Modes The Solo vs Open vs Groups Thread [See new thread]

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Can't help but wonder why they don't start there own group?
Probably because the traders that enjoy such thrills know they'd be among a tiny herd/pack/? of rabbits in an ocean of hyenas. That is probably one source of resentment such traders have for switchers actually, part of the subconscious plan of any animal's (including humans) is safety in numbers.
 
Probably because the traders that enjoy such thrills know they'd be among a tiny herd/pack/? of rabbits in an ocean of hyenas. That is probably one source of resentment such traders have for switchers actually, part of the subconscious plan of any animal's (including humans) is safety in numbers.


I like your term "switchers"
 
Probably because the traders that enjoy such thrills know they'd be among a tiny herd/pack/? of rabbits in an ocean of hyenas. That is probably one source of resentment such traders have for switchers actually, part of the subconscious plan of any animal's (including humans) is safety in numbers.

Now that made me laugh out loud +1 Rep.

Honestly, I love the way this game is balanced, it really is truly "Brilliant". Mr. David Braben, I would consider it a sincere, and distinct privilege to buy you a box of your favorite cigars. If you don't smoke cigars a genuine blue bottle of Johnny. Please send me a private address, I would consider it an honor!
 
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They wouldn't be less at all, they'd just take a different approach to attacking Solo. Lets be real here, the underlying reason for the complaints about Solo is from the people that want everyone forced into their crosshairs on Open, they just can't outright admit that so they are finding other things to justify their attempts to force people into Open. They know it, we know it, and Frontier knows it, which is why this thread gets pushed into a corner to keep the mess in a tidy place that can be ignored and heavily policed by the mods.

Well said. But they only want us there in unarmed traders, not when we've got to Elite and have an Anaconda. Wonder why? :D
 
Since this is a family friendly forum the obligatory BDSM-related response would be inappropriate.

Hopefully he remembered his safeword and can type it into the Comms chat before his canopy is compromised (if you know what I mean (and I think you do (at least I hope you do (because I don't.))))
 
Now that made me laugh out loud +1 Rep.

Honestly, I love the way this game is balanced, it really is truly "Brilliant". Mr. David Braben, I would consider it a sincere, and distinct privilege to buy you a box of your favorite cigars. If you don't smoke cigars a genuine blue bottle of Johnny. Please send me a private address, I would consider it an honor!


Frontier Developments plc
306 Science Park
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England, UK
 
It feels shallow, childish almost, that you consider being killed by another human more important than the interaction with them. Like the little child that wants to play but only if they win.

Ultimately, the way you play says more about you than about the game being broken.

If I had it my way, you will be stuck with the rest of us, a la Second Life, in a Universe that is big enough for everybody, and pay deaf ears to your complains: dealing with other humans is part of the fun, as awful and as <snip> some of them might be.

Funny thing is that in those 100hrs I might have interacted with only 3 or 4 players...for open in this game is still pretty solo....

So you are upset that there are people who do not care about pvp and prefer to play an game alone.
It has to be tough to be you that there are people ALLOWED to do so and no one FORCES them to play ED either with you and the way YOU want them to play ED or not at all.

I picture you in my mind on the floor, pounding the floor with your fists and screaming at the top of your lungs....
 
If anything people playing Solo are hurting themselves by not exposing themselves to PVP (no matter how unfair it is), not to mention all the positive player interactions etc. It's like players in EVE who made billions in highsec but got slaughtered in their fancy expensive ships in lowsec/nullsec because all they knew how to do was trade and shoot npcs.

Of course if you plan to play Solo exclusively without switching, more power to ya.
 
If anything people playing Solo are hurting themselves by not exposing themselves to PVP (no matter how unfair it is), not to mention all the positive player interactions etc. It's like players in EVE who made billions in highsec but got slaughtered in their fancy expensive ships in lowsec/nullsec because all they knew how to do was trade and shoot npcs.

Of course if you plan to play Solo exclusively without switching, more power to ya.

Fair point. However, playing in Open does not automatically mean you will engage in PvP. I just thought I'd mention that for anyone who is avoiding Open for the simple reason that they don't want to PvP. I have been in Open almost exclusively since release. I got out of the core systems as soon as I could so that I might have a better chance of finding pristine resources to mine. I have not so much as even seen another player, much less one who wants to PvP. What I am saying is that if PvP is the ONLY reason you are staying out of Open don't worry about it. If you get out of the core systems where the pirates hang out, you have about as much chance of meeting PvP as you have of being hit by a bus on the way to work.

