Modes The Solo vs Open vs Groups Thread [See new thread]

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I like solo because i get really immersed in the game. It is jarring when CMDR Couldntfinkovaname tries to engage me in RL chat about things that have no place in the world of ED. I don't like that. That's not what I want to pay for. PvP? Nope, doesn't do it for me, not in this game, I have ww2 for that. Other players just don't belong in my fantasy. I'm spending more and more time in Solo because that's where my head is.
 
I like solo because i get really immersed in the game. It is jarring when CMDR Couldntfinkovaname tries to engage me in RL chat about things that have no place in the world of ED. I don't like that. That's not what I want to pay for. PvP? Nope, doesn't do it for me, not in this game, I have ww2 for that. Other players just don't belong in my fantasy. I'm spending more and more time in Solo because that's where my head is.

This too.
 
if i was just afraid of losing something or meeting annoying/griefing people, i'd play in mobius.
well, i don't.

There is a misconception that griefers and their mutations are a part of the 'open' player world. Actually they play their serious game in single player and pop up to TROLL the 'open' environment which is why it's really hard to ever find them and take them down. Of course there are bad guys and cold blooded killers out there, which adds to experience of open mode, but don't mistake griefers for open mode players! (phewf, what a rant :) )
PS If griefers played full time in open mode, they'd lose all their money in a week, there are so many experienced players who'd hand their a*rs*s to them on a plate. I could name and shame a lot of them, but I'm afraid I must respect even a griefer's privacy :/
PPS They are probably the leaders of Mobius trying to scare everyone into joining their group...JOKE
 
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There is a misconception that griefers and their mutations are a part of the 'open' player world. Actually they play their serious game in single player and pop up to TROLL the 'open' environment which is why it's really hard to ever find them and take them down. Of course there are bad guys and cold blooded killers out there, which adds to experience of open mode, but don't mistake griefers for open mode players! (phewf, what a rant :) )

Regardless of what they do in Solo, or the ratio of idiot/decent player, and regardless of it not being relevant to that quote, those players only affect anyone else in Open.
 
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Oh yes, I really don't wanna deal with other People in my gaming Time. Its not about being shot or whatever, I have nothing to loose from that just a few credits that I don't really care for. I'm not someone who is flying around without insurance.

I also don't get how I going open would improve the Game for anybody. I for sure wouldn't response to any message or a join a wing or whatever. I would just help increase the parking problems on outposts,l I like to leave my ship just docked there when I go outside to smoke a cigarette :p
 
Regardless of what they do in Solo, or the ratio of idiot/decent player, and regardless of it not being relevant to that quote, those players only affect anyone else in Open.

Can you clarify what you mean by "only affect anyone else in open"? Apologies if it was not strictly relevant to this specific quote, but it is relevant to a theme running through several quotes, and I wanted to say that the people responsible are trying to sabotage the open world, not play in it.
 
Can you clarify what you mean by "only affect anyone else in open"? Apologies if it was not strictly relevant to this specific quote, but it is relevant to a theme running through several quotes, and I wanted to say that the people responsible are trying to sabotage the open world, not play in it.

It doesn't matter how much time "Griefers" (for want of a better term) spend in Solo. While they are in Solo they aren't griefing anyone. They are only Griefers in Open (or possibly, but only briefly, a large Group like Mobius). If they are in Solo they can't be Griefers because there is no-one to grief.

I'm not sure what point you are making about them playing in Solo sometimes. If you are trying to make a point for locking mode switching for these players then I disagree. They are as free to swap modes as anyone - that is one of the fundamental aspects of Elite. And who says they wouldn't just stay in Open anyway?
 
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It doesn't matter how much time "Griefers" (for want of a better term) spend in Solo. While they are in Solo they aren't griefing anyone. They are only Griefers in Open (or possibly, but only briefly, a large Group like Mobius). If they are in Solo they can't be Griefers because there is no-one to grief.

