There is no point/incentive to playing in open. Current CG is an example. There is no point/incentive to playing in open. Current CG is an example.
Can anyone offer up any reason why I should play in open?
I go to a RES point to bounty hunt in open = earn WAY less than in solo and/or have my kills stolen.
I trade in open = (personally so far) exact same experience as in solo
I go to conflict zone in open (like for current Community Goal) = I earn WAY less than in solo and/or have my kills stolen.
The only experience that I get in open that I can't in solo is the occasional commander that says hello only because we're both in a system that usually no one else is in.
I do not see more enemy spawns, or tougher enemies, or higher bounties, nothing to balance and incentivize more players being active in the same space.
Can you imagine if the Borderlands games made it so that you got the same amount of xp if 4 players joined and it was shared among you? Insane.
I propose / suggest that FD make it so that if you do damage to a target, you get the full bounty no matter how many other players shot at it.
And if you're in a wing, carry this effect over as well as making it so that if I kill an enemy my wing mate gets a bounty too even if he didn't damage them. This way winging up means increasing efficiency (everyone takes a target).
Please feel free to illuminate me, but unless these or similar changes are made I will never play in open in any situation where credits are to be earned.
I don't mind being pvp'd, that's not what this is about. I wouldn't combat log, as it seems stupid to me. I just believe that currently, it's already bad enough that the player base is divided by solo and online modes, but on top of this the game currently places 100% encouragement on playing in solo.