Modes The Solo vs Open vs Groups Thread [See new thread]

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It is balanced at the moment.

A 10k combat bond in solo, is worth, 10k
A 10k combat bond in open, is worth 10k

There you go, balanced. Everyone gets the same.

Why should others get more or less because you chose to slow yourself down ?
That is your choice and you are responsible for it, no one else.

Where are your wingmen to protect you by the way? You wanted the social interactions of open mode, be sociable and group up with wingmen so you can get bonds with less hassle.

Wingmen are part of the problem, in my tests they slow you down.
 
Ok so if im understanding you, if solo and group are balanced against open for the sake of community goals, you'll either leave or cheat. Sounds reasonable

Anyone else find it funny that group and soloers purposely seperate themselves from the community and then demand to be treated equally in it?

Well that really depends on how you define community.

Is it;

A - anyone who bought the game and plays it?

B - anyone who plays in open?

C - anyone who plays in open and is on the forums?

D - only people that contribute to the forums?

I'd put money on FD going for A.
 
but this was an awesome gameplay experience!
player decision making. player interaction in character. player roles interacting in their intended fashion.
THIS IS ELITE. THE GAME YOU SPEND ALL THESE HOURS PLAYING. this moment RIGHT HERE is the game. not the back and forth grindfest trade route. this moment of interaction and decision is amazing, immersive, emergent gameplay.
this wasn't a bad thing. it wasn't a tragedy. this was elite.
good on ye for feeling wrong about avoiding this.
all of you who hide in your holes are missing out.

100% True.
 
Wingmen are part of the problem, in my tests they slow you down.

And what tests were they? Where are the results?

Did you test with the Wingmen collecting bonds?
Did you test with the Wingmen just acting as guards and not collecting bonds?

There are some combos of the above - what tests did you do, exactly?
 
Well that really depends on how you define community.

Is it;

A - anyone who bought the game and plays it?

B - anyone who plays in open?

C - anyone who plays in open and is on the forums?

D - only people that contribute to the forums?

I'd put money on FD going for A.

the logic say the A but with FD handled things and listen to whiners so far i wont be sure for ur money ;)
 
Not to suggest that a Solo-mode player isn't a member of the community, but to me, a "Community Goal" should be something players strive to achieve by playing the game together as a community. Solo mode is for those players that don't want to participate with others in playing Elite Dangerous.
Solo players ARE part of the community. Being part of a community does NOT necessarily mean that you must play with (or against) the other members of that community.


I'm fine with Solo mode and Open mode being options that, for the most part, work towards different means of enjoying the game decently enough. However, be real here, there are those who deliberately use the the option to switch freely between the two modes specifically to "game the Game". Do we really think any one is going to be seriously hunting for "GTX Titan Black" canisters in Open Mode play? Wouldn't it be a far more exciting contest if the canisters could only be found in Open mode?
No, there is no "gaming the game".

I'm not advocating any mode should be removed from the game, but the push should be towards getting everyone playing Open mode as their preference when ever possible and thus solve the issues that keep players from enjoying Elite Dangerous as a communal experience. Ultimately I think that is best for the game as a whole. The game has a lot of work it needs to do to achieve that if it wants a game people will still be playing in years to come.
Exactly WHY should people be pushed to open, when they're perfectly satisfied with group or closed? Because you want them to? Sorry, that's silly.


There is only ONE thing I can think of that might be implemented as a "boost" for open play: increased reputation gain for beating other players, and maybe higher bounties rewarded for killing players. That's all.
 
My purpose in starting this thread was not to deride anyone who chooses solo or group play, but simply to clear my own conscience for breaking a promise to myself.

The freedom of this game to play how you want is its finest quality.

Fly safely, commanders, whatever mode you play in.
 
Mobuis group
or create your own trader group !

but you will see less CMDRS, Mobuis group has 5000+ members yet I only saw 1-2 CDMRS in 3 months

I like to swap over to Mobius now and again in the hopes of a friendly chat but the game universe is so huge I can't remember when I last saw another player in Open, never mind Group. That'll be mainly my fault because I like to poke around the various systems and I never settle anywhere long.
 