I'm not sure what point you are making about them playing in Solo sometimes. If you are trying to make a point for locking mode switching for these players then I disagree. They are as free to swap modes as anyone - that is one of the fundamental aspects of Elite. And who says they wouldn't just stay in Open anyway?

The point I'm making is that people associate them with the open world and this is detrimental to the enjoyment of that environment. Hopefully the designers will fix it so that griefers can no longer get away with it, so the reason I'm making a point at the bottom of this solo v open thread and citing that quote as a metonymic connection to this is that these 'griefers' (I'd like to call them trolls of the open world) are not playing with the spirit of the open world; am fed up with seeing so many people quit the open world for safety groups because of them.
The last couple of pages do discuss the benefits of solo mode for people who are tired of people, however, it's still the open v solo thread (or whatever the mega thread was called...) and this is therefore, its place.
 
these 'griefers' (I'd like to call them trolls of the open world) are not playing with the spirit of the open world
Now what exactly is the spirit of the open world? There are probably many diffrent opinons on that, but as far as I know its the "everything goes" world. f you want to exclude a certain player behaviour you will have to join/make a Group with rules to cover that.
 
The point I'm making is that people associate them with the open world and this is detrimental to the enjoyment of that environment. Hopefully the designers will fix it so that griefers can no longer get away with it, so the reason I'm making a point at the bottom of this solo v open thread and citing that quote as a metonymic connection to this is that these 'griefers' (I'd like to call them trolls of the open world) are not playing with the spirit of the open world; am fed up with seeing so many people quit the open world for safety groups because of them.
The last couple of pages do discuss the benefits of solo mode for people who are tired of people, however, it's still the open v solo thread (or whatever the mega thread was called...) and this is therefore, its place.

I think most reasonable players know that not everyone, nor even the majority, is a mindless PKer who gets their kicks from ruining other players' game - however they like to justify it to themselves - but the number of them doesn't really matter once you meet one. And then once you start to play in a way to minimise your chances of meeting another - keep away from populated systems, always submit and run away, etc.. - you might as well play Solo anyway.
 
I think most reasonable players know that not everyone, nor even the majority, is a mindless PKer who gets their kicks from ruining other players' game - however they like to justify it to themselves - but the number of them doesn't really matter once you meet one. And then once you start to play in a way to minimise your chances of meeting another - keep away from populated systems, always submit and run away, etc.. - you might as well play Solo anyway.

Yes, I couldn't agree more. Apologies for skim reading some of the above comments too, hard to take things in after looking at a screen all day in work. On a nostalgic note, about recharging away from people mentioned above (hope I got that right), I remember doing that in the eighties: hated school and used to come home and recharge in Elite :)
 
Yes, I couldn't agree more. Apologies for skim reading some of the above comments too, hard to take things in after looking at a screen all day in work. On a nostalgic note, about recharging away from people mentioned above (hope I got that right), I remember doing that in the eighties: hated school and used to come home and recharge in Elite :)

I'd left school by then, but only just. ;) I was escaping from a noisy pipe-fitting workshop to the quiet of space myself with the occasional work-mate proxy to shoot at. And now I have it again. :D
 
It's called Hacking! And apparently you can make your ship invincible and your weapons never run out of ammo .

there are other things the hackers can do I run an A grade Vulture with grade 3 weapons one took me out in 6 seconds I had full shields A grade and military armoured hull, I can normally spend a few hours in a red zone without any trouble and bag loads of pirates.

so anytime you get destroyed in open play really quickly , remember to report it .

i started in solo play and then once I had mastered the flying and ship tuning I play open, both modes are great but the added danger in open makes playing more fun.
 
<snip> ..... but the added danger in open makes playing more fun.

Again, and again, and again it has been said - Open play may be more fun for YOU and the others using it, but to some, Open mode is not fun.
Some folks play games to relax and get away from day to day morons. So while Open may not be wall to wall morons - it still has them, and you know what, some folks get them at work all day, they don't want them in their down time as well.
 
