Modes The Solo vs Open vs Groups Thread [See new thread]

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I do vaguely recall a "like the sound of it" type reply from Sandro to a comment by someone that suggested a player blockade get recreated in other instances by AI - but I guess that's on the sometime/maybe/never wishlist with all the other stuff..

The problem with that is it simply leads to instance hopping til one finds an instance populated by fewer CMDR's than NPC's in an unpopulated instance set up to replicate an instance created with a large number of CMDR's to blockade an area :D
 
Wait what? Just because it wasn't planned dosn't mean it shouldnt be looked at as a viable gameplay mechanic. Sometimes you just have to let the players create the gameplay and stop trying to enforce artificial mechanics on everything. Given proper tools a community can create much more than devs ever could.

And stop the EVE hate already. No one wants this game to become EvE 2.0, that dosn't mean we can't take good ideas from the very successful game that EvE undisputably is.


All of this "It wasn't part of the original design decisions so it can't be part of the game" bull is not helping. We have much more insight into the game now then anyone back then ever had. Stop living in the past and be open to the future please.

and on what part is succefull?? i bet lineage 2 has more players than eve lol
 
Ah my mistake, I didn't know that community goals are only about out grinding the other team. When a goal comes up I want to prevent, and it doesn't have an opposing goal, what exactly can I do? Get out my voodoo doll and hex them?

Well with 400k copies sold, and only 32 per instance - good luck 10 of you trying to stop a lot of other people.
Even if you got 3 or 400 people... only 32 per instance and the game just makes more.

Blockades have never been a part of this game and by design cannot be
 
"If this happens I will quit or cheat!" (and get banned for cheating)

Not any different than having a faulty or badly configured router or flaky broadband. Which, having started to work with networks when hubs were a luxury and most networks used coaxial cables, I'm perfectly able to emulate. Like I did for games like Dark Souls, with that dumb multiplayer mode that only serves to enable griefers and completely ruin the day for the invaded player.

Besides, I'm not into supporting that kind of bad decision. If Frontier enshrines in the rules that those that don't join open are second class players, I'll either bypass those rules or stop playing, because simply bowing to this kind of discrimination based on PvP preferences is something I'm not going to do.

Huge? lol.....
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Put 100 owners of Elite in a room, and ONE of them will belong to Mobius.........

Now, what happens if those 100 aren't just people that purchased ED, but also people that actively post in the forums, which are the ones that had a chance to learn about Mobius in the first place? Seriously, it often feels like every third post is from someone with a link to Mobius in his signature.

Achieving a few thousand players when there was no support, at all, from the devs is a huge achievement. Not only that but, given that in any game most players never interact with the community or seek more information, that group likely represents a sizable part of the players that even had a chance to learn about it.

I know...me too...Im getting a headache - everyone wants to die defending "their mode" - no one will budge an inch - an inch...thats all thats needed by both sides...budge an inch for the time being...compromise just a tad bit - wait for ameaningful fix....it is sad - because FDEV was right...this community goal was supposed to bring players together...not drive us to different sides :(

They made me permanently angry the day offline mode was removed. So, no; as far as players in solo getting the full share of rewards that players in open get, without any penalty for solo or bonus for open, I'm not willing to budge an inch. Not unless the bargain chip is the offline mode being reinstated, at least, in which case I will leave online behind permanently and retreat to a fully customized version of offline mode.
 
Elite wasnt, isnt and hopefully never will be a primarily PvP game, it is PvE with the option of co-op play and some PvP IF a player CHOOSES

Yep, it IS definitely the game I paid out £200 to help fund and test (offline mode withstanding)
And as it is essentially a perpetual work in progress, I do think that PvP aspects (especially piracy) do need a bit of love from FD. Exactly what form that takes - I dunno, but more is needed on PvP.
Having said that, I play mostly in private group - or when my connection is awful (like hotel wifi), then solo - but I do have some sympathy for the PvPers and Open Mode players.
 
Huge? lol.....
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Put 100 owners of Elite in a room, and ONE of them will belong to Mobius.........

And how many will be playing solo? And how many will be in other PvE groups? And how many play in open but don't 'interact' with other players? You can't just pop a single statistic into play without letting its brothers and sisters join in. Oh and how did you calculate your figure by the way?
 
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Well with 400k copies sold, and only 32 per instance - good luck 10 of you trying to stop a lot of other people.
Even if you got 3 or 400 people... only 32 per instance and the game just makes more.

Blockades have never been a part of this game and by design cannot be

400 people spread across a lot of instances isn't an insignificant amount of players. I've seen about 12 players max in an instance. That's covering at least 30 instances. That's a pretty good amount. Especially considering, how many of the 400k are still playing? How many are playing at the exact time? 6k of those belong to mobius.

A blockade of commanders can have an impact. During the federation cap ship goal, I alone stopped close to two hundred ships of copper from going to the station.
 