That being said though, I fully understand why players choose Solo over Open. The servers are more stable and there are no numpties so you do not even have to worry about that tiny chance of meeting one. In the end, it is all about having the choice to play how you want and with who you want and I do not understand the selfish attitude of anyone who wants to take away this, or ANY kind of choice.
 
Why not buff solo play then, I could use a little less mindless grind when playing by myself. Why not allow me a little faster progression?
It would unbalance the game modes as they coexist.
I still haven't seen a single well considered argument for why open mode needs additional incentives. This game has a core game design which is the same for all modes. This is exactly what makes all modes able to coexist and why it should not be changed.

I don't understand why some open players feel they need to lure/coerce people to play a mode of no interest to them - through "incentives". If multiplayer isn't fun enough for you guys, you need Frontier to make more exciting mp content, not to unbalance the economy between game modes.

That is simple to answer, they want more human targets to kill.
 
I'm playing like you except that I don't mine and can confirm anything what you say but not about the servers: They are as stable to me as a server can be, so solo can't be better. I'm playing in Europe (Germany) on a simple DSL line 10/1 Mbit.
Strange part is (and I hope it doesn't sound too much like a conspiracy theory) that many players with high end fiber lines that otherwise seems to work flawlessly (as they say) are conspicuously often the ones with connection problems exclusively with Elite. As if there would be a pattern - but don't ask me how this even can be possible.

The servers are stable to me too, like you I have a high end fibre set-up. However, I have had experience both in Beta and in Gamma of server instability. As have others and FD have posted on these forums that they have had and are dealing with server instability problems. No matter how good OUR systems are if THEIR servers are having stability issues then that is a fact. Right now, though, the servers are very stable, yes but that does not alter the fact that when the instability rears its head in Open play, very often the instability is not present in Solo. That's all I was saying.
 

Robert Maynard

Volunteer Moderator
Let's understand the benefit of allowing players to switch between single player mode and open play mode.

For those who prefers switching at will:
- Less risk being attacked by a human pirate, trading at lesser risk.
- Trading with lesser risk means progressing into the game faster

For those who play only on Open Play mode:
- No benefit at all


Conclusion - Unfair advantage over those who play only on Open Play Mode

You forgot that players in open have the ability to fly together, thus introducing a force-of-numbers advantage over targets and consequently mitigating the risk posed by those targets.

Having a lot of options and choices are all and good, who doesn't want to have a lot choices anyway? As long as you don't get any unfair advantage over another player it should be fine. However in a game design perspective, once a feature is implemented and it only benefits a certain group then game balancing needs to be done as it is prone to exploit.

I also want to have a lot of choices but I want those choices to be FAIR to EVERYONE not only to a certain group of people who prefers to swtich modes and hide in a blanket of security everytime a human pirate arrives. This defeats the purpose of some core game mechanics and it totally unfair to the other side who are left out to certain risks playing solely on Open Play.

The options and choices are part of the game design - no-one has an unfair advantage over anyone else as we all have the ability to use these features as we see fit. If players self-impose a particular stance regarding play-style and then complain that players who do not have an advantage then that's solely up to the player limiting their own play. For example, players who choose to trade in ships without shields may get upset about other players destroying their ships very easily and complain about a perceived advantage held by the other players - the ship destruction in this case is not an imbalance and such the complaints would be ignored.

Which is why there is really a need for Single Player Mode and Open Play Mode to have a seperate unique shards. This will alleviate some imbalances to the game and to upcoming features like wings.

See above.

Sorry I don't PVP, I absolutely hate it.

I do love the thrill of doing trading and mining while staying alert on Open Plan though.

To answer your question, I'll give you a premise:

Player A - Only plays on Open Play and do rare trading on Leesti et al, whether he sees other players on screen or not he stays Open Play.

Player B - Switches between Single Player Mode and Open Play whenever he sees another player. He's also doing rare trading on Leesti et al.

Both Player plays 3 hours a day.
Both Player has the same ship and ship components.
Both player has the same latency connection
Both player sells rares in the same trade routes, following the same route
Both player buys the same number of rares and same type

Question: Who do you think will will gather more CR in a week/month?

Question: which player enjoys the frisson of the possibility of PvP? The player who does gains that from playing in open. The player who does not enjoy PvP is using extant game features to suit their play-style - we have all been told to "play the game how you want to". Note: group switching in this instance would not be expected to be while in combat although (i.e. "Switches between Single Player Mode and Open Play whenever he sees another player")

Read between the lines on what I wrote and get your answers there. If you can't find it then its not my problem. Sorry but I don't answer questions just for anyones convenience or just to appease anyone.

