defenseless target is most definitely not what i seek in a game, I want a target that is fun and challenging to engage. I find that endlessly grinding NPC pirates in a RES makes for pretty dull gameplay..... I want pirates who are unpredictable, adaptable and therefore a fun challenge. The only to to acheive that is if the pirate ships are player controlled. Thats why i've waited 30 years for a multiplayer elite....
I am not a network guru, I'm just a hardware guy who does mainframe stuff. Oh - and that router is positively cheap compared to mainframe kit![]()
Well I cant speak for everyone, but as a bounty hunter a defenseless target is most definitely not what i seek in a game, I want a target that is fun and challenging to engage. I find that endlessly grinding NPC pirates in a RES makes for pretty dull gameplay..... I want pirates who are unpredictable, adaptable and therefore a fun challenge. The only to to acheive that is if the pirate ships are player controlled. Thats why i've waited 30 years for a multiplayer elite....
Npc interruptions are done without consent in solo just like player interruptions are done without consent in open. You can pick who interrupts you but not whether you're interrupted or not.
I've grown up being taught that people should be rewarded for hard work and that with risk in games there should be a reward and when it comes to CG I think this should be taken in to account.
Me too, did he leave us, or just on the forums?
Most of the times it is but most open players want it to feel meaningful in cgs and feel like they have a chance to oppose other players on an equal playing field.
We all know there's different instances and different timezones but everyone accepts that. To some people knowing they're facing greater risks to do something whilst other players can do the same thing from the relative safety of solo/group will always feel wrong to them. It will only get worse with powerplay as well. People don't want to feel forced in to solo or group to compete but a lot of open players feel they are, the same way you would feel if you felt the game was forcing you in to open.
I don't know why you even question it as you've heard the same argument time and time again. Whether you understand it or not is irrelevant, sometimes you have to agree to disagree. I personally can't see why anyone would want to play in solo against the same dumb npcs but I understand that people enjoy that and I respect their decision to play that way.
All some open players want is to know that FD take their input the same as it does from the solo pve crowd and with the stickies in this thread it's becoming increasingly apparent that they are. Whether this will change things or not is another thing and that's down to fd.
Keep it up Frontier! Hope this OPEN/SOLO will be over soon.
After 4 months of playing this game, and after reading many comments all over the web on ED, i really think the real problem here is the balance between the real challenge or risk given in the game and the power we have on the universe. To be clear, how can a more risky mode like open play have the same rewards as Group or Solo? Life is about choices and more importantly this is a question of justice not equality. Let me explain...
Firstly when i begun playing this game, I decide to be a bounty hunter but i didn't know how to make a difference between a player and an NPC so every ship i saw was a challenge. Once i "knew" it, all became easy, too easy: NPCs were weaker, Players were the real challenge. Even fighting with an elite NPC wasn't that challenging for me ( me in a viper, NPCs in a python and i won). If there is a problem, this is the first one : The balance of the AI.
Secondly, about our power on the universe, i think with powerplay we will have a bigger problem and community goal was just an example of it: The world knows that if you play in SOLO you will have less problems than if you play in OPEN, and this with the same effect of your actions on the game background. I can't keep myself thinking that there is a problem here.
For me these two points are exactly what this debate is all about, and from these two points will come the solutions.
So for the solutions that i am thinking about, these two are already all over this forum and i don't understand why frontier is hesitating so much, and used simultaneously, IMO they can solve the problem.
- First one: they have to make the AI more challenging. How you ask? There are so many ways: the uses of modules like any play players, the way they defend or the attack... And the most important is a real difference between the NPC class. We have to feel that, when for example you encounter an ELITE NPC, the FEAR or something similar, something that make you think that "here i can lose" something that shows your real primitive instincts. If Frontier nerf a bit the AI of ALL THE MODES ( I REPEAT ALL THE MODES, OPEN SOLO OR PRIVATE), i think the difference between the mode will collapse a little bit, and every CMDR will understand the meaning of the word "DANGEROUS" in ED.
- Second one: The rewards! You want some challenges and interactions with the whole word of ED, NPCs and Players, Open is for you. If you want to enjoy the game without all the griefers, without people who just want to ruin your pleasure, and simply enjoy what the game has for you, SOLO is for you. THAT is the actual system of choices, but if people can make that kind of choices, they have to understand these choices have consequences.
So if You want OPEN, you have to understand, that mode is a real jungle: there are griefers and all the package. It will be fun for sure and more risky, but your actions will have full effect on the background.
So if you want to play SOLO OR PRIVATE, because YOU choose security and a more peacefull way to play the game over JUNGLE MODE, you have to understand that your actions will have a less impact on the background.
To finish, what i had in mind when saying all of that was this image: We are actually in a situation of equality and what we need in this game is justice.
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So that's all! Sorry for my bad english, that language is sometimes really hard for a french boy
Keep it up Frontier! Hope this OPEN/SOLO will be over soon.
my opinion is that open play should be more rewarded, in the current game its way easier/better for credits to be a mobius player than a regular elite player thats for sure
but I doubt anythings going to change, but still I think that there should maybe be a way to lock my commander to OPEN (like IRONMAN mode or somesuch) and then get a bonus for it, of course with the corresponding negative of not being able to go into solo/private
I mean grinding war bonds in solo or RES sites is easy and you never have to compete, I know this because I done it, wings just mean you have to split bounties so they're kinda wasteful
PLUS the so called advantage of just being around other people doesn't exist, barely anyone says hi in open unless its saying hi with lasers