The clue is in the word Solo - solitude! Of course, you'll not understand that - shame, as you don't know what you're missing!Give me just a single reasonable argument with value and quality for playing in Solo.
The clue is in the word Solo - solitude! Of course, you'll not understand that - shame, as you don't know what you're missing!Give me just a single reasonable argument with value and quality for playing in Solo.
Give me just a single reasonable argument with value and quality for playing in Solo.
Players are rewarded equally, that is the whole point.
My trade route is worth the same regardless of mode.
My NPC Bounty Hunting site nets me the same regardless of mode.
NPCs are worth 15 Merits per kill regardless of mode.
You are rewarded equally in each mode. The only thing that changes is if you allow others to help or hinder your progress while playing.
And that is YOUR choice, not mine and not FDs. They gave you the choice to Single play, Multiplay or MMO the game.
One Idea:
count the actions of solo-Players just the half.
Merits and Credits count just 50%... For example.
If they want to live stressless in this Galaxy ,they have to Pay the Price.
If you would take out Solo/Group mode and the limitations caused by instancing, i could.
I am not having a hard time to understand what we have. I am aware of the conditions. That's why i raise my voice, because i see what we could have with some minor changes.
You simply refuse to accept that the experience created with my suggested changes would enrich the game with all the different scenarios caused by it. All you want to is to not having to deal with other players because they "could" shoot you and you would lose credits. You just don't see that there is more then just psychos hunting you down on every corner. If you would accept to socialize a bit, even you would take benefit of it. You simply don't see what you miss, all of the immersive and thrilling situations.
Give me just a single reasonable argument with value and quality for playing in Solo.
Now we go to the roots! Yes, Open is the MMO part of the game, not the 'galaxy simulation', the 'galaxy simulation' is not a player. I understand what you are saying, and the Open/MMO part is an area of concern for me, being my sole reason for purchase it is a comparatively poor MMO when compared to others at a similar price point. I do agree with Steve Law, it should not have been marketed, in its current form, as an MMO.
Give me just a single reasonable argument with value and quality for playing in Solo.
Read back a few pages, you'll find plenty of complaints from Open players about how we are affecting them from Solo. That's interaction - reciprocal action, effect or influence. Etc.. Please don't make me the guy who quotes dictionaries on the Internet. Just go and look it up, you have the Internet. Trust me, it fits a definition of MMO even if it isn't yours.
Give me just a single reasonable argument with value and quality for playing in Solo.
Sorry mate, if I accept this as an MMO then its my fault when the rest of the industry puts out substandard multiplayer experiences. Destiny is already a half- model for a game that could also be stretched (and you are stretching) to fit the definition. The buck has to stop somewhere.
If you would take out Solo/Group mode and the limitations caused by instancing, i could.
I am not having a hard time to understand what we have. I am aware of the conditions. That's why i raise my voice, because i see what we could have with some minor changes. You simply refuse to accept that the experience created with my suggested changes would enrich the game with all the different scenarios caused by it. All you want to is to not having to deal with other players because they "could" shoot you and you would lose credits. You just don't see that there is more then just psychos hunting you down on every corner. If you would accept to socialize a bit, even you would take benefit of it. You simply don't see what you miss, all of the immersive and thrilling situations.
Give me just a single reasonable argument with value and quality for playing in Solo.
At the moment, except PVP, players have no interaction. If FD continue to divide, and then we will not get new features. This makes the game empty and lifeless, like a populated sector of the galaxy now in open. Now let's talk about the possibilities for the players. You say that a lot of them, and I can play how I want, right? But, if we play the PP, I can't stand against players playing solo/private, and forced to act as they act, if I want to protect the system from the expansion, for example. If I want to win, of course. The whole game turns into a mass grind. With the only available option. Where's the choice? If you call it "modern MMO", then just don't reply) to "Play how I like" is an illusion which will never produce a deep and varied gameplay. Btw, you missed an important part of my message. I was talking about the interaction of the players. Not only PVP. Think, this requires open.
I would just like to point out that playing in solo or open has nothing to do with socializing as when you want to do that the best method is to turn off the PC and go outside or spend time with your family etc etc......
Just because you received the privilege by Fdev to be able to take the same influence on the galaxy doesn't imply that this is reasonable. The only reason why you received it is to please you, to give you a reason to play. But on the other hand it Open players receive a loss. A loss of interaction with others and the short dated consequences made by them. A real consequence for me would be to die in the attempt to expand in to another system or while i am defending another. I'll take the loss of credits, having to work them back in maybe having a hard time because my next source of income is crowded with hostiles. But this is the true nature of Elite and this is the only version that should have the privilege to call itself Dangerous.Bit of a contradiction there. While you are perfectly entitled to raise your voice and give your opinions, what you are proposing are only minor changes to you. They are pretty major fundamental changes to the game.
You just don't get my point, do you? It is not about if i see the majority. It's about to see everyone that is playing the game at the same time as i am. Of course I will not be able to stop others from doing what they do when i am logged out. But i would be able to stop everyone while i am logged in.
If you invade a country in the morning and the people there stay in bed- surely they can not do anything against the invasion. If they stand up after the invader is gone, surely it might be too late. But if they act against every invader while they are out of bed, they can make a change.
As a dedicated Open Only Player, I see the PowerPlay feature as something that is most valuable in Solo or Group Play. It is merely a matter of getting the right ammount of merrits to the right place at the right time. Which can be interesting, but it also lacks a great deal of strategic possibilitys: You cannot effectively block a system. Player can always carry their merrits in Solo to whatever station they want to and only have the relatively moderate threat of NPCs interdicting them. That is also the main problem, when playing in Open Mode: It just doesn't make sense to risk ship and cargo! When having the opportunity to do the same thing in Solo (or Gorup Play), you always HAVE to choose the safer way.
For myself this makes dedicated open players like myself kind of left out of powerplay. I can see SOLO and GROUP play as being basically the same game experience. But I see the OPEN mode as a totally different and more dangerous gaming experience. Therefore I pledge for seperating the open mode from solo and group play.
This is just another imprudent argument. This is not Elite:Election. Right now the game forces me to see it and PP like that and that is just bonkers. If i go to an election you are not my enemy that i want to stop from electing.
Just because you received the privilege by Fdev to be able to take the same influence on the galaxy doesn't imply that this is reasonable.
The only reason why you received it is to please you, to give you a reason to play.
But on the other hand it Open players receive a loss. A loss of interaction with others and the short dated consequences made by them. A real consequence for me would be to die in the attempt to expand in to another system or while i am defending another. I'll take the loss of credits, having to work them back in maybe having a hard time because my next source of income is crowded with hostiles.
But this is the true nature of Elite and this is the only version that should have the privilege to call itself Dangerous.
You said yourself that Open is MMO. Who said the whole game has to be? It's also marketed as Single Player, Solo covers that, although again, not quite. Many of us look past marketing and do deeper research. Buyer Beware.