Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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It's late and I am reading this thread. What am I doing.

Plus I have played in open AND solo tonight, which is a paradox, isn't it?

It's not the first time you've appeared in this thread recently - you're getting sucked in - just like the rest of us who have been here for some time..

:D
 
How about treating it as game with 10 min "rounds" the runners try to get to station x, they get one chance. if they are interdicted, they're out and the blockaders get a point. If they get to the station, the runner get the point. Best out of 3 or 5 rounds.

Or how about without the interdiction? ie: Ships are 100km(?) from the station, and have to fly in under regular flight? Fighters/ships protecting one or more transporters? And the transporters are all that count? Meanwhile opposition simply need to destroy the (main) transports?
 

Robert Maynard

Volunteer Moderator
Or how about without the interdiction? ie: Ships are 100km(?) from the station, and have to fly in under regular flight? Fighters/ships protecting one or more transporters? And the transporters are all that count? Meanwhile opposition simply need to destroy the (main) transports?

Given that we drop out of SC about 10km from stations (when within 1,000km of them and pointing roughly towards them), what would be the point of starting out an arbitrary distance that is further out?
 
They don't do that though because Community Goals aren't about blockades. They are about Community Goals - working together, as a community, towards a goal. If you all do well, you all benefit.

I've only done 2 CGs. I did them because of the global community benefits. I really didn't expect to get those top-tier bonus payouts (in fact I didn't realize there were such things until reading the forums). I was surprised that I made it into the 70% bracket.

I assumed people were doing them for the community, as everyone gets the global reward, including people who didn't participate in the CG! A fine and nice goal to contribute to.

It wasn't until I found out about the exploits/cheats used by some top-5% "contributers." I guess they were focused solely on the top-tier bonuses and really didn't give a fig about contributing to the community. Same with the attempted-blockaders. How many of those took the global benefit of the CG, even though they had been trying to blockade the turning in of goal numbers? Probably most of them.

So I quit doing CGs. Sad, but eh. Whatever.
 
How about treating it as game with 10 min "rounds" the runners try to get to station x, they get one chance. if they are interdicted, they're out and the blockaders get a point. If they get to the station, the runner get the point. Best out of 3 or 5 rounds.

That might work, maybe we could set it up within a 1 or 2 hour time window, I would hope there would be more than a few blockade runners, as well as a decent amount of blockers, if its only 5 on each side it won't be a good test IMHO, now 40 or 50 + I think would make a better test, the more the better, I don't mind being a blockader if the numbers are too unbalanced, I am easy.
 
so u r that bored?;p

I was cashing in 300k in combat bonds in a Pranav Antal system and had to travel 300,000 LS to get to the station. :)

Quite disappointed there was no one there to interdict me, as I was up for some fun.

It's not the first time you've appeared in this thread recently - you're getting sucked in - just like the rest of us who have been here for some time..

:D

I'm a lurker! I stay in lurk mode though, because I do not have much to add to the discussion - except to say "Blaze Your Own Trail!!" :)
 
If you have a bunch of runners - more than 4 - it's stone cold certainty some are going to get through.

Sorry I don't understand, 4 in a wing is one group and we don't yet know how many people will be blocking or running.

If 2 full wings run the blockade, and 20 people blockading are in wings of 2 (covering 10 instances) then the odds are both of the 2 wings trying to break the blockade are low?, I would expect that the matchmaking server would see 10 groups with plenty of space for other players and add the "running" wings into the "blockading" wings instances rather than creating a new one but IDK its an assumption.
 
Sorry I don't understand, 4 in a wing is one group and we don't yet know how many people will be blocking or running.

If 2 full wings run the blockade, and 20 people blockading are in wings of 2 (covering 10 instances) then the odds are both of the 2 wings trying to break the blockade are low?, I would expect that the matchmaking server would see 10 groups with plenty of space for other players and add the "running" wings into the "blockading" wings instances rather than creating a new one but IDK its an assumption.

It's a guess really because we don't know enough about how the matchmaking works but if players are operating in a wing of four and they are confronted with more than 4 individuals the surplus runners are guaranteed to to get through whilst the wing is trying to deal with whoever they catch, no?

And if the wing pounces on 1 it doesn't even need to be more than 4.

Total speculation on my part too - it would be very interesting to test all the permutations out thoroughly.

Maybe this megathread could generate something other than slightly irritated hot air - on both sides - entertaining though that often can be.. :)
 
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I'm confused now... I thought the test was to see if it was possible to blockade a system, yet it seems like there are more and more "restrictions" being placed on what can be done. This is skewing the test and limiting the outlayers. You want a true tests.. no restrictions..

