<guffaws>All those nice people in solo that could be having fun together. Makes me weep. I will get you out of solo and you WILL have more fun. Honest. Most people don't want to gank you.
<guffaws>All those nice people in solo that could be having fun together. Makes me weep. I will get you out of solo and you WILL have more fun. Honest. Most people don't want to gank you.
I do it at my own pace without feeling any pressure to respond in a timely manner, if at all. I come to the forum when I want and leave when I want. My terms. I don't have that control in Open. However, I don't need you to understand me, the small number of people I choose as friends do and that's enough for me.
Yep. This argument is really long over. The people who keep it going are Open players who basically want more targets. Bear in mind I'm (usually) an open player and I PvP from time to time for my Space Khaleesi. That doesn't mean I think that everyone should play in Open so I can shoot shoot more of them who're undermining my princess. For every person in solo undermining my princess, there's someone from my princess's side in Delaine's space undermining him in solo. It balances out by the sheer number of players involved.
I really wish the pro-Open Only people would let this go. But's not gonna happen.
i'm one of those working hard for our blue haired manga princess in group or solo.. i keep trying to argue the point of a proportional distribution of support for all powers, via all modes.. unfortunately some people are either unable to understand that, or just don't want to hear it.
There is nothing sadder than seeing all those "populated" systems without barely any population. And I'm not talking about NPCs, they are just bunch of ones and zeros.
...................................
You're welcome.
That's funny because the only way we know what the population is supposed to be is via a bunch of ones and zeroes. If you want to ignore the digital presence of NPCs then you can likewise ignore the digital presence of the population value on the system map.
However, there are thousands, millions, billions of people (NPCs) living in a system, the vast majority of those won't leave the planet or stations. Why do you think you should see them? The population figures don't take PCs into account at all. But let's pretend that they do.
You will very likely never see thousands of players (you can't ever see more than 31 at one time at least), highly unlikely to see millions and you'll never see billions of players in any of those systems. So even without Solo or group we'll never see the systems with a living population as they are portrayed.
However, you can get a sense of a living galaxy because it changes around you without you seeing why. Think of players in Solo as representing those thousands or billions of people living in the system that you will never see or be able to interact with. The teacher who tells her class how great Hudson is causes ripples of influence through the students and their families. The farmers who go on strike cause demand for Animal Meat to go up. The background simulation doesn't reflect those things through dynamic NPCs, it uses the actions of players. Some of those actions and influence you can see and can interact with directly, some indirectly and some not at all.
That's a galaxy that's alive and that you are just one tiny part of.
You're welcome.
Thx for quoting only part of my text and leaving out the reasons why I consider the galaxy to be alive with cmdrs.![]()
the "Logic" of solo players..........
maybe some are still angry
and I, me, find it is really uncomfortable to see him arguing with other posters
on this one, Robert? Will power be abused for just me asking this?
... Can we not discuss how to make player interaction more fun...
The most fun you can have in a game is with other real people.
Going back to my first points it will force people to have more fun and find solutions other than hiding.
You are probably mostly correct but it does baffle me a bit that so many seem to pretend there is no issue at all here.
Surely you can understand the frustration when, for example:
- Another power declares it's intention to undermine a certain system of yours
- You rally your members and set out to oppose them
- On arrival you find that to them the winning was more important than the taking part and they have dropped into solo
Hopping between modes to achieve certain goals more easily is a frustrating result of the mixed modes.
I don't think most solo players are trying to spite open players. I'm not sure anybody thinks that tbh.
Just as not all solo players do it to spite the open folk, not all open players want to 'impose their superiority' on other people.
Frontier have been clear that they are not going to change this and yet introduce Powerplay and hope that it will encourage more player interaction. That hope seems a little doomed to me.
Open could add enormous richness to the game or it could just be a way to wave at each other occasionally.
The most fun you can have in a game is with other real people.
...those people who have been scared into solo by the threat of imposed pvp...
... universe is so big that provided you stay away from the core worlds then you will never see a PvP pirate.
I was surprised there was a solo mode.
I don't know of any other mmo that let's you play by yourself and then bring that solo-mode generated character into the mmo.
it will force people to have more fun
hiding.
Wow, I see this hasn't moved on at all.
This Is The Tread That Never Ends...
It also should be pointed out that open players do not want to just PvP. I am slightly lost on why solo players think this is the case?
solo should have been proper offline mode
open should be, well as it is now
and groups should be able to be groups in offline or open
the system atm is stupid
solo mode should be what was originally going to be offline mode i.e. completely offline
and open mode should be eve online from a cockpit
everybody wins
Hopping between the modes is not really the fault of the modes, which are designed to enable people to play the game however they wish, with other people or on their own, but a problem of human nature. Not much is going to counter that.
The arguments keep swinging around that Solo players are undermining Open players because they cannot be physically stopped (read shot), but as has been put forward often, including by David Braben, players in Solo, in PP, balance each other out, so the real argument is simply that they cannot be shot.
I'm sure Solo players don't play solo to spite anyone, and you are correct, there are masses of people playing Open and having great fun. Consensually. And posting videos on Youtube. There are a tiny minority who for some reason seem to want to 'force' their way on everybody else, and frankly, anyone who needs to force or even incentivize (read bribe) others to do something their way probably doesn't have a very strong position, or perhaps have ulterior motives.
Solo players don't want other players actions forced on them. Why is it so wrong that open players don't want solo players actions forced on them?
I remember when ppl used to thrive on competition and challenge to better their peers. This generation nowadays is all about the "competition is bad. Everyone is equal. There are no winners or losers" bunch of bull crap they teach kids in school now
The most fun you can have in a game is with other real people.
The worst things that happen in a game are caused by real people.
If there were no solo mode then those people who have been scared into solo by the threat of imposed pvp would find a different solution. The elite universe is so big that provided you stay away from the core worlds then you will never see a PvP pirate. I've never seen a PvP pirate and I've been playing since before the December release.
Overall NPCs are far more dangerous than players. Their abundance and new AI with its kill-kill policy is much more of a threat than the very rare PvP pirate. At least with a PvP pirate he might talk to you.
As far as I can see the ability to swap easily between solo and open is most useful to quickly refresh the missions. E.g. miners looking for specific missions to sell the palladium they've collected. Is this an abuse? It feels like an abuse.
I was surprised there was a solo mode. I was then surprised that solo and open were not completely separate games. I don't know of any other mmo that let's you play by yourself and then bring that solo-mode generated character into the mmo.
My opinion is get rid of solo.
Going back to my first points it will force people to have more fun and find solutions other than hiding.
Is exactly what happens in every mmo.
I'm not into PvP. I hate PvP. I don't understand why people would PvP. It's dumb. All of it.
Winged up with someone from Germany last Thursday. Never met him before. All we did was trade and shoot a couple of NPC pirates. Well... He shot them as I was in an unarmed T9. It was the most fun I had since the last time I winged up with someone.
All those nice people in solo that could be having fun together. Makes me weep. I will get you out of solo and you WILL have more fun. Honest. Most people don't want to gank you.
I'm the opposite, I'm an extrovert. But I have enough introvert friends to know that interaction 'costs' them. It has to be their own time and choosing. People take energy from them. They're not anti-social necessarily the way some people seem to think. They just need their own space.
And I /always/ feel honoured when an introvert chooses me as a friend. They're willing to pay the price of what their interactions with someone like me costs them.