Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Ill just post this here as well, someone has run an external poll, advertised both here and on reddit. The results are interesting so far in the context of the open vs solo debate. With 500 responses so far, from very mixed communities, i think its safe to assume is a decent reflection of the real state of players.

By the way, the poll revolves around powerplay and whether powerplay has changed people's playing patterns.

https://docs.google.com/forms/d/1l2...-J895P1rHidA20/viewanalytics?usp=form_confirm

Here is my summary of the stats so far, although you might be more interested in looking for yourselves.

A vast majority of players either never to sometimes get into PvP. This probably covers everyone from solo players to those who play in open but don't make PvP their goal.

Roughly 50% of players are either pure PvE or mainly PvE, with another 30ish % being balanced.

Over 70% - yes seven zero percent - prefer to play in open. This directly contradicts those who worry about the hordes of players hiding away in solo affecting the game.

Amazingly enough, a large majority of players say they are at least slightly interested in powerplay, over 40% at least strongly interested. Funnily enough, reading the forums you would guess that 99% of players had zero interest in powerplay. Makes you wonder about vocal minorities doesn't it?

Bounty hunting is by far the most popular trade, followed by Mercenary (which i presume is grab money any way you can, but probably heavily combat focused). Those hordes of alleged people trading away in solo? Well, in total traders are 12% of the population, and while it would be fairly safe to assume a minority are in Open, it kind of makes you wonder what all the fuss is about when it comes to people trading in solo.

One of the big ones: While powerplay hasn't affected a majority of players' choice of game mode, 22% said they are now more interested in playing in open vs 13% who said they are less interesting in playing in open. A very interesting statistic.

And the last one, whether participation in powerplay has increase or decreased players' involvement in PvP. With 33% saying that it had increased for them vs 13% saying decreased.


My take on these stats:

The whole issue with open vs solo is massively being overstated by those who are in favour of doing something to either segregate or otherwise change how modes work. Same goes for how game modes affect powerplay.

Too much worrying, too much forum combat, and not enough just enjoying the game as it is.

YMMV.

EDIT: Here is the actual questionairre if you have missed this and would like to take part: https://docs.google.com/forms/d/1l2LPv1hzeEXn25uFwTXVih93HRtxM-J895P1rHidA20/viewform?c=0&w=1
 
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That's fair enough. Give me my own solo game, uneffected by other players and I'll stay there, I think you'll find most Solo players wouldn't mind either.

However, I've been playing in 100% Open since 1.3 went live. If you force me, an occasional Solo player into my own server, I'll NEVER revisit Open again. Most other players are like me, and flip between the two modes depending on what mood they're in. And similarly if you limit their ability to pick you'll never see them again.

Be careful what you wish for.


But you re activities in Solo change mine in Open. That have to be changed... I wish :)

fitting battleships in Solo and Transfer them into Open... IT has to be changed...

In Galaxy is enough Space to search a quiet Place, where you can do what you like... To get away from bulliges etc...

it is not that Scary...
 
Ill just post this here as well, someone has run an external poll, advertised both here and on reddit. The results are interesting so far in the context of the open vs solo debate. With 500 responses so far, from very mixed communities, i think its safe to assume is a decent reflection of the real state of players.

By the way, the poll revolves around powerplay and whether powerplay has changed people's playing patterns.

https://docs.google.com/forms/d/1l2...-J895P1rHidA20/viewanalytics?usp=form_confirm

Here is my summary of the stats so far, although you might be more interested in looking for yourselves.

A vast majority of players either never to sometimes get into PvP. This probably covers everyone from solo players to those who play in open but don't make PvP their goal.

Roughly 50% of players are either pure PvE or mainly PvE, with another 30ish % being balanced.

Over 70% - yes seven zero percent - prefer to play in open. This directly contradicts those who worry about the hordes of players hiding away in solo affecting the game.

Amazingly enough, a large majority of players say they are at least slightly interested in powerplay, over 40% at least strongly interested. Funnily enough, reading the forums you would guess that 99% of players had zero interest in powerplay. Makes you wonder about vocal minorities doesn't it?

Bounty hunting is by far the most popular trade, followed by Mercenary (which i presume is grab money any way you can, but probably heavily combat focused). Those hordes of alleged people trading away in solo? Well, in total traders are 12% of the population, and while it would be fairly safe to assume a minority are in Open, it kind of makes you wonder what all the fuss is about when it comes to people trading in solo.

