Interesting development (pun intended) so I'll be curious to see what, if anything, FDEV decides to do.
THERE is the risk.... And that is the exciting future that Elite promises, IF people play in Open.
Yes I'm I'm trying to do the same but if im trying to stop the community goal because I find it disagreeable or whatever the case. I can't stop you, during conflicting goals you have more of an impact than any single person in open just because you can not be stopped.
Yes and I'm trying to do the same. If i'm trying to stop a community goal, because i find it disagreeable, I can't stop you. during conflicting goals, you even have more of an impact than any single person in open, just because you can not be stopped.
Again, this would actually matter if credits/awards/elite rankings were finite.
Stop making up your own definitions. A blockade is exactly what it says it is.
But I do go there, often, in solo. See how effective your blockade is?
And no it is absolutely IMpossible to blockade whole systems. Oh and as for your preamble, the whole macho 'hunting grounds' thing. As I use an unarmed type 6 then yes I bet they would kill me, heaven forbid they would attack someone who *gasp* might beat them.
While that is correct, it's something FD should have considered a long time ago...BEFORE telling people to "play the way you want".
But of course "play the way you want, but be prepared we might diminish your impact on the game world" wouldn't have been quite as catchy a slogan.
It's all still in the cooker though, let's wait and see what exactly they come up with.
Yea definitely not as catchy, but the same can be said about, "Play the way you want, just be prepared for your impact to be undermined by invisible you can never interact with".
Correct me if I'm wrong, if I'm reading this right, community goals need a re-think, and adjust them for quality, not quantity of play, and as a result should have no bearing on the actual mode of play.That's a good way to express the distinction I've been grappling towards. Credits are infinite for general game progression, so reducing profitability in solo doesn't improve the game very much. But progress towards a specific community goal is very much finite - even a goal like "which group can make the most money in X amount of time" has an implicit limit based on credits per hour. Measuring that inequality and correcting the finite part only would allow me to play my own way with a clear conscience.
...Cover me in custard and call me a blancmange if I'm wrong.
Hello Commander Demiga!
Don't worry, no harm, no foul, it was just a helpful reminder!
I can't give you my considered opinions just yet because, well, I need a little more time to consider them!
But this is clearly an interesting debate, on both sides of the fence, so we will revisit it at a later date.
I can already see people thinking about ways to block p2p handshaking when in open if there is a bonus to playing in open. I'm sure some clever clogs will come up with a way to block connections to other players so they are in effect playing solo in open and get the bonus.
Cover me in custard and call me a blancmange if I'm wrong.
What is stopping you from playing in open or group when you feel things are not fair, like during community goals? No, you'd rather those of us in group ( I have played probably 2 hours total in solo ) get hobbled.
This game has always been about choice, not limiting it to keep one group of players happy at the expense of another group.
Believe me, if the boot was on the other foot you would be just as thrilled about it as I am.