Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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2) We are back out of the basement !!! :)

I think the thread should take a tour of all the sub-forums, just to pick up new passengers. :D

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how do i set up a solo group? I tried it with my friend and it did not work. We created a group and both clicked on solo group button... nothing happened.

One of you has to join the other's group. I create a group and you request to join, I accept and you join my group. We are both in the same group.
 
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Robert Maynard

Volunteer Moderator
how do i set up a solo group? I tried it with my friend and it did not work. We created a group and both clicked on solo group button... nothing happened.

One player creates a private group - the other player submits an invite request - first players accepts request - both players select Private Group play in that Private Group - job done.
 
Although for the rest of the game I would agree with this, Powerplay isn't a playstyle but a purely player-controller directly competitive contest. There is no background simulation for Powerplay: if all of the players for a power do nothing that turn then nothing happens for that power. Allowing players in solo and group mode to contribute to Powerplay fundamentally undermines this part of the game, and it's going to drive people away.

To give you a simple example: if I want to undermine an opposition power's then I can nip in to solo and shoot a bunch of NPCs with no ability whatsoever for the opposition power's players to counteract it. Makes no difference what they do, if I kill enough NPCs then the system cannot be fortified. Not being able to stop the action makes chunks of Powerplay pretty much pointless, and certainly worthless in terms of entertainment value.

Bingo.

It is also the mechanic of opposition. Oppose by shooting down someone and get 15 merits. However to fortify, a level 2 guy has to wait 30 minutes or spend 150k cr and travel to achieve the same. I tried some opposing in open, the thing that was slowing me down the most was FSD cool down after I had wasted the guy! I wondered why I made the tedious long journey in my vulture, I could have taken something with an epic jump range. If there was a player I would have been pleased for having the vulture (or just do what others do, and hide in solo).

I have nothing against solo or group. I have used them for CGs, otherwise you end up with 15 CMDRs waiting for the next spawn in conflict zones, which is dull as hell.
 
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This still seems to imply the premise that "If everyone plays in Open, my faction can stop any negative actions towards us by other players"... As anyone who has played a lot of Open and taken part in or tried to run blockades, the instancing system means that it is not possible to prevent all actions. The instancing mismatches due to connection speed, friends list, geo-location etc all impact in this.

If, after all that, the feeling is "Well at least if everyone was in Open we would have a chance"... that is an interesting viewpoint, not a guarantee of success.

Then there would be a chance, and more importantly CMDRs would think twice before taking the opposing option instead of currently just waltzing in knowing that there is going to be minimal resistance. If there was a chance of running into a wing of player fdls, vultures and pythons, people would think twice.

It is more a threat rather than forced PvP
 
<wanders in> Morning, y'all - can we tour the Zoo Tycoon forum?

And Kinect: Disneyland Adventures, I actually didn't know that was FD !!! My children love that game (when the Xbox wants to work, stupid DVD drive).

Let's face it, if virtual Disneyland doesn't scream MMO! Then nothing should be multiplayer ;)
And just like ED, they have Pluto :p
 
Then there would be a chance, and more importantly CMDRs would think twice before taking the opposing option instead of currently just waltzing in knowing that there is going to be minimal resistance. If there was a chance of running into a wing of player fdls, vultures and pythons, people would think twice.

It is more a threat rather than forced PvP

So you want to exclude the lone player who isn't interested in PvP from taking part in Power Play? Not very sporting of you.
 
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I'm pretty sure I do. Let me try to put it really simply:

CC is not a zero-sum game.

Taking CC away from another power does not balance out loss of your own CC.

you speak about powerplay i spoke for the game mechanics .......

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Bingo.

It is also the mechanic of opposition. Oppose by shooting down someone and get 15 merits. However to fortify, a level 2 guy has to wait 30 minutes or spend 150k cr and travel to achieve the same. I tried some opposing in open, the thing that was slowing me down the most was FSD cool down after I had wasted the guy! I wondered why I made the tedious long journey in my vulture, I could have taken something with an epic jump range. If there was a player I would have been pleased for having the vulture (or just do what others do, and hide in solo).

I have nothing against solo or group. I have used them for CGs, otherwise you end up with 15 CMDRs waiting for the next spawn in conflict zones, which is dull as hell.

and trust me most of the ppl dont have issue to thrown even 10m for the intel ;p
 
you speak about powerplay i spoke for the game mechanics .......

So why did you bother when it wasn't relevant to the point I was making?