One of the big ones: While powerplay hasn't affected a majority of players' choice of game mode, 22% said they are now more interested in playing in open vs 13% who said they are less interesting in playing in open. A very interesting statistic.

And the last one, whether participation in powerplay has increase or decreased players' involvement in PvP. With 33% saying that it had increased for them vs 13% saying decreased.


My take on these stats:

The whole issue with open vs solo is massively being overstated by those who are in favour of doing something to either segregate or otherwise change how modes work. Same goes for how game modes affect powerplay.

Too much worrying, too much forum combat, and not enough just enjoying the game as it is.

YMMV.

EDIT: Here is the actual questionairre if you have missed this and would like to take part: https://docs.google.com/forms/d/1l2LPv1hzeEXn25uFwTXVih93HRtxM-J895P1rHidA20/viewform?c=0&w=1

505 ppl from near 600k ? isnt even near to the right result ;)
 
Ill just post this here as well, someone has run an external poll, advertised both here and on reddit. ....


Whoa there buddy, I'm not having "invisible" posters affect my forum postings.
If someone is going to be "cowardly" and "hide" in their "private group" and not take part in the "Open" game forums then why should that have any impact on MY posting.
No, I'm sorry but those who abuse social "interaction" by "cheating" and sneaking off to reddit should be "locked" over there and not let back onto the "Open" forums.

;)

(For those who don't get it - satire :p )
 
So why don't people go in open for this type of activity? Because there is a chance that they may be challenged for doing something they shouldn't.

Let me put this another way. If you spent 30minute cleaning your car and I threw a bucket of dirty water over it what would you do? You may ask me not to do that again, you may clean your car again, you may chase me off? Now imagine if you car got dirty again just after you cleaned it, you would just have to clean it again, then its dirty again like someone threw dirty water over it, you'd clean it again. Your car never stays clean and there is nothing you can do about it. This is the current game mechanic. What we are asking for is a chance to catch the guy with the bucket of dirty water.

Um no... in more actuality open vs solo in powerplay is more a tug of war, with people from Solo and Opens both on both sides, but one faction of one side that is Open advocates wanting to shoot all those in Solo so that they don't tug anymore. And it is just those in Open tugging on both sides which can fire on the each other hoping to weaken the side enough so that they can dominate.

But it is perfectly acceptable that solo players' action dictate what I have to do. That is a lovely solution.

There is no dictating be Solo to Open, both effect both

But you re activities in Solo change mine in Open. That have to be changed... I wish :)

Your activities in Open change mine in Solo.. no problems.

fitting battleships in Solo and Transfer them into Open... IT has to be changed...

It is not a crime to play both Open and Solo, plus if someone grinds in Solo then jumps to Open, they are actually at a disadvantage, there is a huge difference in having the equipment and the ability to use it effectively in PVP. I am in a Diamondback Scout, I tangle with some NPC Anacondas.. sometimes I win, if I were to attempt that against a player's Anaconda in PVP, the only way I may win is if he ground it out in Solo and is trying PVP, both our skill levels are lacking in PVP in those ships, so I have a chance..

In Galaxy is enough Space to search a quiet Place, where you can do what you like... To get away from bulliges etc...

it is not that Scary...

So your playing EVE now, go to quiet areas stay away from population and hope in Highsec the Hunters don't find you and if anyone does that they are friendly. That isn't the game some want to play, they want to play in the populated areas, without the worry of being Popped by jerks all the time.


Ok, how about a compromise. Going into hostile territory should be like going to a Strong Signal Source. (ETA: and I don't mean the wedding banquet)

From the handbook

REPUTATION


On your travels, you may encounter many factions, vying for control of a single outpost to
domination of multiple systems. Beware how you deal with such entities. Every contract you
succeed, fail or betray, every ship you attack, all the profits you make and lose, can affect your
reputation.
Gaining reputation can offer many benefits, from reduced costs specialised ships to
temporary alliances, while losing it can incur serious penalties, spiralling down to open
hostility. The trick is deciding who to side with and who to side against, for now humankind
can be friends with everyone; choices will always have to be made.
You can gain and lose reputation with minor factions and the three great nations. You can
also attempt to curry favour and progress through the ranks of the Federation and Empire
navies.
 
