I've never played solo, kind of feels like cheating.
Open seems relatively safe to me?
Open seems relatively safe to me?
I've never played solo, kind of feels like cheating.
Open seems relatively safe to me?
Logging off and back on in a RES site (or anywhere else in or even near Asteroid Rings) has caused alot of Ships to blow up recently...
Used to be different - but for some reason the spawn there can be very lethal right now.
Thus, logging on-off-on-off-on to find i.e. a nice spawn instance with high-value bounties isn't a very feasible Option anymore.
Rather fly out of the RES and back in. That's the safe way to do it.
I also think that spawn insta-death is no different between Open or Solo - can happen in any mode.
Make the game 100% open (before you scream, read on). I do play on open and I miss all the interaction of a MMO game. I have yet to see 1 single person in open mode.. Not a single one! here is my suggestion: Like many MMO's before this (and yes it IS a Massively MULTIPLAYER) one, there should be 'safe' zones and free zones. Where if you venture in the designated areas you are free from PvP. When you are comfortable and want to take more risk or go do some pvp, venture out into the OPEN zone.
What if we do it slightly differently? Make the game 100% open but only allow PvP in certain "unsafe" zones. When you want PvP you go into the PvP zones.
Although even that punishes those of us who sometimes don't want any player interaction - PvP, PvE, casual or role-play - without forcing us to be rude and not respond to anyone.
And what hapen to the ppl that want to play alone or with their friends only?There is so much information here to sift through.. some good points on either side, mostly garbage though to make one side "more fair" or whatever. I've not seen this idea, so I'm gonna drop it here and would love some feedback...
Make the game 100% open (before you scream, read on). I do play on open and I miss all the interaction of a MMO game. I have yet to see 1 single person in open mode.. Not a single one! here is my suggestion: Like many MMO's before this (and yes it IS a Massively MULTIPLAYER) one, there should be 'safe' zones and free zones. Where if you venture in the designated areas you are free from PvP. When you are comfortable and want to take more risk or go do some pvp, venture out into the OPEN zone.
Now maybe this open zone is all the unexplored places? maybe its a designated portion of all 3 alliances systems? there has to be an equal and balanced result to this. I am not for OPEN so I can go pirate anyone as I'm a trader and explorer by nature. I would like it to be OPEN so that I can see and talk and interact with people! Space is a HUGE vastness that is cold and boring sometimes. It would be nice to see and talk to other people. It would be nice to "hire" another person to guard my trade ships in the wing...
So lets please stop the bickering about making solo harder or open more rewarding. lets come to an agreement to get everyone together so that we can PLAY together! Isn't that the main point of a GAME? lets build a community in game. Not just on these boards.
I was excited when I went to the Empire home world and saw over 600 ships pass through there. I hung out for a good hour hoping to see ANYONE, yet not a soul. Its depressing that I can not even talk to anyone and am forced to play this MMO alone.
TLR I want everyone to play open so we can have fun together. play together. Thank you.
And what hapen to the ppl that want to play alone or with their friends only?
<chortles>I'm sure you can find a nice corner to play in without being bothered.
How would they play alone or with their friends only in any other MMO? group up and go play! with 400 billion stars I'm sure you can find a nice corner to play in without being bothered.
For Arioch: ""Sounds like a very good idea - you could call these unsafe zones "Anarchy Systems" or "Conflict Zones" or something like that"" I catch the sarcasm here. But why not use those like that then? Would you as a solo player buy into that idea?
Its good that FD already cover of that with the 3 modes isnt it?
I didn't buy a game with a Solo mode included from the outset to be forced into Open!I didn't buy an MMO to play single player.
For Arioch: ""Sounds like a very good idea - you could call these unsafe zones "Anarchy Systems" or "Conflict Zones" or something like that"" I catch the sarcasm here. But why not use those like that then? Would you as a solo player buy into that idea?
Hi Community!
I thought I'd chip in on this new Open vs Solo Topic. I read through much of everything under this topic, and I took some notes of what I was thinking about and reading. I'm not saying all these things should be adopted or are our best options. For instance, I'm not too fond of #4, but I thought I'd throw it out there. I think #1 and #7 would yield the best results in balancing the modes. #6 would enhance all modes, but may benefit Solo players most.
