no doubt this will get swallowed up in this single behemoth of a thread (censorship by information overload?)
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There are a lot of reasons why someone who is only playing open will have misgivings about other players who switch, purely because they think the task they are performing will be easier. These reasons are not just because they are pvp psychopaths who need to feast on poor defenceless traders, no matter how many times this same strawman argument is posted. Do those who keep repeating this mantra not find it ringing a little hollow yet?
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One of the biggest issues is that this mode switching unbalances the game, and doesn't provide any incentive for FD to address and fix each issue. Traders hide in solo, pirates hunt in vain in open (to continue the stereotype). If there was no solo to hide in, FD would have to bring mechanisms to keep both sides happy. Instead a valuable interaction is lost. Trading is at it's most fun when you are filled with fear. When you have to make decisions, and balance risk and reward. That doesn't mean you get blown up, or lose your cargo all the time, but there is a palpable sense of impending doom, if you choose to take the risks.
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Community goals are by their nature competitive. There are advantages to tackling these goals in solo. This means that if you want to try and compete for these goals, you are putting yourself at a disadvantage by not switching to solo.
Unless Frontier's objective is to encourage cmdrs to move to solo, something should be done.
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A big part of the issue is the ability to swap modes at a whim. This means it can be used for a tactical advantage. I feel some mechanism to make this a more considered decision would help with the issue. At the same time, there is clearly a plan to not put a barrier between the two modes. So some middle ground is required.
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A few suggestions for this:
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Something as simple as a decal, or paintjob which is lost forever if you switch to solo or private group. This won't directly address the problem, but it would give some credit for those who are proud to not take the easier route.
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The opposite - some mark or badge that shows someone has used solo or private group. No doubt this will illicit mouth foaming, spittle spraying rage, from some of the solo community (I mentioned it once before and was immediately compared to hitler - godwin's law in action)
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There could be cost attached to switching. Whether this is a % of credits earned since the last switch, % of total assets, or a fixed cost. This is likely to be unpopular, and would be difficult to balance, as it has to have an effect, but shouldn't become a huge barrier.
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The switch could only happen a certain portals in the galaxy. maybe even just one. This wouldn't add any cost, but would stop people from being able to switch without traveling to the portal. It would also have a likely effect of increasing the percentage of open players further from the portal. It would also make it possible to perhaps have some areas which were solo only, and some open only.
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I can understand why there is a wish to allow this free-switching. It means you can play in solo when you want, and open when you want. But I think some considerations for the reasons people are making the switch is needed. How many of these switches are occurring due to each individual's sociability at that time, and how much of it is tactical. I would guess (and I don't have evidence to back it up) that a significant proportion of regular switchers are doing it for tactical reasons. I don't believe that was the plan for the mode at conception.
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Unfortunately, by banishing this subject to a single thread, reasoned discussion is impossible (This is definitely not a suggestion that the previous discussions across many threads were better, but at least there was more possibility of discourse).