Team A this many people blockading said system from this time to this time.

Team B equal # of people as Blockade runners/possible escorts attempting to run the blockade during the same time.


See what happens.

Winner is how many times did they get through vs how many times they were stopped, effectiveness determined by the percentages of got through vs stopped.
 
I love these fallacy arguments, because then it becomes , "It's not right because he had an asp and I had a Eagle, his choice of ship invalidated mine!" and then could very well progress to "He had beams and I had pulses, his choice of lasers invalidated mine".

Another +1.

I've thought about just that thing for awhile now. Especially because many of the pvpers try to conflate pvp with open. PVP IS NOT OPEN, FOLKS. It is a part of open, but it is not open.
 
I'm confused now... I thought the test was to see if it was possible to blockade a system, yet it seems like there are more and more "restrictions" being placed on what can be done. This is skewing the test and limiting the outlayers. You want a true tests.. no restrictions..

Team A this many people blockading said system from this time to this time.

Team B equal # of people as Blockade runners/possible escorts attempting to run the blockade during the same time.


See what happens.

Winner is how many times did they get through vs how many times they were stopped, effectiveness determined by the percentages of got through vs stopped.

I'll go with whatever gets decided..
 
It's a guess really because we don't know enough about how the matchmaking works but if players are operating in a wing of four and they are confronted with more than 4 individuals the surplus runners are guaranteed to to get through whilst the wing is trying to deal with whoever they catch, no?

And if the wing pounces on 1 it doesn't even need to be more than 4.

Total speculation on my part too - it would be very interesting to test all the permutations out thoroughly.

Maybe this megathread could generate something other than slightly irritated hot air - on both sides - entertaining though that often can be.. :)

Ahh OK I think I see what you meant, its about the numbers, I am running with Jordans Idea that interdiction wins the point, so one blocker can stop a wing or 4 just by interdicting if we follow that rule set.

I was also assuming (possibly incorrectly) that Jordan would muster a reasonable crowd of blockers and the few of us here discussing running the blockade might be in the minority. On consideration it would be more interesting to run the experiment with equal numbers on both side first, then maybe some change sides to test again with more blockers and then runners.

I am more than happy to help test this over a few weeks. "Maybe this megathread could generate something other than slightly irritated hot air - on both sides - entertaining though that often can be.. :)", we can only hope & +1 rep sir.
 
I'm confused now... I thought the test was to see if it was possible to blockade a system, yet it seems like there are more and more "restrictions" being placed on what can be done. This is skewing the test and limiting the outlayers. You want a true tests.. no restrictions..

Exactly. We know blockades won't work (irrespective of modes) for CGs or for PP because thousands of players are involved across several days to a week and across different time zones and countries. All they are proving is that you can outrun a blockade if caught. Getting caught has many variables against it in the first place. But hey, they're having fun, bless 'em. ;)
 
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I'm confused now... I thought the test was to see if it was possible to blockade a system, yet it seems like there are more and more "restrictions" being placed on what can be done. This is skewing the test and limiting the outlayers. You want a true tests.. no restrictions..

Team A this many people blockading said system from this time to this time.

Team B equal # of people as Blockade runners/possible escorts attempting to run the blockade during the same time.


See what happens.

Winner is how many times did they get through vs how many times they were stopped, effectiveness determined by the percentages of got through vs stopped.

I don't mind how it is done, as long as it makes enough sense for the outcome to be meaningful, I am also happy to test other variations of the test to see if they correlate, we just need to decide the parameters.
 
I'd certainly be up for this. Which system(s) are you considering?
Why so you can use your super router powers :D



I'd go for that. Or, I can tell you exactly when I'm coming in - wait for you to see me in SC - then see if I can get past.
Yea, It is pretty easy to avoid being interdicted. I would hope there wouldn't be cheesy techniques. For example, farming for a favorable instance by dropping out of super cruise repeatedly.
 
Exactly. We know blockades won't work (irrespective of modes) for CGs or for PP because thousands of players are involved across several days to a week and across different time zones and countries. All they are proving is that you can outrun a blockade if caught. Getting caught has many variables against it in the first place. But hey, they're having fun, bless 'em. ;)

I agree blockades won't work in general for many, many reasons that we both agree on, but I do think it would be fun & interesting doing a specific test, at a prearranged place over a short period of time, and possibly a few more to try to gain a better understanding of how the instancing works (or not).

Plus I have not tried "wings" yet, that's a bonus for me. :)
 
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