Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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First time posting in this thread as I see it as pointless, but I just have to ask, isn't the whole discussion basically moot because the game modes will never change?

Yes it is, +1 rep, its a shame a few still disagree, its hard work then they ignore facts though and keep asking for change, but DBOBE did say no change just 2 days ago so its all good.
 
iwe come in with real arguments of how broken the solo game mode is by interfering with an open game world

Solo Mode = Matchmaking server will never match you with another CMDR
Group Mode = Matchmaking server will match you only with CMDRs you approve of
Open Mode - Matchmaking server will match you with any CMDR, regardless of their motivation, playstyle, mentality and desires

It is the same Galaxy. If you could "Open" your mind and try to view the situation from the other Modes points of view, you would see that in the opinion of those that favour the first two modes, they don't care about which mode you choose.
They might wonder why you choose to make a choice, then complain to others that don't make that choice, that they are making an incorrect choice, one that invalidates your choice and one you would like to take away from them so you can impose your choices on them without any care for their contentment?

When I played Elite on the C64 I dreamed of a day when I could somehow use the crazy MUD idea one of my friends was playing, to be able to be playing alongside him and other friends in a cooperative Elite world. I don't ever recall wanting to use that technology to blow up random strangers' ships and impact on their game play. The thought is alien to me.

I can reasonably understand your perspective, in that you want other ships to shoot, because that brings you pleasure. I have played MMOs since Everquest Kunark Era, so I do know and understand the Player Killer mentality. It isn't for me.

What I think would be appreciated, might be you trying to understand why other players are happy with the game as it is and is likely to remain. This appears to be the difference between the two areas of discussion:

One side understands the other but does not want to play the way they play
The other side cannot understand the first and wants to force them to play in a way they obviously don't choose of their own volition.
 
I advertised my location yesterday. So far not one single peep has turned up to say hello :(

I spent 6 hours on a Saturday night telling people where I were in Open Mode and where I was going, plus what I was doing (rare run).
Someone who was not taking part in the thread was the only person who interacted with me all night, despite me trying to talk to people. Even went AFK outside a station for 30 minutes with a hold full of rare items.

I get more "interaction" in Mobius than I did Open.
Go figure.
 
3) being accused of trying to take away their choices of gameplay but never looking at it from both sides, very hypocritical of them to demand a pvp'er does not have the choice to intercept them.

Well, here's the thing; we are discussing modes of play between solo, group and open. But this mixing of terms muddies any argument. Open is not "all about teh pvp" or FD would have called it "pvp mode." Yes, you can pvp in open but that is your choice. Many of us solo/group players do not wish to play with pvpers. Open mode gives you the chance for blockades (although really, the architecture of the game would make that quite difficult). You chose not only open mode, but "pvp-mode" and that is your choice, with consequences.

Thankfully, FD gives us that choice. If you don't like it, find another game that you like for god's sake.
 
Solo Mode = Matchmaking server will never match you with another CMDR
Group Mode = Matchmaking server will match you only with CMDRs you approve of
Open Mode - Matchmaking server will match you with any CMDR, regardless of their motivation, playstyle, mentality and desires

It is the same Galaxy. If you could "Open" your mind and try to view the situation from the other Modes points of view, you would see that in the opinion of those that favour the first two modes, they don't care about which mode you choose.
They might wonder why you choose to make a choice, then complain to others that don't make that choice, that they are making an incorrect choice, one that invalidates your choice and one you would like to take away from them so you can impose your choices on them without any care for their contentment?

When I played Elite on the C64 I dreamed of a day when I could somehow use the crazy MUD idea one of my friends was playing, to be able to be playing alongside him and other friends in a cooperative Elite world. I don't ever recall wanting to use that technology to blow up random strangers' ships and impact on their game play. The thought is alien to me.

I can reasonably understand your perspective, in that you want other ships to shoot, because that brings you pleasure. I have played MMOs since Everquest Kunark Era, so I do know and understand the Player Killer mentality. It isn't for me.

What I think would be appreciated, might be you trying to understand why other players are happy with the game as it is and is likely to remain. This appears to be the difference between the two areas of discussion:

One side understands the other but does not want to play the way they play
The other side cannot understand the first and wants to force them to play in a way they obviously don't choose of their own volition.


I've been dealing with PKers since the original Ultima Online and I still have no clue why they do what they do and how they can find joy in it. Honorable combat, and enemy I can understand, but to kill anyone they see for fun, especially those that are clearly not a match for them. Never understand, are they so miserable that the only joy they can get is by causing people to be as miserable as them?
 