If the message within the post is sufficiently obscured to require the reader to guess what was meant then the post is not doing its job adequately.

Although I don't do PVP, Even Human Pirates who only plays in Open Play are GREATLY disadvantaged " to those who trade now and switch modes then buy anaconda later on" type of player.

Why / How?

How can Human Pirates who only play in Open Play mode compete with players " who gets Anaconda QUICKLY by negating all risks posed by human pirates by switching modes when trading" ?

Since I don't PVP, Can anyone tell us how much a Human Pirate earns on an average when pirating on Open Play?


and you call this game balanced?

The Devs should rethink this as it greatly impacts the game balance tilting heavily to those who prefer to swtich between Single Player mode and Open Play mode in order to gain unfair advantage over those who only play in Open Play mode.

If pirates are solely preying on players then that is another self selected play-style choice that affects the players game. As player traders in open play generally carry more expensive cargoes then player pirates will probably make more from piracy in open than in private groups.

How would you to propose to balance the game? There are many roles (none fixed); many ships; many modules - therefore there are a massive number of potential ships and loadouts for each player role - balancing all of these together would seem to be highly challenging (and, no doubt, some balancing changes would probably have unintended consequences for other roles / ships / loadouts).

Hi Amze, actually I agree to your statement to a certain extent. But remember that imbalances are tend to be exploited if left un-fixed.

I could actually care less and just grind fast credit by switching modes as I know thats the fastest way to get ahead in CR and buying the best ships in game, rendering all human risks out in the galaxy.

I could just trade confortablly switching mode when danger arises, sooner or later I can buy an Anaconda and just go back to Open Play and show everyone how great my ship is....

I could choose that path but no, because I love the game and knowing that there's any imbalance like this in the long run will eventually creep up to the player base and destroy the potential of the game to be great..

The problem here is not about my convenience in playing, its about game design and I'm just giving my opinion, not based on my own preference, my own convenience nor my liking but looking at the mechanics as a game designer perspective.

I don't want to tell you my background in the gaming industry for the past 20 odd years as other may say that I'm speaking in authority, but these are just unbiased thoughts in benefit the whole community, not sa single group who only prefers this and that, but in general for the benefit of the game.

Regarding your perception that there is a problem with the game - you are perfectly entitled to your opinion - as are others to agree or disagree with you - however, your opinion is just that, an opinion, not a fact.

As to the "I don't want to ...." referring to your claimed experience in the industry in any way is an attempt to argue from authority - even when you're claiming not to want to refer to it.

Of course, no one is saying that a design will be changed because of a single player is airing a concern.

This mode has been here since the beginning, but it doesn't mean that all decisions made were correct.

Even world renowned gaming companies do make bad decision once in a while and a good company should act and realise on those bad decisions sooner than later.

Of course there is the possibility that not all decisions are correct - however that does not mean that this particular decision by Frontier is wrong.

I'm not for splits in the existing global groups, but I'd be all for those kind of features for private ones and an ability to make private-but-open-enrollment groups so such players don't need to rely on out of game methods to find each other.

If a group has open enrolment then it is, by definition, not private. We already have one of there groups, it's called "open". Finding other players in a private group is the same as in open.

Less chance of them finding fresh n00bs to slaughter. Seal-clubbing is only entertaining when the poor victims have absolutely no idea what's coming.

Apparently, for some, PvP requires the target to be unwilling to participate - I expect that this is why PvP private groups have not flourished - no-one wants to role-play the seal.
 
Honest Sociopaths get upset when you log right before they frag you, so if you want the last lol do this and profit. It doesn't effect my game in the least. If you log they can count it as win, they don't get it recorded but w/e. As Ive said before, the model works fine in GTAV, it will work here.

The 1 point I will concede I must admit is the get out of jail card of network pulling should be fixed. Not sure if it still happens in FIFA on the Xbox but when I used to play it seemed over half of people network pulled if losing.
IMO I would like an option in your ship that, should pilot "loose consciousness" it will automatically try to jump to SC to escape. In the meantime your ship islocked in.

This is not directly related to solo or all but is one of the arguments I have noticed in these threads.

