Modes The Solo vs Open vs Groups Thread [See new thread]

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No I wasn't playing then. But I have stated previously that I abstain from CGs (partly) because I do not want to play against the spirit of organised player action, even though it is perfectly legitimate for players to do so. It's my choice (and FDs), not yours.

Fair play. I'm not too bothered about the modes except when it comes to community goals which is why I see this thread becoming a lot bigger when powerplay arrives.
 
.... or maybe just leave the three game modes and mode switching feature as they are, which is as they were pitched to the KS backers nearly two and a half years ago.

Its that sort of problem as Distance has stated which has caused the whole thing to become unbalanced, as he rightly stated Solo players can change the galaxy and Open players cannot do anything at all about it. How is that balanced with people posting trade routes all it takes is Solo players to buy up goods and sell them at the destination to bring down the trade routes and nobody is none the wiser who done it. At least in open play there would be a chance of stopping them.

By leaving it as it is all your doing is driving everyone who just wants to wrack up a huge paycheck to play in solo play, do they cause problems in open yes can we actually stop them from open play NO as we cant see them.

As I stated its about time FD chose which mode or made them ALL separate as neither of the modes should influence the other.
 
Solo players can change the galaxy and Open players cannot do anything at all about it.

That's totally incorrect. Open players have just as much effect on Solo players as Solo players can have on Open. More so in fact because they tend to be more focused and organised. We have one against many and the many are afraid of the one?
 
People in Open can change the Galaxy in the same way and Solo players can't do anything about it.

People always forgett that it works the other way around too. No matter what mode you play, you can influence the Galaxy and People in other modes can't shoot you. People in the same mode can, if they happen to be in the same Instance, but if you wanna play in such a mode is something everybody has to decide for themselfs.
 
Maybe as other have stated in other threads take a hit of some kind for keep changing modes, after all from reading the first five pages of posts (there are 499 after all) there seems to be a section where people just jump between modes when it gets tricky or they are continuously interdicted etc.

If players have to jump modes because they're "continuously interdicted" that is a game mechanics issue, not a mode issue.

Trade exploits, yes, I can see that being a problem as it affects the economy as a whole (and why mixing online/offline trade doesn't work well [trade for offline needs to be one way, as there's 1000001 exploits).

Other than that, the gripes are more about the grass appears greener on one side (the same o' same o' PvP vs PvE / Raider vs Dungeoneer / fighter vs trader elitist views).
 
I'm not fussed about solo mode. The crux of the issue is (referring to my previous example) the solo player can influence the actions of players in open but the open players have a harder time working against solo players.

In open and someone's trading on "my route" I can jump in a combat ship and scare off the competition. If the guy in the T9 ruining my profits is in solo there's nothing I can do.

Discuss :D

Pick any random group of 30 pages - this was covered - repeatedly.
 
This line from the newsletter seems to indicate FD's latest viewpoint on this...

"We're giving players a reason to engage in PVP against supporters of other factions, and a chance to feel like part of a team even if you prefer to play alone."
 
That's totally incorrect. Open players have just as much effect on Solo players as Solo players can have on Open. More so in fact because they tend to be more focused and organised. We have one against many and the many are afraid of the one?

As has been stated T9s in solo can bring down trade routes and players in open cant shoot them at all this is why I think a save per mode would be better this would allow for players to actually get balance. The question is does solo players attacking a NPC be seen in open? or is it just players who cant see them?
 
As has been stated T9s in solo can bring down trade routes and players in open cant shoot them at all this is why I think a save per mode would be better this would allow for players to actually get balance. The question is does solo players attacking a NPC be seen in open? or is it just players who cant see them?

And wings of T9s in Open can bring down trades even faster and Solo players can't do anything about it.

However you are seeing it as a conflict and we don't. The great majority of Solo players don't bring down trade routes to deliberately affect Open players. Think of us as one of the dozens of NPC traders that are part of the background simulation.
 
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And wings of T9s in Open can bring down trades even faster and Solo players can't do anything about it.

And wings of T9's are incredibly susceptible to wings of player pirates :p

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Well I posted it in the AMA thread and hopefully we can get an answer :

https://forums.frontier.co.uk/showthread.php?t=139684&p=2138013&viewfull=1#post2138013

This is going to be the biggest issue everyone will want to know :

How will powerplay affect the different "modes"?

If you have all the traders for one faction making a push in to a new system in solo how are the combat pilots from the opposing faction in open going to combat them?
 
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Robert Maynard

Volunteer Moderator
Its that sort of problem as Distance has stated which has caused the whole thing to become unbalanced, as he rightly stated Solo players can change the galaxy and Open players cannot do anything at all about it. How is that balanced with people posting trade routes all it takes is Solo players to buy up goods and sell them at the destination to bring down the trade routes and nobody is none the wiser who done it. At least in open play there would be a chance of stopping them.

By leaving it as it is all your doing is driving everyone who just wants to wrack up a huge paycheck to play in solo play, do they cause problems in open yes can we actually stop them from open play NO as we cant see them.

As I stated its about time FD chose which mode or made them ALL separate as neither of the modes should influence the other.

The fact that the debate over the game modes and mode switching has gone on for well over two years and that the game has been released with these core features intact would tend to suggest that Frontier have stuck to the decision that they made at the outset. While some players would like FD to change the game to suit their personal preferences, others, no doubt, do not share that desire.
 
I'm not fussed about solo mode. The crux of the issue is (referring to my previous example) the solo player can influence the actions of players in open but the open players have a harder time working against solo players.

In open and someone's trading on "my route" I can jump in a combat ship and scare off the competition. If the guy in the T9 ruining my profits is in solo there's nothing I can do.

Discuss :D

But you can do something...organize.

This is like PvP. If you're getting ganked call in guildies or faction mates for help (which is what they always tell their "victims", right???).

One solo player surely can't disrupt ALL of the universe, compared to 5 buddies manipulating a trade route.

But that isn't the issue, right? It's just the grass is greener because it can't be totally controlled, huh?

ED isn't EvE (thank God!).
 
Interesting statement, no?

'A number of under-the-hood tweaks to balance the different ways players choose to play.'

Definitely will be some tears upon release! Wonder whose they will be?
 
But that isn't what Private Groups are for! You are applying your competitive and combatative multiplayer logic to players who do not want to play multiplayer.

That's the other thing though. Most of the solo players don't want to play with other people directly but still want to influence the game for everyone else.
 
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Robert Maynard

Volunteer Moderator
That's the other thing though. Most of the solo players don't want to play with other people directly but still want to influence the game for everyone else.

It was Frontier's decision to have all players affect the single galactic background simulation - it was pitched as a feature - an evolving galaxy....
 
But that isn't what Private Groups are for! You are applying your competitive and combatative multiplayer logic to players who do not want to play multiplayer.

Unfortunately its one of the things they are being used for look on the forum for cheaters, they are using groups to wrack up bounties and the fix was 'limit bounties to 1m per faction'. Its about time that something was sorted to make the modes more balanced. Yes its difficult but players who cannot be seen or harmed in a mode shouldnt influence that mode.
 
That's the other thing though. Most of the solo players don't want to play with other people directly but still want to influence the game for everyone else.

I disagree with your emphasis. They may well influence the game for everyone else but that's not why they are doing it.
 
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