That idea was submitted already and PvPers shot it down. They're too afraid people would swarm to the PvE mode and the PvP mode would be a wasteland. Was Ultima Online the game that proved it ?

I believe not enough sheep is the biggest issue, everyone wants to be the wolf.

- - - Updated - - -

There was a recent comment from one of the Devs along the lines of they could make the NPCs tougher than any player could handle, but they choose not to for reasons of balance as you suggest. I don't even remember where it was though. :(

I remember it too, it wasn't SJA, I think it might have been Sandro, not sure but I remember the post <shudders>
 
In any case why do you need the choice to intercept others? What if they simply don't want to engage in player-player action of that sort? The game is full of NPCs you can chase, intercept, destroy.

Just so. This is the root & crux of the debate. When you pin down exactly what kind of "player interaction" is wanted, it all boils down to "you're being unfair in not letting me hunt/kill you." It appears as if there are not enough players in open AND pvp mode to satisfy the need to "milk the bitter tears" from other open players - perhaps this is an indication of just how few people are interested in this "metagame."
 
hehehehe. You think you're a Real Man with Enormous Brass Cojones because you 'risk' your pixel-person in a pretend universe while playing games. That's so cute. I just wanna ruffle your hair and pinch your wittle cheeky-weeky.

ROFL, Ohhh, no, BRB gotta go check no one stole my pixel cash :rolleyes:
 
I've been dealing with PKers since the original Ultima Online and I still have no clue why they do what they do and how they can find joy in it. Honorable combat, and enemy I can understand, but to kill anyone they see for fun, especially those that are clearly not a match for them. Never understand, are they so miserable that the only joy they can get is by causing people to be as miserable as them?
If you watch Game of Thrones, do you remember the scene where Jamie and Tyrion are discussing their cousin, the beetle-slayer? "Smash all da beetles! Smash 'em! Clunk! Clunk! Clunk!" :D

For clarification: this isn't aimed at anyone here, I'm mostly thinking of a PKer I knew playing WoW. Couldn't resist butchering anyone he saw who happened to have their flag up on a PvE realm. Oddly enough, it was only lower level dudes he'd squish, he never noticed the equal- or higher-levelled chars wandering around, and often had to AFK for a minute if someone pointed one out to him.
 
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I used to make "glass cannon" characters that were maximized to smash certain "supposedly invulnerable" PK types. I used them to shepherd noobs around in the games until they had some decent armour or weapons. The satisfaction I got from that was less "oo I killz dem!" and more "there's another noob player in the game & now they stand a fighting chance." I'd also drop them some higher-power (to them) kit and tons of game currency. It was fun (especially their reaction).

That was my experience in several MMOs & my motivation for making any kind of PK build.
 
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Quite a few single player games have "hardcore" modes (the name changes but the basic idea/rules are the same)
So why should "Ironman" be excluded again?

A real reason this time please ;)



From what I gather, no PC has ever counted.


Hardcore MMO is not the same as hardcore single player game :)

DayZ Hardcore is a FPV only, the reason why it's hardcore vary a bit from game to game.
 
If you watch Game of Thrones, do you remember the scene where Jamie and Tyrion are discussing their cousin, the beetle-slayer? "Smash all da beetles! Smash 'em! Clunk! Clunk! Clunk!" :D

For clarification: this isn't aimed at anyone here, I'm mostly thinking of a PKer I knew playing WoW. Couldn't resist butchering anyone he saw who happened to have their flag up on a PvE realm. Oddly enough, it was only lower level dudes he'd squish, he never noticed the equal- or higher-levelled chars wandering around, and often had to AFK for a minute if someone pointed one out to him.


yeah I know the type. UO had em.. they would prowl the newbie areas and you'd never see them in areas where the chances of meeting a fair fight was.
 
I think the arguments on both sides are valid and the reasoning's are also valid. So
let all the commanders vote on 1) stay the same 2) stay the same change the % 3) make it one platform. Not sure who would win but the majority would win the day. Can't say that's not fair.
 
I think the arguments on both sides are valid and the reasoning's are also valid. So
let all the commanders vote on 1) stay the same 2) stay the same change the % 3) make it one platform. Not sure who would win but the majority would win the day. Can't say that's not fair.

Or we could just play the game the way FD develop it... Can't say that's not fair, I mean nobody is forcing anybody to play are they?
 
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