"their mode"?
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I have been playing in Solo since day 1........but come on, it is OBVIOUS that the game mechanic is broken, when you have competitive tasks..............Some are arguing for common sense, others are arguing the "I want my cake and eat it too" line......
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"SOLO" play should have minimal impact on COMMUNITY events.......Its like Rugby or American Football.....the Community are in teams, one team has to get the ball across the line, the other has to stop them....but no, wait...there is an empty stadium next door, and a lone player just walking across the line over and over and over again racking up the score......and if you tell him he is not playing right or his effort is not "real", he blubs and stamps foot and demands to get same rewards.......

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The game IS unbalanced....it is harder in Open than in Solo............it is time to make Solo a LOT harder....especially around "Community events".......if they are facing Blockades in Open, then the Devs should set up NPC blockades in Solo........


but this is just it - I do agree with you - the game is unbalanced - but these posts suggesting to NUKE solo mode - or make it so solo players arent apart of the same background sim is too much - I keep referring back to my original compromise of having a "weight" to each contribution in solo and open - make them different - Many keep arguing that they "will leave if an advantage is given to open players" I am a SOLO/GROUP player - I am not an open player - making it so that contributions to a community goal in open are worth a little more than contributions from solo is not that bad...it really isnt

I said "their mode" because I am tired of people requesting to exclude me because I want to play without fear of other CMDRs - I want to affect the background sim - All I am getting at is I want all modes available and balanced - Balanced doesnt mean 1=1=1 in this case - well, read my post if you want to see my full views.

I want Open to be fair, I want everything to be balanced, I want to be able to switch at will, I want to be considered apart of the community while in Solo, I want Open players to feel a fairness with the system, I want all of this. Im not against anything except exclusion.
 
The are different levels of "community" when comes to classifying players.


I would say that just buying the game does not make you apart of the community. It certainly makes you a fan of the game if you enjoy playing it as much as anyone else does, but lots of people have bought this game and really can't be considered a fan or a member of the community. For there to be a community, there needs to be active participation with others on some level for it to exist by spirit of definition.

If you bought the game and play solo mode exclusively, but participate on the fourms and in discussions, then I'd say you are a part of a community. The question is, which level of community are you apart of? I've played many games that have members that could be said to be apart of the community, but they dont actually play the game and only participate in discussions of the community forums.

When it comes to game play elements, we should focus on the segment of the community involved with playing the game. Since "Community Goal" implies (to me anyways) a goal to be accomplished by players together, then it should be directed to the portion of the community that is playing the game together. As a player in Solo-Mode, you are still a member of the community, but you are not participating with your community in playing the game together. You are in fact, deliberately isolating yourself from the communal portion of the greater community.

That's not to say that I think that players in Solo Mode should not be acknowledged for playing the game on some level, but maybe the game needs to separate and make distinctions between where contributions to a community goal are coming from.


One recent Galnet post about the progress of an on-going community goal signled out a CMDR for having destroyed 14,000 enemy units. Is such a thing even possible outside of farming NPC's in solo mode? That's a ship destroyed every 6 minutes constantly for 90 days straight. Is that an accomplishment worth distinguisging over a CMDR would defeated 140 unique players in 1v1 combat while exclusively in Open mode? How do you weigh each contribution and merit within the context of a community goal? If the game isn't going to make the distinction, and the gameplay ultimately revolves around earning as much reward as possible from "Community Goals", we all may as well just ignore open mode play and farm criteria from solo mode since it is apparently far more statistically efficient to do so.

I really don't think the game should revolve around a static number on a database spreadsheet hosted by the server. It's not about amassing 1,000,000 tons of cargo in X number of hours, but what stories come from the attempt at everyone trying to contribute to that total with in the limited time period. It's ultimately about the story. Your story. My Story. Our Story most of all. What other point could a "Community Goal" have if not to get the community playing the game together regardless of the criteria on someones spreadsheet? If everyone forgets that and focuses strictly on the static criteria, which I think Solo mode can be exploited for, we are ultimately missing the entire point of being a community playing Elite Dangerous together.

Its real nice to sip this hot mug of chocolate your describing, unfortunately many many of us know from experience playing 'Open' in this game is not about community togetherness. It is about being very dangerous in 'Elite'.

DB made the correct decision providing a Solo mode to dip into and out of letting us escape the rigid bloodshed. Perhaps for the sake of the disgruntled 'metagamers' in the Community event (they) should just stay quiet and learn the lessons from the other games they've ruined. - If Sandro takes the steps he's considering, the supposed great advantage Solo play allows will certainly disappear and in its place will be the blistering negative responses from Solo/group players.

Perhaps these player initiated community goals should be strictly for Open players; OK with me! No Solo players allowed, no dipping into Solo play from Open play during the 'player community event'! Would blockaders be happy? probably not; I should be able to just ignore the foolishness and continue my travels... But since I'm not in the 'Event' I can't buy or sell anything in the event systems. As a Solo player (I) will not have a problem being ignored in these player initiated events... But this may not be ok. with group players.
 
