Modes The Solo vs Open vs Groups Thread [See new thread]

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Does joining a group actually prevent you seeing people from outside the group? I thought it just prioritised your group members when choosing an instance for you to join.

Yes it does. What you mean is the Wings system which will be proper grouping. A private group is a bigger version of solo, with as many people as you have invited to join said group. You only see the NPCs, and the group members of that group on your travels, nobody else.

And honestly, I'm perfectly okay with the groups always being forgotten. Let the bickering continue, while I have fun with the people I want to :p
 
Does joining a group actually prevent you seeing people from outside the group? I thought it just prioritised your group members when choosing an instance for you to join.

groups are like solo with friends, as such they are separated from open play. the reason they are often ignored in this discussion is that they are the elephant in the room, if solo/open switching or solo/open separation is enforced this would mean that anyone wanting to play with friends even if only for a day would be required to either start a new cmdr or stop playing open with their regular save position. this would obviously be unpopular and is not mentioned by the open crowd as they have no solution to the problem other than demanding that to join a group you would need to start from scratch.
 
Yes. it's like solo...with some more people ;)

That doesn't really answer the question.... Open is also just like Solo with more people.
Does the Group function filter out those who are not in your group or does it just prioritise those who ARE in your group?
 
so how does your annoyance with FD excuse forcing misery on others because you are disappointed?


grinding made me feel the same way, felt like for every one hour i grinded has a trader, i planned on murdering two human federal traders to balance it out. That means i've got me self alot of murdering to do...
 
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I'm A PIRATE! I DO NOT WANT TO LOOT USS'S OR CLAIM BOUNTIES!!! YET THIS IS WHAT IM FORCED TO DO RIGHT NOW IF I WANT TO SUSTAIN MY LIFESTYLE AS A PIRATE! BECAUSE BEING A PIRATE IN ELITE IS SO UNPROFITABLE THAT I CAN MAKE MORE MONEY DOING ALMOST ANY OTHER ACTIVITY INCLUDING JACKING MYSELF OFF WILL MAKE MORE MONEY. Thanks, Im' done.

Wow what an melt down.
So because David Braben and his team did not design the game with piracy the way you like to have it someone twists your arm painfull behind your back and forces you to PK and meek out your existance from the loot from USS.
What cruel cruel fate (and further proof for me that solo should never ever done away with)
 
That doesn't really answer the question.... Open is also just like Solo with more people.
Does the Group function filter out those who are not in your group or does it just prioritise those who ARE in your group?

you will only meet the people in the group. it filters out anybody else. it's not about priorities.
 
Just like PvE'ers do not like being forced to do things they do not want, I the pirate also do not want to be forced to PvE to earn money to support my PvP.

It is a huge double standard that always seems to work in the PvE players favor.
Nobody is forcing you to do PVE you are choosing to do it for profit
 
groups are like solo with friends, as such they are separated from open play. the reason they are often ignored in this discussion is that they are the elephant in the room, if solo/open switching or solo/open separation is enforced this would mean that anyone wanting to play with friends even if only for a day would be required to either start a new cmdr or stop playing open with their regular save position. this would obviously be unpopular and is not mentioned by the open crowd as they have no solution to the problem other than demanding that to join a group you would need to start from scratch.

OK, that makes sense, thanks.
In that case - should open/solo separation ever occur I'd put groups with Solo and Wings in Open. Obviously you'd give people the choice of where to locate their existing characters should this happen. Seems fair enough to me.

Edit: or just make two copies of existing characters and put one in Solo/Groups and one in Open. They won't ever meet so it wouldn't matter.
 
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Maybe that's something to do with the fact that Elite Dangerous was designed as a PvE game right from the start where Player contact was "Rare and Meaningful!" Look at it 400 billion systems, thousands inhabited. If it was designed as a PvP Arena, you would want only a fraction of that number in order to force people to meet each other.

Elite Dangerous is a PvE game. That is what is was advertised as. No-one has lied to you. This is why PvP players are getting frustrated. Epiphany needed anyone?

Fair enough, but don't get upset when players bad mouth the crap out of this game. You lose all privilege to criticize me or other players who bought the game on the premise that piracy was a lucrative career choice.
 
That doesn't really answer the question.... Open is also just like Solo with more people.
Does the Group function filter out those who are not in your group or does it just prioritise those who ARE in your group?

Yes, it totally filters out anyone who is not a member of the group. Of course, in the case of groups like Mobius, with over 2000 members last check, thats quite a lot closer to open than solo in terms of how many players you will see.

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You lose all privilege to criticize me or other players who bought the game on the premise that piracy was a lucrative career choice.

Woah! Hold on!

