Modes The Solo vs Open vs Groups Thread [See new thread]

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what i see here are 2 groups of people: those who are unhappy and want to change some aspects of the game, and others, who are just happy with the game as it is now, probably think they own the game by some god given right, and don't really care about it's future, about reviews on the web, if it will progesss and develop or anything else in particular.
 
Not expecting this to change, but wouldn't t be nice if the insurance company were to put a bounty on a killer's head equal to 10% of the insurance cost? After all, the company is out of money because of what happened, and might want to hire a bounty hunter. ;)

Like this idea.... Like it a lot

Frontier had this, or was it 1st encounters? You got the equivalent of interdicted with a couple of ships messaging you saying this is what you get for (insert reason here along with person name) and they would attack
 
Like this idea.... Like it a lot

Frontier had this, or was it 1st encounters? You got the equivalent of interdicted with a couple of ships messaging you saying this is what you get for (insert reason here along with person name) and they would attack

In open you could give another player, or group of players, an amount of gold as a payment to go after your killer too. Far more engaging than NPCs.
 
In open you could give another player, or group of players, an amount of gold as a payment to go after your killer too. Far more engaging than NPCs.

Now there is an idea I could get behind.
Thing is FD have to bring it in, in such a way it cannot be abused/ used for griefing purposes.
 

Robert Maynard

Volunteer Moderator
In open you could give another player, or group of players, an amount of gold as a payment to go after your killer too. Far more engaging than NPCs.

Like this, maybe? (well, it's not direct payment but it is a bounty.... ;))

Pilot Federation Bounties
  • When a member of the Pilot’s Federation is attacked, they have the option of setting a Pilot’s Federation Bounty on their assailant, within a preset min and max credits for this
  • This action is time limited – they forfeit the ability to set a bounty after a set time elapses once they have entered a different session (eg through death or hyperspace)
  • Should their ship be destroyed by the assailant they have a limited amount of time from when their escape pod arrives at a dock to set the bounty
  • Launching from a dock forfeits this ability if not already set
  • The credit value of a bounty must be available in the player’s account, and is immediately deducted.
  • A Pilot’s Federation Bounty can only be claimed by any member of the Pilot’s Federation
  • The Pilot’s Federation Bounty system does not bypass local laws such as “Unlawful Discharge” that may be active so players need to bear this in mind
  • A Pilot’s Federation Bounty is only removed if claimed by a bounty hunter or redeemed by the perpetrator
  • Redemption can only occur after a set significant time period has elapsed (eg 1 calendar week) and the perpetrator makes financial restitution of a significant multiplier of the bounty (eg 10x) to the Pilot’s Federation
 
In open you could give another player, or group of players, an amount of gold as a payment to go after your killer too. Far more engaging than NPCs.

Indeed and I believe that is already on the coming "soon" list. Please do not think I am knocking ALL in any of my posts. It is where I have spent most of my time and all being well depending on how the next few checks and balances pan out hopefully I will get back in there.

But equally choice is what I love about this game. There seems to be this notion from some that the all the solo players are just itching to get their uber killer python in solo then go on a gank spree in all. I cant speak for everyone but IME all the people I know have no intention of doing that at all. Either there is some projection going on or some people just do not "get" that not all of us give a fig about advasarial player interaction and the co op side of the game is not really functioning yet without a lot of faff

With that in mind there is not much pull to go to all esp when lavegate shows just how little protection non combat players get from security forces or from game punishments in even the most high security systems in the game
 
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Don't really want to enter the "discussion"... done it so many times before.

But just to raise my voice: Keep it the way it is, it's perfect.
 
I'm sorry, you are simply wrong. Right now I am on the far side of Empire space exploring uninhabited systems. My base of operations is an Empire system right on the edge of open space. Nearby are 4 systems that supply my base system with the 4 top precious metals. I can make a quarter of a million cr per round trip to these systems collecting these metals and selling them at my base system. It take about 40 mins per round trip tops. I could do this for a day, maybe two and buy and equip an anaconda on the proceeds. I haven't seen another player in any of these systems since release. Doing what I suggested in Open is easy once you find something similar.

