Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Give me just a single reasonable argument with value and quality for playing in Solo.

We can opt out of PvP without also having to miss out on increasingly large parts of the universe.

We don't have to interact with people if we don't want to.

We can close the program instantly if we need to for some emergency without being accused of combat logging.

We can play even when we have a poor Internet connection.

Do you need any more?
 
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Players are rewarded equally, that is the whole point.

My trade route is worth the same regardless of mode.
My NPC Bounty Hunting site nets me the same regardless of mode.
NPCs are worth 15 Merits per kill regardless of mode.

You are rewarded equally in each mode. The only thing that changes is if you allow others to help or hinder your progress while playing.
And that is YOUR choice, not mine and not FDs. They gave you the choice to Single play, Multiplay or MMO the game.

Now we go to the roots! Yes, Open is the MMO part of the game, not the 'galaxy simulation', the 'galaxy simulation' is not a player. I understand what you are saying, and the Open/MMO part is an area of concern for me, being my sole reason for purchase it is a comparatively poor MMO when compared to others at a similar price point. I do agree with Steve Law, it should not have been marketed, in its current form, as an MMO.
 
One Idea:

count the actions of solo-Players just the half.

Merits and Credits count just 50%... For example.


If they want to live stressless in this Galaxy ,they have to Pay the Price.

Oh we do, the price we pay is we have whiny little only Open advocates who think that any mode but one where they can shoot everyone is stressless. Got enough stress in open / Group thank you.
 
If you would take out Solo/Group mode and the limitations caused by instancing, i could.
I am not having a hard time to understand what we have. I am aware of the conditions. That's why i raise my voice, because i see what we could have with some minor changes.

Bit of a contradiction there. While you are perfectly entitled to raise your voice and give your opinions, what you are proposing are only minor changes to you. They are pretty major fundamental changes to the game.

You simply refuse to accept that the experience created with my suggested changes would enrich the game with all the different scenarios caused by it. All you want to is to not having to deal with other players because they "could" shoot you and you would lose credits. You just don't see that there is more then just psychos hunting you down on every corner. If you would accept to socialize a bit, even you would take benefit of it. You simply don't see what you miss, all of the immersive and thrilling situations.

Again, this is from your perspective, which you must accept not everybody shares. You should stop assuming you know what's best for others.


Give me just a single reasonable argument with value and quality for playing in Solo.

Because a player wants to. Because a player doesn't want to spend their time interacting with you, or with me or with anyone else. It is their leisure time, they should be able to play it how they want.
 
Now we go to the roots! Yes, Open is the MMO part of the game, not the 'galaxy simulation', the 'galaxy simulation' is not a player. I understand what you are saying, and the Open/MMO part is an area of concern for me, being my sole reason for purchase it is a comparatively poor MMO when compared to others at a similar price point. I do agree with Steve Law, it should not have been marketed, in its current form, as an MMO.

It's also marketed as Single Player incidentally.
 
Give me just a single reasonable argument with value and quality for playing in Solo.

Because that's the way that person wishes to play the game that they bought with their money. The simple fact that you don't understand that does not automatically invalidate it.
 
Read back a few pages, you'll find plenty of complaints from Open players about how we are affecting them from Solo. That's interaction - reciprocal action, effect or influence. Etc.. Please don't make me the guy who quotes dictionaries on the Internet. Just go and look it up, you have the Internet. Trust me, it fits a definition of MMO even if it isn't yours.

Sorry mate, if I accept this as an MMO then its my fault when the rest of the industry puts out substandard multiplayer experiences. Destiny is already a half- model for a game that could also be stretched (and you are stretching) to fit the definition. The buck has to stop somewhere.
EDIT: im just saying the multiplayer needs some love still, not hating on the game.
EDIT: Solo probably does too. Though I did like the mission improvements and the AI changes.
 
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Give me just a single reasonable argument with value and quality for playing in Solo.

Because I was told I can by the people who sold me the game.
Because I don't like playing along side children who want to pew pew all day.
Because I have enough real life friends not to need to force myself on others in a game or have it done back to me.
Because I play to relax myself not for your enjoyment.
Because I decide who I spend my spare time with, not you.

There is 5.

Need some more?
 
Sorry mate, if I accept this as an MMO then its my fault when the rest of the industry puts out substandard multiplayer experiences. Destiny is already a half- model for a game that could also be stretched (and you are stretching) to fit the definition. The buck has to stop somewhere.

You said yourself that Open is MMO. Who said the whole game has to be? It's also marketed as Single Player, Solo covers that, although again, not quite. Many of us look past marketing and do deeper research. Buyer Beware.
 
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If you would take out Solo/Group mode and the limitations caused by instancing, i could.
I am not having a hard time to understand what we have. I am aware of the conditions. That's why i raise my voice, because i see what we could have with some minor changes. You simply refuse to accept that the experience created with my suggested changes would enrich the game with all the different scenarios caused by it. All you want to is to not having to deal with other players because they "could" shoot you and you would lose credits. You just don't see that there is more then just psychos hunting you down on every corner. If you would accept to socialize a bit, even you would take benefit of it. You simply don't see what you miss, all of the immersive and thrilling situations.
Give me just a single reasonable argument with value and quality for playing in Solo.

No. I'm not the one wishing to change something to the detriment of others.

damn, ninja'd.
 
