This is an excerpt from a piece I wrote on the Vox Populi thread, dealing with the issue of Open, Private Group, and Solo in the War in Lugh.
"This shortcoming (Note: the lack of blockade/defensive goals) became even more of an issue when we realized that the only way for us to win this was to go to private modes and grind out the necessary numbers. This occurred the second day of the event. 90% of our base was working 'undercover'. This was voluntary, so we did have an external presence, and many public players supporting us, remained in Open. However, the vast majority of our dedicated players were in the Roybe Private group or one of the Mercs of Mikunn private groups. A large number just ground out the numbers in Private also.
I have posted the problem in the forums as this was not the way we desired to play the game, but the demands of winning really forced us into these modes.
I am not a fan of the splintered game play modes of this game. I feel they place the community at odds with each other in ways that are not healthy. I understand the need to protect people from themselves and others. One of the problems, which is probably a false equivalency, is that for everyone to feel they are sharing in the galaxy they must receive an equal input into the galaxy. I am in disagreement with this idea. However, I am not going to presume to be able to fix this either. My goal isn't to create a movement to move people into one mode over the other, but come up with some way for all to contribute with equivalency from all game modes."
Equality means everyone has a one to one result. Equivalency means that there are modifications to equalize the outcomes. In the War on Lugh, it was much more efficient to grind out any of the goals in Private or Solo, than in Open. Between issues of lag and PC interference, the rates could be as high as double or triple the amounts received. Under the current idea of equality, there is no problem with this, except that it wasn't the way I, and many others desired to play. My personal desire couldn't even be considered, in fairness to those that worked hard to get Lugh to the point of the war. If many of our players had stayed in Open, we would have lost. This is a problem that will have to be worked out. We are seeing FDev attempting some requirements for equivalency in areas that have to deal with real world products (i.e. it was required that Triple Elite had to be done in Open, as well as the Titan Black)
I'm not sure there is a way to fix this, many have suggested things, but it always breaks down to equality vs. equivalence. People playing in the private modes feel penalized, that their efforts would somehow be diminished. My only problem with this whole situation, and it is a problem in any community goal, is that there is no reason at all to play these in open and that it actually works to everyone's benefit to do them in private mode.
So, this brings me to the question you all can fight over. Equivalency or equality? If equivalency, how can you keep the majority happy. If equality, how do you propose to make Open relevant to a community goal outcome.