Modes The Solo vs Open vs Groups Thread [See new thread]

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Judging by some of the comments I have seen on this forum it is clear that some people have very strange notions and prejudices. I have a deep seated dislike of pirates and slavers for example. Others seem to actually hate rares traders or traders in general even. Some seem to think that anybody who plays solo is sub human scum.

Its a game. Play it how you want to play it. No apology is necessary.

Exactly.
Most of the people who complain about traders going to Solo are sore-loser pirates who (big shocker) drove them over there with their incessant reasonless killing "ferdelolz".
And then they have the audacity to complain that traders are leaving Open mode as if it's somehow the traders' fault.
At some point, they'll wake up in their sad little Open Mode game and realises there are no traders left. Just pirates aimlessly wandering from system to system waiting for the occasional passing Bounty Hunter to come by and smash them into space dust.

R.I.P. Open Mode Traders...
 
Nothing wrong with solo mode - although I last used it in Beta when someone was in the outpost bay I needed.
I enjoyed the community goal in Khaka last week in open - the scheming I had to do in a Type 6 with Vultures around lol.
 
Sure they can. they can ban you from their game for any reason they wish -- read your T&C's. They can also shadowban you into private groups / solo forever if you combat log. You still get to play, just not with others in open

It's their game and they can do as they please with player accounts. However, unless they have actual proof of deliberately logging off in combat and thus breaking their T&C's, how could they punish you? Disconnections happen all the time, deliberate or otherwise.
 
Aren't there rare trader wings? If not, create one. Maybe even with an escort combat ship. Especially in those infested systems it could be really usefull.
I offer my services to escort any trading group, my salary, normal ingame dividends.

Call toll free 01800-Bigbosslucas

and ask for a demo! :p
 
fact of life: traders make the most money per hour. always have. always will.
fact of life #2: traders are at the bottom of the food chain.

a good way for traders to broadcast that they're looking for armed escorts would be nice. if there's nobody in your system and nobody on your friend list you're kind of boned right now.
 
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Not to suggest that a Solo-mode player isn't a member of the community, but to me, a "Community Goal" should be something players strive to achieve by playing the game together as a community. Solo mode is for those players that don't want to participate with others in playing Elite Dangerous.



I'm fine with Solo mode and Open mode being options that, for the most part, work towards different means of enjoying the game decently enough. However, be real here, there are those who deliberately use the the option to switch freely between the two modes specifically to "game the Game". Do we really think any one is going to be seriously hunting for "GTX Titan Black" canisters in Open Mode play? Wouldn't it be a far more exciting contest if the canisters could only be found in Open mode?



I'm not advocating any mode should be removed from the game, but the push should be towards getting everyone playing Open mode as their preference when ever possible and thus solve the issues that keep players from enjoying Elite Dangerous as a communal experience. Ultimately I think that is best for the game as a whole. The game has a lot of work it needs to do to achieve that if it wants a game people will still be playing in years to come.
 
Cheers to all in whatever mode you play.
Im addicted to open. Bounty hunting in a Cobra trying not to P off the Connie cmdr working one side of the nav. Doin a rare run out of lave and I swear the pirates smell that cargo. What a rush. Keep in mind the Cobra is hard to catch so Im not as fearfull like with the adder.
But the sheer terror of loosing your ship to the scurge of the galaxy is a thrill. For me its not in every outing, its a possibility that breathes life and keeps me on my toes. Met a cmdr w rares doing the same and we ran side by side for a while through some systems. Got terrified by a Connie who pirated me in my early sidey. It was my first cargo mission and my rite of passage as he gave me an up close and personal flyby with guns locked on me. You cannot script this stuff. Certainly NPC pirates dont script well.
Viper pilot wants to be a pirate. He didnt see my 2 PAs as I cut thrusters to recieve his hail. Have mercy. Story after story. Some share of killers out there too. Its not for everyone. You can avoid a great deal. Again Lave not for the faint at heart. Heres hoping yoall come and have a look see. This place we call home.....You will meet all kinds of people. For me, I couldn't have it any other way.
 
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It's their game and they can do as they please with player accounts. However, unless they have actual proof of deliberately logging off in combat and thus breaking their T&C's, how could they punish you? Disconnections happen all the time, deliberate or otherwise.

If you have disconnected 50 times, and 45 of those are when you are in combat, under fire, in 50% hull -- followed immediately by a login to solo mode, that's all the evidence they need. don't forget they are collectting telemetry logs from peoples systems specifically tuned to find combat loggers. the occasional abusers will slip through, but the heavy abusers will be found and punished -- and that will be enough incentive to make most people stop doing it. .. they can also cross - reference suspected combat loggers with reports from players -- Code reports every combat logger it encounters, which is usually several per day

edit: besides it's FD. their 'punishment' will be a 24 hour ban and 2 more chances before you get really slapped down.

It's pretty simple though, if you don't combat log -- you have nothing to worry about. imagine that?!
 
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If the game changes to favor PvPers, no sense in PvE players remaining.

Or, at least, no sense in remaining without using some kind of network trickery to get the benefits of open without having to actually open oneself to PvP. If open is given any outright advantage, rest assured that I will then never log into solo; instead, I will be playing in open but outright manipulating my connection to either never meet other players or to turn them into laggy sitting ducks. With the appropriate software blocking or degrading specific connections is easy-peasy.

Ok so if im understanding you, if solo and group are balanced against open for the sake of community goals, you'll either leave or cheat. Sounds reasonable

Anyone else find it funny that group and soloers purposely seperate themselves from the community and then demand to be treated equally in it?