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At the moment, except PVP, players have no interaction. If FD continue to divide, and then we will not get new features. This makes the game empty and lifeless, like a populated sector of the galaxy now in open. Now let's talk about the possibilities for the players. You say that a lot of them, and I can play how I want, right? But, if we play the PP, I can't stand against players playing solo/private, and forced to act as they act, if I want to protect the system from the expansion, for example. If I want to win, of course. The whole game turns into a mass grind. With the only available option. Where's the choice? If you call it "modern MMO", then just don't reply) to "Play how I like" is an illusion which will never produce a deep and varied gameplay. Btw, you missed an important part of my message. I was talking about the interaction of the players. Not only PVP. Think, this requires open.


*Cough* Mobius. We have lots of interaction between players, some group up some don't and talking with friends and such.. no shooting each other. Give it a try. Open is not required for interaction. And some people do not even want that. They want to just come home and play and not have to worry about others.

ED is Deep and varied gameplay
 
Bit of a contradiction there. While you are perfectly entitled to raise your voice and give your opinions, what you are proposing are only minor changes to you. They are pretty major fundamental changes to the game.
Just because you received the privilege by Fdev to be able to take the same influence on the galaxy doesn't imply that this is reasonable. The only reason why you received it is to please you, to give you a reason to play. But on the other hand it Open players receive a loss. A loss of interaction with others and the short dated consequences made by them. A real consequence for me would be to die in the attempt to expand in to another system or while i am defending another. I'll take the loss of credits, having to work them back in maybe having a hard time because my next source of income is crowded with hostiles. But this is the true nature of Elite and this is the only version that should have the privilege to call itself Dangerous.
 
You just don't get my point, do you? It is not about if i see the majority. It's about to see everyone that is playing the game at the same time as i am. Of course I will not be able to stop others from doing what they do when i am logged out. But i would be able to stop everyone while i am logged in.
If you invade a country in the morning and the people there stay in bed- surely they can not do anything against the invasion. If they stand up after the invader is gone, surely it might be too late. But if they act against every invader while they are out of bed, they can make a change.

Your whole point is you want to shoot someone that is fully what it boils down to. You talk about "interaction" yet looking at your posts the interaction you want is to stop each and every attempt against a power that you support. That is the basis of your entire argument. But of course you utterly ignore the game mechanics, P2P, networks, and all other factors that means that even if everyone was forced into your play style and Open only YOU would see VERY LITTLE OF THEM to quote Star Wars, "The more you tighten your grip, the more star systems will slip between them."

You advocate forced PVP

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As a dedicated Open Only Player, I see the PowerPlay feature as something that is most valuable in Solo or Group Play. It is merely a matter of getting the right ammount of merrits to the right place at the right time. Which can be interesting, but it also lacks a great deal of strategic possibilitys: You cannot effectively block a system. Player can always carry their merrits in Solo to whatever station they want to and only have the relatively moderate threat of NPCs interdicting them. That is also the main problem, when playing in Open Mode: It just doesn't make sense to risk ship and cargo! When having the opportunity to do the same thing in Solo (or Gorup Play), you always HAVE to choose the safer way.

For myself this makes dedicated open players like myself kind of left out of powerplay. I can see SOLO and GROUP play as being basically the same game experience. But I see the OPEN mode as a totally different and more dangerous gaming experience. Therefore I pledge for seperating the open mode from solo and group play.


You have the same effect everyone else has and that is what gets your goat doesn't it? That you are not special.. your open, your tough, other modes are wussies, why can they effect things like you can? You a special snowflake who believes the way You play should mean more than the way others play.
 
This is just another imprudent argument. This is not Elite:Election. Right now the game forces me to see it and PP like that and that is just bonkers. If i go to an election you are not my enemy that i want to stop from electing.

Yet you think this is Elite: Grocery Store?
 
Just because you received the privilege by Fdev to be able to take the same influence on the galaxy doesn't imply that this is reasonable.

Well, FD seem to think it's reasonable. (For clarity, I don't do PP, cannot imagine anything more boring than make believe politics... Except maybe non make believe politics.)

The only reason why you received it is to please you, to give you a reason to play.

Yep. I guess FD want as many players as they can get.

But on the other hand it Open players receive a loss. A loss of interaction with others and the short dated consequences made by them. A real consequence for me would be to die in the attempt to expand in to another system or while i am defending another. I'll take the loss of credits, having to work them back in maybe having a hard time because my next source of income is crowded with hostiles.

No, you should still have interaction with others who want to have in game interaction. If there's not many people there to interact with, that is saying something else. And you can do all those things like die defending or attacking a system. Plenty of ways to die in Elite, in any of the modes.

But this is the true nature of Elite and this is the only version that should have the privilege to call itself Dangerous.

Seriously?
 
You said yourself that Open is MMO. Who said the whole game has to be? It's also marketed as Single Player, Solo covers that, although again, not quite. Many of us look past marketing and do deeper research. Buyer Beware.

Yes, I said that, its the MMO *part* and if you read the feedback on ED's Open multiplayer what do you find out?
I bought in Beta, there was not much info, 'a massively multiplayer online space spectacular' or something like that. I think we both agree this was wrong of FD to do. Going forward I am hopeful we will see some multiplayer connection fixes and some more immersive content for you solo player types. Since it was sold as an MMO it should not only 'fit the bill' but I would like to see it lead by example. Is this ok?
 
And just to give you another argument for my point of view.
Solo mode takes away a gameplay experience that would have been created without it. Without Solo, situations would emerge that are hard or even impossible to conquer. Without Solo i would have to face true danger out in space while i am doing actions that are hostile to someone else. Without Solo i'd have to think about my next move because it might be my last. Without Solo i'd have to support others because they would suffer. Without Solo i'd have a more dynamic and living galaxy.
Should i continue?
And now tell me that i am still able to enjoy the game as i want.
 
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