- If the ship/progress used in each game mode was unique, wouldnt that prevent some of the resentment?
so,
.. Solo mode : ship, $, rep, stats all were unique to solo mode, changing modes means you go back to Sidey + 1000 cr
.. Group mode : ship, $, rep, stats all were unique to 1 specific group, changing modes or groups means you go back to Sidey + 1000 cr
.. Open mode : ship, $, rep, stats all were unique to open mode, changing modes means you go back to Sidey + 1000 cr
Would this not at least counter some of the resentment toward solo/group players of earning without risk, then showing up fully armed due to all the profits gained in solo/group ?
I know its not exactly the problem as identified in the countless threads before this one, but would at least go some way to ameliorating some of the angst.
And yes, it does not encourage people into 'open', but I'm still unsure why that needs to be done at all.. if youre in open and you like it, cool, if youre in solo/group and you like it, also cool.
Seems like 'open' need more players, and as more and more people buy the game they can be enticed to join open .. (now that there is one main thread with no bear references allowed)
Yep piracy needs some love, needs to be dynamic with more options and more risk/fines, since you dont get much of a fine for pirating (or none at all if you dont open fire), so its almost a risk-free career option (yeah blah blah blah on the 200cr bounty for opening fire on a 'clean' pilot, big deal, 200cr is worth less than 5c relatively speaking, and hell-easy to enter a base and pay off your fine)
However in regards to the 'modes' , like someone said earlier .. its perfect the way it is, it aint broke, so it dont need fixing.
inb4haters