Totally agree, take some rep. I am in some far flung system in the federation, I hardly ever see a player in open, but I trade 200K credits per 10 min round trip. Also have loads of fun bounty hunting and have built some good rep with the locals! How does the previous post believe he can't save for a mega ship?
 
I'm sorry, you are simply wrong. Right now I am on the far side of Empire space exploring uninhabited systems. My base of operations is an Empire system right on the edge of open space. Nearby are 4 systems that supply my base system with the 4 top precious metals. I can make a quarter of a million cr per round trip to these systems collecting these metals and selling them at my base system. It take about 40 mins per round trip tops. I could do this for a day, maybe two and buy and equip an anaconda on the proceeds. I haven't seen another player in any of these systems since release. Doing what I suggested in Open is easy once you find something similar.

Ooooo wanna share your location with a like minded friendly commander.... (Well it was worth a shot ;) )
 
Bounties won't work, it's too exploitable. If you have a big bounty on you, just get your buddy to kill you while in a sidewinder. Do the same for him. Profit.
 
Bounties won't work, it's too exploitable. If you have a big bounty on you, just get your buddy to kill you while in a sidewinder. Do the same for him. Profit.

At 1 point i thought there was chat that bounties would come out of the criminals pocket at the point of insurance claim so they could never profit from it. I would not know as have never had one. I take it it is not the case?
 
Bounties won't work, it's too exploitable. If you have a big bounty on you, just get your buddy to kill you while in a sidewinder. Do the same for him. Profit.

That's why you sort it out yourself. You tell the guys the target. Watch them kill his personage. Pay them the gold.

I suppose you could then not pay them the gold. But given you just watched them kill the guy that killed you that might not be the wisest course of action.
 
- If the ship/progress used in each game mode was unique, wouldnt that prevent some of the resentment?

so,

.. Solo mode : ship, $, rep, stats all were unique to solo mode, changing modes means you go back to Sidey + 1000 cr
.. Group mode : ship, $, rep, stats all were unique to 1 specific group, changing modes or groups means you go back to Sidey + 1000 cr
.. Open mode : ship, $, rep, stats all were unique to open mode, changing modes means you go back to Sidey + 1000 cr

Would this not at least counter some of the resentment toward solo/group players of earning without risk, then showing up fully armed due to all the profits gained in solo/group ?

I know its not exactly the problem as identified in the countless threads before this one, but would at least go some way to ameliorating some of the angst.
And yes, it does not encourage people into 'open', but I'm still unsure why that needs to be done at all.. if youre in open and you like it, cool, if youre in solo/group and you like it, also cool.

Seems like 'open' need more players, and as more and more people buy the game they can be enticed to join open .. (now that there is one main thread with no bear references allowed)

Yep piracy needs some love, needs to be dynamic with more options and more risk/fines, since you dont get much of a fine for pirating (or none at all if you dont open fire), so its almost a risk-free career option (yeah blah blah blah on the 200cr bounty for opening fire on a 'clean' pilot, big deal, 200cr is worth less than 5c relatively speaking, and hell-easy to enter a base and pay off your fine)

However in regards to the 'modes' , like someone said earlier .. its perfect the way it is, it aint broke, so it dont need fixing.

inb4haters
 
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For the people who think it's weird that an incentive for open play is objected to By solo/group players, how would you feel about a solo/group-only incentive added to the game?


No incentives for any mode! Being able to play the game, however you can, is all the incentive needed.
 
- If the ship/progress used in each game mode was unique, wouldnt that prevent some of the resentment?

so,

.. Solo mode : ship, $, rep, stats all were unique to solo mode, changing modes means you go back to Sidey + 1000 cr
.. Group mode : ship, $, rep, stats all were unique to 1 specific group, changing modes or groups means you go back to Sidey + 1000 cr
.. Open mode : ship, $, rep, stats all were unique to open mode, changing modes means you go back to Sidey + 1000 cr

Would this not at least counter some of the resentment toward solo/group players of earning without risk, then showing up fully armed due to all the profits gained in solo/group ?

This has been suggested before, and it won't have the effect of bringing people in to open mode - it will just make sure people like myself who "may" try open at a later date, won't bother. I'm not starting again, plain and simple, so if open mode players want solo / group players in open, locking away their stuff is not going to do it.

