So, I will now use those unfun activities to fuel my rage until frontier fixes piracy. .
so how does your annoyance with FD excuse forcing misery on others because you are disappointed?
So, I will now use those unfun activities to fuel my rage until frontier fixes piracy. .
Does joining a group actually prevent you seeing people from outside the group? I thought it just prioritised your group members when choosing an instance for you to join.
Does joining a group actually prevent you seeing people from outside the group? I thought it just prioritised your group members when choosing an instance for you to join.
Yes. it's like solo...with some more people![]()
so how does your annoyance with FD excuse forcing misery on others because you are disappointed?
I'm A PIRATE! I DO NOT WANT TO LOOT USS'S OR CLAIM BOUNTIES!!! YET THIS IS WHAT IM FORCED TO DO RIGHT NOW IF I WANT TO SUSTAIN MY LIFESTYLE AS A PIRATE! BECAUSE BEING A PIRATE IN ELITE IS SO UNPROFITABLE THAT I CAN MAKE MORE MONEY DOING ALMOST ANY OTHER ACTIVITY INCLUDING JACKING MYSELF OFF WILL MAKE MORE MONEY. Thanks, Im' done.
That doesn't really answer the question.... Open is also just like Solo with more people.
Does the Group function filter out those who are not in your group or does it just prioritise those who ARE in your group?
Nobody is forcing you to do PVE you are choosing to do it for profitJust like PvE'ers do not like being forced to do things they do not want, I the pirate also do not want to be forced to PvE to earn money to support my PvP.
It is a huge double standard that always seems to work in the PvE players favor.
groups are like solo with friends, as such they are separated from open play. the reason they are often ignored in this discussion is that they are the elephant in the room, if solo/open switching or solo/open separation is enforced this would mean that anyone wanting to play with friends even if only for a day would be required to either start a new cmdr or stop playing open with their regular save position. this would obviously be unpopular and is not mentioned by the open crowd as they have no solution to the problem other than demanding that to join a group you would need to start from scratch.
Maybe that's something to do with the fact that Elite Dangerous was designed as a PvE game right from the start where Player contact was "Rare and Meaningful!" Look at it 400 billion systems, thousands inhabited. If it was designed as a PvP Arena, you would want only a fraction of that number in order to force people to meet each other.
Elite Dangerous is a PvE game. That is what is was advertised as. No-one has lied to you. This is why PvP players are getting frustrated. Epiphany needed anyone?
That doesn't really answer the question.... Open is also just like Solo with more people.
Does the Group function filter out those who are not in your group or does it just prioritise those who ARE in your group?
You lose all privilege to criticize me or other players who bought the game on the premise that piracy was a lucrative career choice.
Fair enough, but don't get upset when players bad mouth the crap out of this game. You lose all privilege to criticize me or other players who bought the game on the premise that piracy was a lucrative career choice.
hmm, you and your fellow chums seem to spend more time pvp-ing in this thread then playing solo? maybe you would like it in open if they made a social wide chat when docked at stations or somthing?
edit: just a jest, don't take it too wrongly, but seems to be alot of ganking going on in this thread by pve-ers, and less in actual open play![]()
Nobody is forcing you to do PVE you are choosing to do it for profit
Nothing about the definition of piracy suggests it can only be carried out against player traders. If the NPC piracy targets are not to your liking, that's the real problem, as player interaction was always touted as being a rare occurrence.Fair enough, but don't get upset when players bad mouth the crap out of this game. You lose all privilege to criticize me or other players who bought the game on the premise that piracy was a lucrative career choice.
Fair enough, but don't get upset when players bad mouth the crap out of this game. You lose all privilege to criticize me or other players who bought the game on the premise that piracy was a lucrative career choice.
I don't understand where you are getting the idea that pirating is supposed to be a cashcow. By nature of being a pirate you're only making a fraction of what real traders would be making. Doesn't that in and of itself sort of dictate that pirating is not a lucrative career choice? I don't know about you but I've never heard of a thief/mugger making more money than a trucker.