Okay, here is my post version 2.
My original argument,
here, was to add a "weighted" value to the final contributions between the modes - cash payouts, ranking (top 70%, 40%, 15% etc), and everything else remains the same. Except a final overall goal effectiveness feature would be introduced - This is where the weighting would take place - Solo players turning in 100k as bounty would get 100k in cash and ranking and everything else, but it would only count as 80% (or whatever) towards the overall goal - whereas open, would be exactly the same except it would count as 100%
Now, before I move on - The whole reason I suggested this is NOT to FORCE solo/group minded players into Open - It was more of an incentive for the open players to not want to switch to solo, because yes, it is easier for me to make 1million in bonds in solo than it is for them in open. And seeing as how I can grind out 100% faster than an open player can ( in this particular case), a 20% decrease (or whatever) doesnt make that much of a difference to me. This was the primary reason 1
Reason 2 - This very small compromise, in my mind, is a much better solution than NUKING any of the modes. All it does is add another mechanic - Take for example: Right now, many Fed players were shocked to see that CSG is making a comeback - they thought they had this goal in the bag. Whether or not a weighted mechanic is introduced, having an Overall Goal effectiveness, which would measure how far along the goal is and who is "winning", to me is a much needed feature either way.
Now, Ive seen some really good ideas - This one is...well its an evolution of my original thread - Basically, instead of weighting the contribution values and reducing for one group, you would just make it so that player kills are worth much more overall. Being that a player is much harder to kill, I can get behind that. It essentially is the same thing as what I am saying, but more focused. So, in the end, solo/group players are not penalized in any way, the only thing is that it becomes worth it to actually kill a player over an npc. This can appeal to both crowds, Open gets the "more" they need to effectively do this in open, Solo, well we opted out of PVP - so it really shouldnt affect any of us AT ALL - The original post for this idea can be found
here
Another Idea that I have seen - And I really like this one myself - Is to make conflicting goals - original post found
here - Instead of 2 separate groups at war, both groups requesting the SAME thing, make the goals competing goals. Completely different in how to actually accomplish the goal. But keep the reward structure the same, the payouts the same - but make it so that completing the goal for one side, fed, will hinder the other side. And same vice versa. This would actually solve the problem some people have with "war profiteers" - A war profiteer splitting his time right down the middle for both conflicting goals, will actually cancel out his own contribution for each side with something like this implemented. It will also make it so that solo players can be hindered just by people doing the other sides CG and vice versa. Which is one of the bigger arguments by Open players. This will actually give greater interaction between the modes
Other ideas have been posted such as copy/paste the background sim/environment and make it so solo has their own. Well, how is this different from offline mode besides needing a server connection? - this would obviously never happen.**
Another idea is to completely get rid of solo/groups ability to affect the community goals. This will also never happen.** I, and many others, enjoy being able to play in a group and be apart of the same universe. There are many of us who dont really care for pvp combat. I play in mobius because I have always been a Co-op player. I enjoy playing WITH other CMDRs, not so much against (directly) - Some have brought up the point that since I chose solo, I "opted" out of player interaction and from doing these goals and whatnot. No, we choose solo/group because we opted out of direct pvp and direct player interaction. I know that many in solo/groups dont care one bit for CG's - But many of us do care about them and want to be able to affect the course of the universe we are in and not have it be some separate entity from the other modes. This also ties into the fact that MANY like to be able to switch between the modes at will....
**I say these will never happen because FD has been very clear on both these matters. They wont exclude an entire group from this. This is just my opinion on these 2 matters**
Now, many have brought up the point of just making the AI MUCH harder - While I do agree somewhat, FD cant just make them all insanely hard because there are many players who arent very good at combat. You cant make the AI all "elite" status because a solo player has to be able to beat them - If done in group/open modes then yes, you could get a wing and do it. But one of the suggestions asked if we would be okay to make all NPC's "insane" status to reflect the missing CMDRs - That defeats the point of solo almost...Dont get me wrong I see the appeal in something like that - but the devs would really have to implement something like that based off of...idk Combat ranking - the higher your combat rank, the harder the range of AI that spawns in your instance.
Anyways, any changes to AI still need to be within the capabilities of the average player no matter what mode he plays.
All in all, I just want to state, we ALL play this game. We are All (well mostly all) here because we care about the game. If you Strongly disagree with my views, then give a constructive argument as to why you dont like them, or what the disadvantages are and offer a solution.
One final thing. Sit down...truly sit and think about the state of the game. Look at it from EVERYONEs point of view, try to understand where others are coming from. And ask yourself, would it really hurt to make concessions here and there. Would it really make that much of a difference if everyone could give...just a little, to make everybody happy? Im not saying anything I have posted here is the solution to sit and think about...but just in general think about what would make this game great. This statement is meant for BOTH sides of this issue...heh...sides...there shouldnt be SIDES

We should be a community working together to create an awesome game...not sniping each other for our choice of playstyle....