A lot of the resentment is not people building up in solo and killing in open (as it is not provable either way - like Joe has stated), it is more that people are either enjoying solo/ private and some open players don't like it (feeling left out) or some open players felt forced in to solo due to actions of a few, and those few are fast running out of people to shoot at and resent that (choosing not to be shot at upsets the shooters).

The game is about the individuals choice (as proven by all the info provided in the thread), anything that removes choice or restricts it is not only opposed but will not have the effect of moving people to open (some people want the game to fail, getting people to leave due to a core mechanic being changed would do just that).
This "discussion" always has been pointless. FD won't change something so fundamental to the game (well, not a 2nd time).

This thread is more an exercise in good house keeping by the mods, keeping the circular "discussion" in one place.
 
I honestly think that it is crap that a player or a group of players can completely tank the proffit of my trade route without me ever seeing or being able to do anything about it i was trading in 2 systems for about 3 weeks being really carefull not to tank it all of a sudden it starts tanking hard my proffit does now i have not seen a player in 3 weeks if i can see them i can drive them off and kill them group and solo should in no way affect open play
 
- If the ship/progress used in each game mode was unique, wouldnt that prevent some of the resentment?

so,

.. Solo mode : ship, $, rep, stats all were unique to solo mode, changing modes means you go back to Sidey + 1000 cr
.. Group mode : ship, $, rep, stats all were unique to 1 specific group, changing modes or groups means you go back to Sidey + 1000 cr
.. Open mode : ship, $, rep, stats all were unique to open mode, changing modes means you go back to Sidey + 1000 cr

Would this not at least counter some of the resentment toward solo/group players of earning without risk, then showing up fully armed due to all the profits gained in solo/group ?
inb4haters

The issue with that is you aren't really understanding how the game works. There is really only one game, one data source, one galaxy, one background sim. The "modes" as you call them are nothing more than a matchmaking filter. They aren't truly different game modes, just a way to filter who you can be paired with while you are in the one game world that exists.

If you really want to get more people into Open you're going to have to make them feel safer in the areas that are supposed to be safe. Right now there is no risk and no consequence for the pirates and killers in their cheap ships getting their miniscule bounties, all of the risk and cost burden is on the shoulders of the traders. This is where an adjustment needs to be made if you want to get more traders into Open.
 
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- If the ship/progress used in each game mode was unique, wouldnt that prevent some of the resentment?

so,

.. Solo mode : ship, $, rep, stats all were unique to solo mode, changing modes means you go back to Sidey + 1000 cr
.. Group mode : ship, $, rep, stats all were unique to 1 specific group, changing modes or groups means you go back to Sidey + 1000 cr
.. Open mode : ship, $, rep, stats all were unique to open mode, changing modes means you go back to Sidey + 1000 cr

Would this not at least counter some of the resentment toward solo/group players of earning without risk, then showing up fully armed due to all the profits gained in solo/group ?

I know its not exactly the problem as identified in the countless threads before this one, but would at least go some way to ameliorating some of the angst.
And yes, it does not encourage people into 'open', but I'm still unsure why that needs to be done at all.. if youre in open and you like it, cool, if youre in solo/group and you like it, also cool.

Seems like 'open' need more players, and as more and more people buy the game they can be enticed to join open .. (now that there is one main thread with no bear references allowed)

Yep piracy needs some love, needs to be dynamic with more options and more risk/fines, since you dont get much of a fine for pirating (or none at all if you dont open fire), so its almost a risk-free career option (yeah blah blah blah on the 200cr bounty for opening fire on a 'clean' pilot, big deal, 200cr is worth less than 5c relatively speaking, and hell-easy to enter a base and pay off your fine)

However in regards to the 'modes' , like someone said earlier .. its perfect the way it is, it aint broke, so it dont need fixing.

inb4haters
And what about a Dad who normally plays open , but wants to play in a group with family to ensure they have a good time and encounter no swearing, or the pvp tournament, organised in a group to stop idiot ramming the contestants...its fine how it is;full freedom of movement
 
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