Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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All platforms affecting the galaxy equally is ok. All platforms would have the possibility to stop the enemy on their platform.

But just let me give you another example. Basketball. The only way to win would be standing below the basket and throwing more balls in it then the other team. You'd have nothing else in the game then. Is this really what's desired?

That's not how it works. Power Play is more like the long jump. You each take a turn and the best score at the end wins.
 
That's not how it works. Power Play is more like the long jump. You each take a turn and the best score at the end wins.

I know that this is not how it works. But is that what's desired? Having several enemy's acting together against you and all you can do is doing another task on which you can not be stopped?
Awesome.
 
I know that this is not how it works. But is that what's desired? Having several enemy's acting together against you and all you can do is doing another task on which you can not be stopped?
Awesome.

That's how it's designed yes. Power Play is uninspiring all over. However, the way that it's been designed doesn't require any changes to the modes. And that's why it's been designed that way.

It can probably be improved but any change that would make another change to the modes necessarily isn't really an improvement to the game as a whole.
 
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<pokes head out of cupboard> Did someone mention baskets?

<feeds Cody an entire bucket of <chortles> and waits to see what happens>

This thread though, in sincere seriousness, is full of basket cases. I'm definitely one of them :D

I do find it wholly intriguing though, that so many comments are centred about "winning" and somehow "beating" an "opponent". I just don't get those ideals - you can certainly play Elite, and enjoy doing so - but you can never "win" it.
 

Robert Maynard

Volunteer Moderator
I know that this is not how it works. But is that what's desired? Having several enemy's acting together against you and all you can do is doing another task on which you can not be stopped?
Awesome.

We've been told that Powerplay has been implemented for all players in all modes (and now all platforms). The existence, since the first publication of the stated game design, of the three game modes, single shared galaxy state and the ability of players to switch game modes on a session-by-session basis means that PvP is not in any way mandatory, even if it is possible. The fact that players in any mode can contribute to community goals and Powerplay follows that philosophy.
 
<feeds Cody an entire bucket of <chortles> and waits to see what happens>

This thread though, in sincere seriousness, is full of basket cases. I'm definitely one of them :D

I do find it wholly intriguing though, that so many comments are centred about "winning" and somehow "beating" an "opponent". I just don't get those ideals - you can certainly play Elite, and enjoy doing so - but you can never "win" it.


Right now the players that have the Ambition to defend a certain system surely can not enjoy it with the current mechanics. I don't want to be able to counterattack an undermining attempt by fortifying. I want to beat the attacker out of his skin until he stops. Undermining a system is an act of aggression just like breaking into your house. Oh, there is someone robbing you? Well you can watch your goods disappear and bring them back from another location but you can not kick the robber out of your house.
If explorers want to explore in peace i can understand they chose Solo. If a trader has the ambition to Trade around the whole galaxy without being disturbed i can understand that too. But i am not ok with people attacking my systems, doing things that might take a negative impact on me if they succeed without having the proper options to hold them off.
 
If the designers have any sense they will do whatever brings in the most real life money because if they don't there won't be an open or closed mode
 

Robert Maynard

Volunteer Moderator
If the designers have any sense they will do whatever brings in the most real life money because if they don't there won't be an open or closed mode

It would seem that with over 640,000 copies already sold that they're doing pretty well with the game features that they decided on in the first place....
 
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Firstly: won't happen. Definitely, for sure, and never.

Secondly: look forward to the impeding merge of this thread with Threadzilla.

Threadzilla the second actually :p


Yup - I had to OED that one!

I tried Cambridge but it did not have it, so I had to fall back on OED as well.

We should have a word of the week, where we have to include a set word in every post - that would spice up the thread a bit, and teach us all new words :)
Cody started it, so I think he can be word master ;)

Any post without the word and Robert could had out infractions as penalties ;)
(I just made myself cachinnate :p )
 

Robert Maynard

Volunteer Moderator
Any post without the word and Robert could had out infractions as penalties ;)

That'd be a little unfair to those who end up merged here due to merging of "new" threads on this topic. <guffaw>

In all seriousness, I'd be happy if all participants remembered to be polite in their posts....
 
Right now the players that have the Ambition to defend a certain system surely can not enjoy it with the current mechanics. I don't want to be able to counterattack an undermining attempt by fortifying. I want to beat the attacker out of his skin until he stops. Undermining a system is an act of aggression just like breaking into your house. Oh, there is someone robbing you? Well you can watch your goods disappear and bring them back from another location but you can not kick the robber out of your house.
If explorers want to explore in peace i can understand they chose Solo. If a trader has the ambition to Trade around the whole galaxy without being disturbed i can understand that too. But i am not ok with people attacking my systems, doing things that might take a negative impact on me if they succeed without having the proper options to hold them off.
You have the 'proper' option, but you don't seem to want to recognise or utilise it. It's quite clear from the way PP has been designed that FD want/expect systems to reach stalemate, ie fortification and undermining cancelling each other. What you're asking for is an extra component; confrontation, which FD evidently don't want to force on anyone since they know how badly it would p*ss off a whoooole lot of people. However, there is apparently plenty of confrontation right there (if you can find it through the dodgy P2P and instancing issues and the sheer scale of the conflict). There's been a whole bunch of people in threadzilla saying exactly the same thing you are, so leave the fortification to people willing to do it, and go and find each other, have a big ol' messy furball, may the Elitest dude win.

As for the state of 'your' systems, the simplest way I can think of to put it is, it's not all about you. Quite honestly, I don't care if you understand why I or anyone else chooses to play in group/solo, it's not your concern any more than why you choose to play in open, or what music you listen to, or what's your favourite fast food is ours. You don't have to 'be okay with it' because you don't factor into the decision-making process at all. Those of us playing in group or solo generally aren't doing so to deprive you of anything, or to undermine your systems while cackling evilly because you can't stop us; we're not playing against you, we're playing for ourselves.

Despite its real and/or perceived issues, powerplay has been quite cleverly designed to simulate the application of force on a cosmic scale, allowing for almost everything while not actually forcing anyone into anything.
 
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