^ yes they can, but we are not talking about the enemy from with in. We are talking about the enemy who crosses into our territory and destroys stuff at a 15 to 1 ratio and is invisable.

Who cares about other players in other modes...the game is not currently designed to do anything about this...and changing access for a given set of players would still not give anyone a solid chance at active defense...due to instancing and personal network settings.

The only effective defense against players is to collect PvE trophies and turn them in against the 'others'. This is the actual PvP in this game. Love it, hate it, or leave it...the devs chose the design, now we play within the design.

I have been warning/explaining the above for months now. It is great to see folks finally coming to understand the issue...but you have to take the next step and accept the game for what it is.

Some will, many won't, and this is fine. There are some inequities between the modes...that might or might not be addressed by the devs. Check out the Vox Populi thread for something they want input on. They are not trying to get rid of the various modes...they want to see if there is refinement needed. If there is no refinement needed..then there is nothing that will change.
 
Can I just laugh my backside off...

CQC, brand new PvP Arena Mode.... exclusive to XBone.

And I was going to ask what modes it will be available in, but that won't be my problem for some time yet ;)
 
Can I just laugh my backside off...

CQC, brand new PvP Arena Mode.... exclusive to XBone.

And I was going to ask what modes it will be available in, but that won't be my problem for some time yet ;)

maybe some will buy the game for xbox too to have that too lol ;p
 
Since atak2 hasn't taken up my bet from earlier - let's throw it open to the entire forum. The first of you to find a mutually acceptable third party to hold the funds, let's both deposit $100 with that third party. If, on the anniversary of release, the group mechanic hasn't changed and there is still a single universe with folks able to switch between modes without penalty then I get the money. If it has, you do. The single universe and "modes" only separated by matchmaking rules ISN'T GOING TO CHANGE. It's coded into the game at too fundamental a level. So, if you don't like that either vote with your feet and get gone or deal with it and fergawdssake put a sock in it. Or take my bet and make me $100 richer.
 
Can I just laugh my backside off...

CQC, brand new PvP Arena Mode.... exclusive to XBone.

And I was going to ask what modes it will be available in, but that won't be my problem for some time yet ;)

Aye, Timed exclusive content seemingly, so XBoners will have it for just long enough for the forums to meltdown through the injustice of them not being backers (when there is a strong chance a lot of backers will buy the Xbox port anyway)...

There will be tears before bedtime, mark my words!

Although in a way the Open crowd must surely be happy, that this will give the Solo players a chance to hone their pvp mad skillz; so they will finally see the light and enter Open, where their fate awaits them? ;)
 
No solo player undermined anyone in Community Goals. It was a level playing field. You could go solo and do what the solo player was doing (farming res point, conflict zone or drop cargo off). In powerplay a solo player can come into your area and farm your friendly ncps, with no come back.

No Solo player undermined anyone in Powerplay. It's a level playing field. You can go into Solo and do what the Solo player is doing (farming friendly NPCs (?)).

- - - Updated - - -

But you re activities in Solo change mine in Open. That have to be changed... I wish :)

fitting battleships in Solo and Transfer them into Open... IT has to be changed...

In Galaxy is enough Space to search a quiet Place, where you can do what you like... To get away from bulliges etc...

it is not that Scary...

What's the difference between a battleship build in Solo and brought to Open and one built in Open?

What's the difference between playing in Solo and playing in Open in in a quiet place where you do what you like away from others?

Nobody thinks it's scary (except maybe some Open players reading this thread).
 
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The current game mechanics made me sit around for a few hours to get some stuff to drop off because a controlled system in my power is being undermined by an invisible enemy. You know that's not sounding much fun is it.

That's Powerplay. No, it doesn't sound like much fun to me either. I'll share with you the response I often get when I say how I don't like Powerplay. "You don't have to play it."
 
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Ok, how about a compromise. Going into hostile territory should be like going to a Strong Signal Source. (ETA: and I don't mean the wedding banquet)
Increased challenge would be nice at any rate. It is called Elite: Dangerous.
 
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Can I just laugh my backside off...

CQC, brand new PvP Arena Mode.... exclusive to XBone.

And I was going to ask what modes it will be available in, but that won't be my problem for some time yet ;)

And there we go. I'm glad I'd already put my coat on. Good luck everyone, it was fun while it lasted.
 
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