It's not relevant that the instancing system limits us to 32 players per instance because if all instances are shared then there's an equal chance of finding a player of any given faction in any instance.
 
So why did you bother when it wasn't relevant to the point I was making?

It's not relevant that the instancing system limits us to 32 players per instance because if all instances are shared then there's an equal chance of finding a player of any given faction in any instance.
u should go back on this thread to see a way to make an instance for ur power only ;)
 
So why did you bother when it wasn't relevant to the point I was making?

It's not relevant that the instancing system limits us to 32 players per instance because if all instances are shared then there's an equal chance of finding a player of any given faction in any instance.

We don't really know enough about the matchmaking though do we?

If it was "fair" then lone players would only get matched with lone players - wings with wings etc.
 
u should go back on this thread to see a way to make an instance for ur power only ;)

The idea that you can create an instance of 32 players and cart them around from system to system, supercruise to normal space, without some serious hacking on the network side, is absurd.

We don't really know enough about the matchmaking though do we?

In an ideal world there wouldn't be multiple instances for each area of space, but the fact that there could be multiple instances shouldn't stop the game from working from the premise that there shouldn't be unless capacity or network demands dictate it.
 

Robert Maynard

Volunteer Moderator
In an ideal world there wouldn't be multiple instances for each area of space, but the fact that there could be multiple instances shouldn't stop the game from working from the premise that there shouldn't be unless capacity or network demands dictate it.

There will still be the players on different platforms that will affect the GBS, PP & CGs but will not be able to be directly opposed as we will (very probably) not be able to encounter them in-game. With this in mind, seeking to restrict PP or CGs to Open with a view to being able to directly oppose opponents is futile.
 
There will still be the players on different platforms that will affect the GBS, PP & CGs but will not be able to be directly opposed as we will (very probably) not be able to encounter them in-game. With this in mind, seeking to restrict PP or CGs to Open with a view to being able to directly oppose opponents is futile.

I've never seen a quote from FD that states that they're definitely going to have shared galaxy with non-shared instances. Could you point it out to me?

And even if it is the case there would still be players on the other platforms who can oppose.

To reiterate: I couldn't care less about CGs or any other aspect of play except Powerplay because Powerplay has been built with directly competitive play in mind. FD could "fix" powerplay or "fix" solo, but they should think about doing something because the current situation is the worst of all worlds.
 

Robert Maynard

Volunteer Moderator
I've never seen a quote from FD that states that they're definitely going to have shared galaxy with non-shared instances. Could you point it out to me?

And even if it is the case there would still be players on the other platforms who can oppose.

To reiterate: I couldn't care less about CGs or any other aspect of play except Powerplay because Powerplay has been built with directly competitive play in mind. FD could "fix" powerplay or "fix" solo, but they should think about doing something because the current situation is the worst of all worlds.

From the XBox One announcement:

I’m also pleased to announce PC, Mac and Xbox One players will all share the same overarching narrative and galaxy state. That means even more players contributing to the wars, power struggles and Community Goals across the galaxy.

There is just as much chance of other players in Solo / Private Groups working for a Power's aims as there would be of players in Open on different platforms working for the same Power - either of these could be in opposition of the Solo players that are expected to be opposing that Power.
 
From the XBox One announcement:

That's the first part about shared galaxy, but what about non-shared instances?

There is just as much chance of other players in Solo / Private Groups working for a Power's aims as there would be of players in Open on different platforms working for the same Power - either of these could be in opposition of the Solo players that are expected to be opposing that Power.

Again: the point is that if there is a player in open then it is possible to oppose them. If they are in solo it is impossible to oppose them. The inability to oppose players acting against my power causes a detriment to which there is no counter.
 
That's the first part about shared galaxy, but what about non-shared instances?

Its pretty much heavily implied in the statement. With marketing, always look for what they don't say, rather than what they do ;)

Besides, i'm sure there have been some comments elsewhere which have said they will not be shared instances... guess we will have to wait and see.
 

Robert Maynard

Volunteer Moderator
That's the first part about shared galaxy, but what about non-shared instances?

Again: the point is that if there is a player in open then it is possible to oppose them. If they are in solo it is impossible to oppose them. The inability to oppose players acting against my power causes a detriment to which there is no counter.

If players on other platforms were going to be able to be encountered in-game then I would expect that the announcement would have made more of that rather than just stating that we will all affect the same overarching narrative and galaxy state.

.... in which case there will be also players in Open that you will never (for networking reasons, geography, time-zone, etc.) that you will never be able to counter.
 
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