1. Let players influence the official formation of a blockade, making it where NPCs join the official blockade to level the playing field across all modes. This won’t make things perfectly even, as actual players and NPCs have a wide gap in difficulty (for the most part). But the Solo players will have to deal with the blockade ships, as opposed to being able to deliver CG items with far less risk in Solo. Perhaps such official blockades could only be brought about during a time of war, lockdown, or an unusually high number of illegal transactions (smuggling), via Community Goals. If X number of commanders sign up for the CG Blockade, then the blockade is up in all modes (or maybe only in Solo since in Open there’s a blockade of human players?).
2. Also, increase smuggling payouts (black market values) in systems in a state of war and a little more during official blockades, especially for weapons. Not an Open vs Solo suggestion, but I think it would go well with the idea of blockades and give smugglers a new, challenging way to make more credits.
3. I favor Open players getting bonuses for trading, combat, bounty hunting, and exploration, and Solo players getting only the normal rate for their actions (simply because more risk should yield more reward).
4. Perhaps Solo mode NPCs should be more difficult, on average, than Open NPCs. This has the potential to hurt Solo, so this idea definitely needs to be weighed carefully, more so than bonuses in Open as more difficult Solo NPCs would add more risk to Solo. I wouldn’t suggest harder NPCs in Solo in combination with bonus payouts in Open. Also keep in mind that some players play Solo not just to “game the system” by gaining advantage. Some either don’t want that level of difficulty as it may not be suited to their abilities and play style, or simply because they don’t want to. Perhaps Solo players should be able to choose a difficulty level, whereas Open is at a set difficulty, or unchangeable?
5. With the idea of Open and Solo carrying different weight with players contributing to Community Goals, I think this could be effective in combination with higher payouts for Open players. Perhaps instead of Solo players’ CG contributions carrying less weight, perhaps Open players’ contribution carry more weight (in other words, Solo players still able to contribute 100T and it still counts as 100T, but Open players get an extra 10% toward their CG contributions). The key here is you want to encourage people to play Open (rewarding for higher risk) but you don’t want to discourage Solo (punish for playing alone/lowering base payouts).
6. One way to encourage Solo Mode play would be to give the NPCs more character. Give players the option of hailing NPCs and interacting with them, in a similar way to Starflight. Some Solo players are inevitably going to feel the game lacks personality at some point. Open mode has the benefit as the only mode with potential for complex, in-depth interactions with other ships. Solo players do not get to experience this level of interaction and immersion, so NPCs that real players can interact with would enrich Solo Mode greatly, and enrich Open (perhaps not as much as it would enrich Solo due to the already present possibility of interaction in Open).
7. The best way to improve Open Mode- Frontier needs to keep trying to deal with rammers, exploiters/cheaters, combat loggers, and other types of unfair or unwanted behavior. There are quite a few who want to play in Open Mode but fear they may be cheated by getting killed in a cheap way. These people who want a fairer Open mode will not be satisfied with the answers, “Go play Solo,” or “Play something else.” Going Solo is not a solution for people who want to play in Open, but have legitimate concerns. I feel that this one would bring back players who are hesitant of playing in Open. And with 1.3’s changes coming, I think that’ll help Open be a fairer experience.
The list is just my thoughts so far. I'll keep thinking on it and reading, and try to come up with some more ideas![]()
How would they play alone or with their friends only in any other MMO? group up and go play! with 400 billion stars I'm sure you can find a nice corner to play in without being bothered.
Oh, sarcasm was not intended, it's what I hoped Open would be like when I backed the Kickstarter. As a solo & group player I would love to try that, indeed, I've tried Open on a few occasions (unfortunately on each occasion I was destroyed in short order (by other Commanders) despite being Clean, Harmless, no cargo & in a starter ship) to see what the experience would be like.
Pity I didn't bump into some of the pirate chaps from these threads, they sound like they would've provided the experience I was after.
I wish I had that luck. Since the game went live, I've yet to see a single person out there. That's no joke. Not one single living person. Its kind of depressing, but I guess that's what happens to all games... the 1% of griefers ruin it for 99% of the players. Now legitimate open players can't interact with people, and solo players are forced to hide in the shadows. Its a lose lose...... I'm curious to see how Star Citizen is going to go about this same issue...
What systems are you visiting? You may have networking issues.
What systems are you visiting? You may have networking issues.