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Which, having started to work with networks when hubs were a luxury and most networks used coaxial cables
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They made me permanently angry the day offline mode was removed. So, no; as far as players in solo getting the full share of rewards that players in open get, without any penalty for solo or bonus for open, I'm not willing to budge an inch. Not unless the bargain chip is the offline mode being reinstated, at least, in which case I will leave online behind permanently and retreat to a fully customized version of offline mode.
Does.not.compute... How does someone so mature in years, behave like such a petulant child?
If there is anything wrong with this community (and I'll leave it to others to decide if...) it's the stubborn, self-interested arrogance, that seems to afflict such a large proportion of the posters on this forum.
 
I know you are good Jordan, I've fought you before. However, making a living off NPC's is a different issue. It would be trivially simple for FD to change the RND cargo loadout, or introduce a method of asking NPC's to drop cargo, or simply add more of the fat trader ones for you to pick on. Their AI is, we are told, still being worked on. However, I would prefer to see more "relevant" NPC's actually doing real trade runs, carrying believable and location-adjusted cargo, and actually serve a purpose.

You may not make enough out of them to buy a Bentley, but you could certainly run a BMW :)

Well hopefully it gets a change, I know both pirates and traders, want a world where if there is a player hauler, and an npc type 7, the pirate will chose the type 7 for the profit.

Let us not judge targets, by the hollowness of their radar symbol, but the content of their ships hold.
 
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You can stop right there. Don't think anything worthwhile is gonna follow.

Why, just because I find the kind of gameplay you prefer dumb and not fun? People choosing to attack each other without first making sure the other player wants to engage, not caring about whether or not they will ruin the day for their opponent? Frontier explicitly advertised for players like me when they said the game would have an offline mode, you know, so I'm here. Kinda wish I weren't, given the company, but whatever.
 
There's not much arrogance, but a fair bit of technical knowledge with some people. It's a bit like having doors on your house to keep random strangers out, locks to keep the rather more determined ones out, and a Remington to deal with particularly persistent people who just want to get into your house no matter what, and do you over for the lulz.
Of course, people you like and enjoy spending time with, you can invite them into your house and party :D
 
Why, just because I find the kind of gameplay you prefer dumb and not fun? People choosing to attack each other without first making sure the other player wants to engage, not caring about whether or not they will ruin the day for their opponent? Frontier explicitly advertised for players like me when they said the game would have an offline mode, you know, so I'm here. Kinda wish I weren't, given the company, but whatever.

Have you actually tried open? Most player interactions are friendly, some are pirates (real pirates, not psychopaths) and very few just kill you. But let me ask this, what is the difference between you getting killed by an NPC or the 1 out of 1000 players that kills you on sight?

Being on the receiving end of a REAL pirate is fun, anyone saying otherwise is just delusional greedy. Might aswell play cookie clicker if you want risk free money.
 
To be fair, Dark Souls 2 made adjustments to the way player to player encounters were handled in the original game.


If might be something to look into for Elite Dangerous.


In brief, players could declare themselves as aligned to one of several ethereal covenants. Each one focused on a certain theme for game play.

http://darksouls2.wiki.fextralife.com/Covenants

In Elite Dangerous, this would be like a PvP player who likes being a Pirate and attacking other lawful players being placed onto the Red Faction.

A player who likes PvP, but prefers to help other players when attacked choosing to be a Bounty Hunter designated as the Blue faction.

A PvE player might join a Green Faction.


If the Red PvP player attacked the Green PvE player, the game would send a signal to the nearest Blue PvP players to join the instance to ward off and defeat the Red PvPer.

In this way the green PvE player gets help and doesn't have to PvP, the Blue and Red PvP players are more likely to encounter the PvP they want to focus on.


Basically, as in DS2, this is a clever way of the player indicating what type of gameplay they prefer so the match-maker can do a better job of finding meaningful instances that suit all the players that have to share the same gameworld.
 
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Does.not.compute... How does someone so mature in years, behave like such a petulant child?
If there is anything wrong with this community (and I'll leave it to others to decide if...) it's the stubborn, self-interested arrogance, that seems to afflict such a large proportion of the posters on this forum.

I waited decades for a true successor to Elite, was promised (and paid for) an offline game that could fit the bill, patiently waited for two years after having paid while the game was being made, to then be told that it would be some crappy online-only game instead of the offline game I was promised. And after the announcement I was constantly offended in the forums just because I was demanding what had been promised me in the first place. Thanks to the community response, I don't even regret having driven away a handful of people that were considering whether or not to purchase ED.

So, any sliver of patience I had, any consideration I had for Frontier or for the community as a whole, is long gone. While there are some good people here, I don't see the community as a whole as pleasant or desirable. You want to interpret my bluntness as self-interested arrogance, be my guest; I don't care about what you think of me, the community response back when the cancellation of the offline mode was announced made sure of that, and it won't prevent me from speaking. I'll speak well of Frontier when I think they deserve it, but I won't pull any punches when I think they are doing something dumb, like this idea to make solo players matter less in community goals.
 
And how many will be playing solo? And how many will be in other PvE groups? And how many play in open but don't 'interact' with other players? You can't just pop a single statistic into play without letting its brothers and sisters join in. Oh and how did you calculate your figure by the way?

Tsk, tsk Very good. +1
 
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