Exactly WHY should people be pushed to open, when they're perfectly satisfied with group or closed? Because you want them to? Sorry, that's silly.
As far as I can tell, the reason that some of the PVP oriented people want to force everyone into open play is because they're the same people who like to kill others simply because they like upsetting others. They feel they are entitled to ruin other people's time and upset them so clearly they also think they should be entitled to do it to everyone.

If you want examples of this, go and read the EVE forums. A lot of these people come from EVE and are trying their hardest to force ED to become EVE cockpit.

It was heartwarming when I read the comments from Michael. Just say no to eveifying ED!
 
solo vs open

its easy remove all solo and group and make everyone play open , yes i know its an old argument but at the end of it if you can get around a blockade by logging off and going in solo then that's an exploit and ruins the game play , solo play and group play should have no interaction on the open play , why you may ask well its quite simple is the lack of risk versus reward in solo or group as we all know its easy to space truck in solo mode as npcs are quite easy to get away from when they interdict you even in a type 6 , but against a human player is a different matter . This is supposed to be a multi-player game not a solo one and that is what drew me to this in the first place as an ex eve player i was hoping this would be a better game with all the advantages of eve and then some ( without the broken side of eve ie the mega alliances running everything ) but sadly up to now all we see is some commanders crying because they cant run there rare trade route without getting the occasional interdiction and making massive profits remember its in the name ELITE AND DANGEROUS .
 
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FD needs to up the ingame consequences for these actions. No one wants arbitrary death dealt out to any and all. It is not accepted. We are not animals and the state of the in game world hardly sees this. Yet it does need to be resolved for those that have experienced it priority one. Many ideas have been posted. Im waiting to see them implemented. Please do not make open sound like some uncivillized mess of a galaxy. All do respect to those in other modes. Enjoy the experience but dont believe that open is a kill fest.Thats a lie. Just stay away from Lave
 
It is balanced at the moment.

A 10k combat bond in solo, is worth, 10k
A 10k combat bond in open, is worth 10k

There you go, balanced. Everyone gets the same.

Why should others get more or less because you chose to slow yourself down ?
That is your choice and you are responsible for it, no one else.

Where are your wingmen to protect you by the way? You wanted the social interactions of open mode, be sociable and group up with wingmen so you can get bonds with less hassle.

10k is 10k but now imagine how hard it was to get that bond in each. Solo players only have to npcs. Mobius has to deal with people stealing kills and npcs. Open has to deal with people stealing kills, people trying to kill them, and npcs. So are you now going to tell me all effort it takes to get that 10k is equal?

Why do I need a wing? I can handle myself just fine alone. It's called open play not join a wing play. Even in a wing open play still slows you down compared to solo or even mobius.
 
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but this was an awesome gameplay experience!
Player decision making. Player interaction in character. Player roles interacting in their intended fashion.
This is elite. The game you spend all these hours playing. This moment right here is the game. Not the back and forth grindfest trade route. This moment of interaction and decision is amazing, immersive, emergent gameplay.
This wasn't a bad thing. It wasn't a tragedy. This was elite.
Good on ye for feeling wrong about avoiding this.
All of you who hide in your holes are missing out.

eeexxxaaaccctttlllyyy
 
but sadly up to now all we see is some care-bears crying because they cant run there rare trade route without getting the occasional interdiction and making massive profits remember its in the name ELITE AND DANGEROUS .


And another ignoramus who likes to band around the care bear tag (which has been expressly said is considered a rude term not to be used on the forum) because he was unable to read the feature list which has been there since 2012.

No need for me to cry, why would I the game is running as advertised, and I quite enjoy my lave rare runs in Mobius thanks :D

infact 3 in 1 the trifecta

1) mode switching advertised since 2012
2) it is meant to be a solo game if you want it to be NOT multiplayer
3) Elite Dangerous, the clue isnt in the title unless you are talking about the ranking system and comparing to a defaced ensign

why not go for the bonus points and moan about P2P and also subs needed or the game will fail ?