PS according to the game rules, if by win recorded you mean your elite rating, unless it has been changed, murder does not add to your elite combat rating
 
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Robert Maynard

Volunteer Moderator
The 1 point I will concede I must admit is the get out of jail card of network pulling should be fixed. Not sure if it still happens in FIFA on the Xbox but when I used to play it seemed over half of people network pulled if losing.
IMO I would like an option in your ship that, should pilot "loose consciousness" it will automatically try to jump to SC to escape. In the meantime your ship islocked in.

This is not directly related to solo or all but is one of the arguments I have noticed in these threads.

Agreed - combat logging it not group switching - it is used as there are no consequences for its use. Placing the disconnected (for whatever reason - disconnects do happen and not always because someone has pulled the plug or killed the process) ship under reputation rank appropriate AI control with a "flee" to FSD goal. If the disconnect happens in combat then the attacker still has a chance to finish the job as the ship will not simply vanish.
 
If anything people playing Solo are hurting themselves by not exposing themselves to PVP (no matter how unfair it is), not to mention all the positive player interactions etc. It's like players in EVE who made billions in highsec but got slaughtered in their fancy expensive ships in lowsec/nullsec because all they knew how to do was trade and shoot npcs.

Of course if you plan to play Solo exclusively without switching, more power to ya.

My 1st 100hrs or so were in open. Recently been in solo a bit, will probably end up in open again soon but some people are talking about balance..... Where was the balance in lave over the weekend? There was no balance with people in throw away ships loosing a few 1000 credits each time they packed up together with missile boats and went on a killing spree followed by insta pay off bounty or character wipe where as the trader victims who have to stick with their same profile lost hrs and hrs of progress. Give legal statuses a minimum cool off period (like in the other elite games) , limit account wiping and give police in hi sec systems proper teeth and maybe you will see more people coming back.

PvP is not the issue for many here.... One sided ganking is (as well as lumpy internet)
 
Once solo became available in beta I played entirely in that mode, but since the release I have switched gradually, through groups, to playing exclusively in open. I made this change mostly because I find it more enjoyable to see and interact with other commanders.
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Mostly I like to trade, but quite often I will do missions and other stuff for a change. I think the arguments about it being easier to trade in solo vs open are basically rubbish. I can make plenty of credits without being disturbed by other commanders and its nice to have the occasional chat with other commanders out and about. I have only been interdicted 2 or 3 times by other commanders in the last couple of weeks, but I suspect that is mostly because I'm trading away from the core systems, because the profits are better where there is less traffic.
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Let's hope that other solo players move over to open.
 
A recreated Galaxy, so well crafted, not two systems are equal.
400,000,000,000ish of them distributed in such vast distances that we need to travel several times the speed of light to go from point A to point B in our imaginary ships.
Game can only be downloaded and installed from a computer that is connected to the rest of the world thru internet.
Game is supposed to be a sim of the real Galaxy.
And yet, some are here stubbornly whining about wanting to play Solo.

Almost, and solely the excuse I have read of: I dont want to get killed by other players.

Really??? You are playing a game called Elite: DANGEROUS but you want to get rid of the Dangerous part of it???
I guess that's why Call of Duty, WoW, CoC, etc. are such a failure...for delivering the thrill of what's needed to outsmart another player!
And even though, E:D is so noble, it allows for you to make it thru the game without engaging in a single combat if you don't want to be killed. But here you are still complaining.

Let me tell you this: I have been playing for over 100hrs since acquisition, NOT A SINGLE HOUR I HAVE PLAYED IN SOLO MODE. (Involuntarily did so during the mandatory time before the first jump).
And I was killed once, by another CMDR. And that was about it. I've killed only one NPC that interdicted me and drove me nuts...that's all. I have spent my hours mining, trading and exploring.
It feels shallow, childish almost, that you consider being killed by another human more important than the interaction with them. Like the little child that wants to play but only if they win.

Ultimately, the way you play says more about you than about the game being broken.

If I had it my way, you will be stuck with the rest of us, a la Second Life, in a Universe that is big enough for everybody, and pay deaf ears to your complains: dealing with other humans is part of the fun, as awful and as <snip> some of them might be.

Funny thing is that in those 100hrs I might have interacted with only 3 or 4 players...for open in this game is still pretty solo....

uhm i think all this started with the people in open-play doing the "whining" over the solo players. personaly i dont have a need for playing in a mmo, i just need my friends, then i am fine.

Maybe you Guys over in open should do some events or something, maybe u will feel less alone then, one of you buys a trade ship and the rest can play pirate ^_^
 
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