To see the scale of a problem and what it is causing you have to identify it. If numbers would expose the scale it would be a benefit to have them.
Numbers that show the quantity of Open/Group, Solo and "jumpers" would be extremely helpful. Someone in the position to ask the development team or community management about those numbers and the permission to publish them (as raw numbers, percentages, ratio) would help both parties. If we don't have them we, we can just refer to the impressions that the Open players have. To make this short- the impression is that there is a low amount of players in open and this impression would change if there would be a bigger amount of players in open (the quantity of players in Solo/Group).
The amount of voices raised to this topic should be reason enough to take this "problem" seriously and should encourage us on finding a solution.
What follows are my impressions of the current situation containing opinions and views of people i have talked to through in game Chat and other sources.
I also wanted to point out that the in game talks resulted while participating in PP with people pledged to other factions and we started out of RP talk. Our opinions covered and i can't remember that i have talked to someone who didn't have the same impression.
There might be people of both "factions" (pro Solo/Group and Open) that at agree or disagree with a couple of points. Those points are also from a multi player/RP view.
1) The galaxy feels empty while in open play.
2) "We" do not insist on a pure PvP environment. We would love to play the game with its features (trading, bounty hunting, piracy, etc) with more, or even all owners of the game.
CQC will cater the pure PvP supporters, is appreciated and a welcome addition.
3) "We" don't want just meaningless pewpew. (see above)
4) "We" feel in a disadvantage. "We" don't want to deal with just the consequences of performed actions. "We" want to have opportunities to stop actions before they inject a consequence and yes we are aware that because of instancing and different time zones this wouldn't be possible at any time, but it would give as the chance.
Let's pretend that during the end of a cycle there is just a tiny bit of systems left where influence can be made that would change the outcome of "fail or succeed", of "win or loose" and you can expect that the situation gets heated up in those particular systems "we" want to be able to infringe hostile actions, or expect resistance that tries to stop us from hostile actions.
5) "We" have the impression that enough people, organized or not, take abusive advantage of jumping between modes, or even stay during their actions untouchable out of open play to bypass the risk of being stopped.
This exposes when you can observe the "unwanted" bar/numbers raise but your instance is (mostly) empty. The only chance you now have is to counter this with raising the "wanted" bar/numbers, but you can not stop the cause for the bar/numbers raising. Thus the impression of disadvantage.
6) "We" have the impression that that same happens to certain systems and their BGS.
7) "We" have the impression that under the current situation achievements made in the galaxy become meaningless and tedious because of above "problems"
8) "We" have the impression that mechanics should be adjusted. BGS and PP feel to be influenced less by reasonable actions, but more by "grinding" and "burning credits". (This might be another topic)
I hope that i didn't offend anyone with above impressions and observations.
Also i would like to add some ideas based on expressions of both parties that might solve "our" problem. Some of them might sound harsh and i don't want to feel anyone offended by those ideas.
- Split Solo/Group and Open. Use the current saves without rolling something back and give the players the choice where they want to use their cmdr. To keep it fair for both worlds, cmdr's can not be copied over after that. Just that nobody get's a bad surprise add a certain time in in game hours as a time of consideration and point out the consequences of the choice.
- To make it even more fair. People will be able to claim two copies of their cmdr just to not force them to start from scratch if they change their mind. Progress made in Solo/Group will not take influence on Open and vice versa.
- Both worlds won't affect each other any further.
I think this is, though technically not easy to realize, the easiest solution to make everyone happy. Since i have the impression that Solo/Group players don't care if we exist or not, if we take influence on their galaxy or not, the won't miss the Open players and (at least my impression) vice versa. Threshold values might need adjustment to fit on the quantity of players.
Following ideas shall not give you the impression that any of the modes stop existing:
- Adjustments to the matchmaking server. Determined by the "skill level" of a cmdr/wing starters will not be matched with higher "skilled" cmdrs. Algorithms would be complicated since a lot of values would be needed (system type/profession rank/playtime/faction rank and reputation/credit balance/ship value/cargo value/security level/etc).
- cmdr traders/explorers have the same appearance on the radar like NPC's and vice versa.
- Depending on Algorithms (system type/profession rank/playtime/faction rank and reputation/credit balance/ship value/cargo value/security level/etc) traders/explorers spawn additional random ships/authorities when there is "enemy" presence.
- Traders/explorers can hire depending on Algorithms (system type/profession rank/playtime/faction rank and reputation/credit balance/ship value/cargo value/security level/etc) security in form of wing members or as as additional presence in SC that will act when necessary. Hired security varies on Algorithms (see above) in number/skill/shiptype/loadout/loyalty/etc.
- Adjustments to interdiction attempts (an already (un)successful interdicted ship gets small cooldown/ interdiction gets harder).
- Traders/explorers can hire cmdr support. A BB mission will be created and remains XX minutes after undocking. Supportive cmdrs can activate "availability" in the ship's functions tab.
- Available cmdr's will get a notification about a support request and can accept or decline. Depending on the value, route (system types/distance) and other algorithms a price will be estimated.
- Rules need to be added (supporters are not allowed to attack the client for example)
- Depending on events, supportive cmdr's might get additional payment through the pilots federation.
I imagine there is even more potential that might get us closer (if you agree to a certain point that i wouldn't be too bad)
I hope that we might all get happy with a solution that doesn't separate us even further and i hope no one feels offended by this.
I would like to post this in the vox populi thread but i don't know if i will edit or add some points. If you agree with me (to a certain point) and have suggestions that i should add, tell me.