Elite wasnt, isnt and hopefully never will be a primarily PvP game, it is PvE with the option of co-op play and some PvP IF a player CHOOSES
 
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rekina

Banned
The current state of solo mode is ridiculous and exploitable. End of discussion, seriously. If there is someone who trades in his dear hauler that carries every last penny he got in open play, he must be an idiot. Why would he take the huge risk by putting himself into open play if he could just avoid the risk in solo mode? Then again, why do we even have FSD interdictor and pirating in this game? What's the point of making profit from pirating if there is no -rational- trader in the open play? This solo mode only ruins the entire premise of the game's concept even and I simply don't understand it.
 
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That is your choice though.

How long does it take to earn 10k working for minimum wage? How long does it take a professional footballer to do it? It's simply a consequence of choice. If Open play means you feel disadvantaged somehow, that earnings are better in Solo - does it not then make sense to use all the advantages that Open offers to offset that? If all the CMDR's present in your instance would turn towards the common goal of earning cash, you'd make vastly more money by working together. So, why doesn't that happen?
 
FD needs to up the ingame consequences for these actions. No one wants arbitrary death dealt out to any and all. It is not accepted. We are not animals and the state of the in game world hardly sees this. Yet it does need to be resolved for those that have experienced it priority one. Many ideas have been posted. Im waiting to see them implemented. Please do not make open sound like some uncivillized mess of a galaxy. All do respect to those in other modes. Enjoy the experience but don't believe that open is a kill fest. That's a lie. Just stay away from Lave

Don't confuse pirating, with straight grief killing. If you KILL a commander (or clean npc for that matter), You should NOT be able to clear the bounty off your head, and the bounties should be huge. FINES, you should be able to clear. This will keep the pirates pirating, and the trader occasionally losing some percentage of their cargo, greatly increasing the fun and heart-pounding factor for both players... while making life a living hell for grief killers.

Pirating, and therefor being on the receiving end of pirating, is an intentionally designed and included role for us to play in this game.
 
So many EVE phrases. "Risk vs reward" when applied to pvp is only applicable in a pvp game. EVE is a pvp game so it applies. ED isn't a pvp game so the only risk vs reward balance that's needed is the pve side.

Those that think that ED should be a pvp game are playing the wrong game. They should be playing EVE.

If you look at ED how the game developers have repeatedly stated it should be looked at, as a pve game with elements of pvp, everything makes sense.

If you look at ED as a pvp oriented game, which EDevs have repeated stated it isn't, it seems wrong. Seems pretty simple to me.

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The current state of solo mode is ridiculous and exploitable.

Only if ED were a pvp oriented game. Since it's not, there is no exploit being used.

The reason you consider it an exploit is because you consider ED to be something it's not. Whether you want it to be a pure pvp game or not doesn't really matter. What matters is what ED want it to be. It's their game and we just play it.
 
I feel that I need to interject something here. Does everyone realize this ENTIRE DEBATE about whether or not to exclude Solo/Group mode from Community Goals is based off the fact that many people in Open decided to switch to solo?

So, a problem that originated in open - because its harder to grind in open than solo - that caused OPEN players to switch to solo, now, solo players should be punished by separating our community goals from Opens, we "should be outcast because we CHOSE not to interact?" We "already arent apart of the community" so we shouldnt be able to participate? Really?

If anyone has read any of my previous posts, youll know my stance on the issue. I want to support all 3 modes given, I want to be able to play solo while being apart of the community still. But right now everyone is blaming all of these issues on the fact that there is a solo mode. When again, all of these issues started because CMDRs in OPEN decided to switch to solo - That doesnt make sense to me. Dont punish us - dont exclude us from the community. Quite a few of the ideas in the new thread (and throughout this thread) are pretty good ideas. None of them exclude any of the modes from any content.
 
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