Make seperate goals for open and group/solo.
This way solo players can still fully contribute (which isn't a problem since it's solo on both sides) and open players can have a chance for the "top 5%" since they only compete with their kind.

Finally a good idea, and a post that isn't, "if this change happens I'll leave". +rep to you. This, at the very least, should be done.
 
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And the only thing that telemetry will say is "IP unreachable, unable to connect" - it won't say client logged off, it won't say process ended, it won't say NIC disabled or firewall rules changed or anything. At most it'll say "Network not available" for the duration of the poweroff, and when BT fixes it's network or the landlord pays the Internet bill, or your dorm buddies stop looping a switch, or your neighborhoods transformer is replaced - FD will get all that lovely, but utterly useless telemetry.
 
"If this happens I will quit or cheat!" (and get banned for cheating)

Good? The game doesn't need people like this.

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And the only thing that telemetry will say is "IP unreachable, unable to connect" - it won't say client logged off, it won't say process ended, it won't say NIC disabled or firewall rules changed or anything. At most it'll say "Network not available" for the duration of the poweroff, and when BT fixes it's network or the landlord pays the Internet bill, or your dorm buddies stop looping a switch, or your neighborhoods transformer is replaced - FD will get all that lovely, but utterly useless telemetry.

Except that good IT people are very talented at little things called cross-referencing and pattern matching. Again, FD will not be looking for individual cases, but rather people who have a clear pattern of logging off in combat when they are losing a battle.
 
Recently, my Wing and I cruise around looking for players (usually the bad guys) to encounter. At times when there isn't anything else available we'll turn to pirating players. I'd much rather be bounty hunting the scum and villainy... But lets be honest, for that to happen the game also needs those who are gonna be bandits.

Well, then I wouldn't ever accept your help, or offer you help. If you dabble with piracy, I don't want to ever meet you, and I certainly won't ever do anything that could help you, including joining in a wing with you.

Oh, so the fact that the P2P solution is cheap as dirt and requires little to no maintenance has nothing to do with it? Heh, sure, whatever you say sport.

Of course that had something to do with it; those are some of the advantages. Together with higher performance if well implemented (though it might be argued the game isn't there yet).

Peer to peer has disadvantages, main one that the players can block each other, but in a game that from the start was built to allow players to block each other by choosing an option in the menu that "downside" is no downside at all.

They can use background processes to monitor on-the-fly firewall changes, they can network spam to check cable length and pair disconnects, they can use software like VAC to check for attacks on the game client itself.

The first two are actually illegal in part of the world; you can't have your software intrusively checking other elements of the player's computer without telling him exactly what you are doing and asking for his permission, and if the player is told exactly what is being checked he can just adjust his methods.

Checking your own software for tampering is perfectly legal, though of limited use.

Sure they can. they can ban you from their game for any reason they wish -- read your T&C's.

If they want a truckload of bad PR, and perhaps even the possibility of legal action, sure; people actually took Frontier to the courts over refunds for the removal of offline mode, despite the terms of their online store saying that they weren't entitled to it, so it's not just hypothetical. (Frontier backed from the fight and refunded the player in full, including the costs for filling the case, if you want to know the end result.)

Besides, T&C / EULA / TOS are universally on shaky grounds, as they can never overrule consumer protection laws. They are more to scare than to bind, and most of the cases I've seen of a company trying to enforce the T&C in court ended with part of the T&C being thrown away.
 
Been trading in Open from Day 1. Still yet to get hit by a CMDR pirate, not that I want that to happen! But the threat is there. Currently, trading in mass commodities, so, not much worth for a pirate.

Unfortunately, it's rare that I get any NPC pirates. It's been like 1 or 2 NPC pirates in the past 2 weeks. Playing about an hour a day. :S
 
Ok so if im understanding you, if solo and group are balanced against open for the sake of community goals, you'll either leave or cheat. Sounds reasonable
.....

It is balanced at the moment.

A 10k combat bond in solo, is worth, 10k
A 10k combat bond in open, is worth 10k

There you go, balanced. Everyone gets the same.

Why should others get more or less because you chose to slow yourself down ?
That is your choice and you are responsible for it, no one else.

Where are your wingmen to protect you by the way? You wanted the social interactions of open mode, be sociable and group up with wingmen so you can get bonds with less hassle.
 
Been in mobius a little over a week, on average 4/5 guys on my routes, that's 2/3 hours in a day. Nowhere near the amount in OPEN, but far less idiots boosting in and out of stations, quite peaceful.

Exactly. Some people just want to be left in peace.

i watched a YouTube video the other night. Whilst I was full of admiration for the blokes skill in a Viper and indeed learned to incorporate some of his moves what he was doing left me feeling very cold.

It was like he was 'going postal'. He'd pirate somebody, find it was a noob with no cargo and then he'd kill them. Sometimes they would drop cargo for him and he'd kill them and fly away ignoring the cargo.

Then he'd go back to an orbital, request permission to dock. Half way through the slot he'd spot a poor feller coming out in a Sidewinder, minding his own business. Matey boy would abandoned his docking and attack the feller in the Sidewinder whilst still in the no fire zone then fly away as fast as he could cackling away like a possessed lunatic.

When he bothered to scan at all his victims were usually clean.

Sorry but no. If this is acceptable open game play then thank the invisible sky fairy for solo.

If there ever was a change to the insurance mechanic in this game I think it should be people like this forced to pay the rebuy cost of their victims ships. If that forces them out of the game then good.
 
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