It's called Hacking! And apparently you can make your ship invincible and your weapons never run out of ammo .

there are other things the hackers can do I run an A grade Vulture with grade 3 weapons one took me out in 6 seconds I had full shields A grade and military armoured hull, I can normally spend a few hours in a red zone without any trouble and bag loads of pirates.

so anytime you get destroyed in open play really quickly , remember to report it .

i started in solo play and then once I had mastered the flying and ship tuning I play open, both modes are great but the added danger in open makes playing more fun.

You'd be surprised m8. I can strip shields in 1 shot in my Asp and finish off ships with a ram quite easily in 6 seconds.

The damage hacks you're talking about don't work well in open, shield and hull hacks are another thing though.

If you get good at combat vs npcs then start pvp there's a massive skill difference and that's what you might be finding in open. Most of the hacks are used to grind credits and not grief players and most reports of griefing in open are done by people exploiting the game mechanics rather than hacks. I'm not saying they don't exist but you'll find they're extremely rare in open. I've never personally met a hacker in 900 hours of open play time.
 
You'd be surprised m8. I can strip shields in 1 shot in my Asp and finish off ships with a ram quite easily in 6 seconds.

The damage hacks you're talking about don't work well in open, shield and hull hacks are another thing though.

If you get good at combat vs npcs then start pvp there's a massive skill difference and that's what you might be finding in open. Most of the hacks are used to grind credits and not grief players and most reports of griefing in open are done by people exploiting the game mechanics rather than hacks. I'm not saying they don't exist but you'll find they're extremely rare in open. I've never personally met a hacker in 900 hours of open play time.

and im sure u can prove that right? and cause u didnt see at ur gametime doesnt mean isnt exist ;)
 
and im sure u can prove that right? and cause u didnt see at ur gametime doesnt mean isnt exist ;)

I didn't say they didn't exist I know there's only a few cases of hacking caught on video in open. I read the hacking forum as well so I know the majority of the people using them are using the hacks to grind up credits in solo or group. Even the people on the hacking forum tell people not to hack in open so it doesn't draw attention to them.

We all know there's the odd person hacking in open but the insinuation that it's widespread is totally erroneous.
 
I didn't say they didn't exist I know there's only a few cases of hacking caught on video in open. I read the hacking forum as well so I know the majority of the people using them are using the hacks to grind up credits in solo or group. Even the people on the hacking forum tell people not to hack in open so it doesn't draw attention to them.

We all know there's the odd person hacking in open but the insinuation that it's widespread is totally erroneous.

u can understand that can be taken other ways though example help the crusade all ppl to open ;p
Problem is that devs must put more time for the solution and i think is hard with p2p model ...:/
 
and im sure u can prove that right? and cause u didnt see at ur gametime doesnt mean isnt exist ;)

He doesn't need to prove a negative. I've played in Open a lot, particularly when I started. I've since gravitated more towards Mobius/Solo but nevertheless I still play Open sometimes when I hop into something well armed and armoured for its class. I don't know how long I have played the game but I am 48 million short of attaining Elite on trades (should take me 2 or 3 days in my Type 9), I am Expert in combat and Scout in exploration. That's a lot of gametime.

I've never seen anyone hacking either.

I've seen people rubberbanding. I've seen the odd combat logger. I've been interdicted and attacked in my Cobra by a Sidewinder. I've even seen someone flying backwards out of the letterbox for some reason.

But hacking? No, not in combat. And I'll tell you why; it isn't necessary in this game because the game already supports asymetrical combat. If you want to beat someone without risk in Elite all you need to do is to aquire a Vulture and interdict anything that isn't another Vulture (or occassionally Python). Even Anacondas are fair game, if they're configured for trade they'll be easy peasy and if they're configured for combat you can easily hug them then run when they try to get away from you.

The hacking that goes on is generally the sort that enables people to aquire those Vultures and Pythons in the first place, i.e. credit hacks.
 
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