Are we talking about the ability to pirate against other players, or whether piracy is a lucrative career? Pirating against NPCs can be quite lucrative as long as you are clever about it (ie: don't do it in systems with law enforcement, otherwise your bounty will become massive).
 
Fair enough, but don't get upset when players bad mouth the crap out of this game. You lose all privilege to criticize me or other players who bought the game on the premise that piracy was a lucrative career choice.

I don't understand where you are getting the idea that pirating is supposed to be a cashcow. By nature of being a pirate you're only making a fraction of what real traders would be making. Doesn't that in and of itself sort of dictate that pirating is not a lucrative career choice? I don't know about you but I've never heard of a thief/mugger making more money than a trucker.
 
hmm, you and your fellow chums seem to spend more time pvp-ing in this thread then playing solo? maybe you would like it in open if they made a social wide chat when docked at stations or somthing?

edit: just a jest, don't take it too wrongly, but seems to be alot of ganking going on in this thread by pve-ers, and less in actual open play :D

Yes... Like a nice quiet bar in Almagro Port that I can sit down and moan about my last thrashing over a pint of Leesti Evil Juice... Meanwhile twenty pirates hang around outside with permission denied cause I'm taking up the docking bay... :D

On a more serious note, it's because it means a lot to have the game this way as FDev designed it. Many a tragedy happened because good people stood by and said nothing. On this subject, so long as I have the time, I'm not staying silent.

I prefer explaining to ganking. If I were a pirate I suppose I could explain myself with lasers too...
 
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Nobody is forcing you to do PVE you are choosing to do it for profit

I have to do PvE activities to support my PvP activities. Because PvP activities alone simply will not pay the bill for the enormous repair and fueling costs of my ship.

Try piloting a fitted Anaconda on strictly a PvP budget. You will lose your ass on this, no questions about it.
 
Reading everything here tells me only the way old, that the people who see the most fun in an online game in the pvp (or to say it blunt making the ships of players who are not as tough, manly and strong as they are go boom) still detest any game function that allows the players who are supposed to go boom to play apart from them.
Under the argument that this is how the game is supposed to be played and everything else is not .. I do not know.. the REAL GAME.. and that the developers make an big error by allowing traders (who are the easiest prey) to trade in solo because they are not in the mood to serve there role in going boom.
And that it is evil that the players who have to serve as the victim do not really like it that much and therefore spoil the fun for everyone else.

I hope i managed to condense all the points here into an short whole so we know where the discussion stands.
 
It takes 2 to PVP. you can't force it.

If you only had open play, I imagine a lot of people will get very log ignore lists.
 
Fair enough, but don't get upset when players bad mouth the crap out of this game. You lose all privilege to criticize me or other players who bought the game on the premise that piracy was a lucrative career choice.
Nothing about the definition of piracy suggests it can only be carried out against player traders. If the NPC piracy targets are not to your liking, that's the real problem, as player interaction was always touted as being a rare occurrence.
 
Fair enough, but don't get upset when players bad mouth the crap out of this game. You lose all privilege to criticize me or other players who bought the game on the premise that piracy was a lucrative career choice.

what?
how is saying elite is predominantly PvE saying that you cant pirate properly.

IF piracy needs to be made more financially rewarding, then complain about that but that is TOTALLY separate from PvP.

maybe if we get a pirate faction, which I think was mentioned in the past it will bolster things.... ie take the kill X number of pirates missions, I get the bounty for killing them AND I get the pay off for the mission.

IF we get a proper pirate faction, there may be a mission from the piracy faction............... trading is bolstering faction X in system Y. your mission is to pirate (NOT murder) 6 traders. For this you will be paid (insert credit amount) and you will still get your loot from the piracy to sell.

but that is something which would improve piracy in solo as well as ALL.
 
I don't understand where you are getting the idea that pirating is supposed to be a cashcow. By nature of being a pirate you're only making a fraction of what real traders would be making. Doesn't that in and of itself sort of dictate that pirating is not a lucrative career choice? I don't know about you but I've never heard of a thief/mugger making more money than a trucker.

That's fine if we only get a fraction, I don't even care if piracy is the most lucrative career choice or not. Right now, it is the worst career choice and that is a problem.
 
BOTTOM LINE
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Solo and group is PvE. Open play is PvP. There needs to be incentives to encourage open play, particularly for those activities which are high risk in a PvP environment, such as trading. The reasoning is, why would anyone contemplate the added risk of trading in a PvP environment. Some of us do (we're the thrill seekers), but there have been many incidents of people logging when under attack from players. Which begs the question, why bother with PvP at all?
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There is also one other aspect of the PvE vs PvP argument that worries me. At the moment, a player has an impact on the galaxy, whether they're in PvE or PvP. In the future, when players have invested time, money and risk on developing their allegiances, it would be somewhat unfair and unrealistic to have pure PvE players affecting events.
 
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