Modes The Solo vs Open vs Groups Thread [See new thread]

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mmmm, looks like this topic has been done to death - it's even on Dave.
Quiet day at work and not able to play so just got to thinking - I'll have a word.

since some people really, really, really, reallyreallyreallyreallyreallyreallyreallyreallyreallyreally don't like the concept, it will never die ;)
 
uuuurm, I;'m not arguing, I'm canvasing opinion. From what I'm reading people go to solo to avoid higher risk and therefore increased losses making therefore solo be perceived as easier to progress through than open.

is the "higher risk" you are referring to the players that are willing to exploit the fact that some players are not skilled at PVP and kill them over and over just to get a laugh.

i mean if they were actual pirates they would at least loot the corpse, but most seem to have no interest in anything other than another notch in their belt.

i am not skilled at PVP and i am not here to provide pleasure for people the people that only want carebear tears and bragging rights.

i see you complaining that people have been given an option that interferes with your greifing pleasure.
the XP argument is a red herring to try to give your argument traction.

it's still just you wanting easy targets, nothing more.

and when it seems that the pro PVP argument is being exposed for what it is, the "gimme back my easy targets" crew begins to talk about how useless the thread is.

useless to you because you are being exposed for what you are.
 
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Increase Rewards + Risk for open play

The issue right now for gameplay in general is that there is absolutely no incentive to play in open as opposed to solo. Right now if players are given complete freedom to go from Open to Solo without any cost, players will go to solo when it is favorable. If a trader for example is running a trade route, there is no incentive for him to play in open what so ever. Similarly, a bounty hunter in a RES has no incentive to play in open. All it does is add extra risks with no benefits (unless you like the risks).

Elite Dangerous really needs to create incentives to play in open like open only rare artifacts that can be sold for very high prices. This in turn would also increase the desire for ACTUAL piracy in the game. Such mechanics would promote more player cooperation and the need to actually band together to achieve goals or player driven missions.

The risks need to be rewarded, and the risks should be increased. If there are no incentives for playing in open, this game will very quickly become a dried out empty wasteland.
 
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The issue right now for gameplay in general is that there is absolutely no incentive to play in open as opposed to solo. Right now if players are given complete freedom to go from Open to Solo without any cost, players will go to solo when it is favorable. If a trader for example is running a trade route, there is no incentive for him to play in open what so ever. Similarly, a bounty hunter in a RES has no incentive to play in open. All it does is add extra risks with no benefits (unless you like the risks).

Elite Dangerous really needs to create incentives to play in open like open only rare artifacts that can be sold for very high prices. This in turn would also increase the desire for ACTUAL piracy in the game. Such mechanics would promote more player cooperation and the need to actually band together to achieve goals or player driven missions.

The risks need to be rewarded, and the risks should be increased. If there are no incentives for playing in open, this game will very quickly become a dried out empty wasteland.
I'm hoping 1.3 brings more to the table in terms of cooperative and competitive play. I think that would incentivize open play more.
 
Yeah, right now main thing it brings other then meeting random people, is meeting random player pirates, and as it stands, they have more or less all the advantages and little of the ring, I still find playing in open fun, meeting people. But definitely understand people that do not because of player pirates.
 
There is no point/incentive to playing in open. Current CG is an example. There is no point/incentive to playing in open. Current CG is an example.

Can anyone offer up any reason why I should play in open?

I go to a RES point to bounty hunt in open = earn WAY less than in solo and/or have my kills stolen.

I trade in open = (personally so far) exact same experience as in solo

I go to conflict zone in open (like for current Community Goal) = I earn WAY less than in solo and/or have my kills stolen.

The only experience that I get in open that I can't in solo is the occasional commander that says hello only because we're both in a system that usually no one else is in.

I do not see more enemy spawns, or tougher enemies, or higher bounties, nothing to balance and incentivize more players being active in the same space.

Can you imagine if the Borderlands games made it so that you got the same amount of xp if 4 players joined and it was shared among you? Insane.

I propose / suggest that FD make it so that if you do damage to a target, you get the full bounty no matter how many other players shot at it.

And if you're in a wing, carry this effect over as well as making it so that if I kill an enemy my wing mate gets a bounty too even if he didn't damage them. This way winging up means increasing efficiency (everyone takes a target).

Please feel free to illuminate me, but unless these or similar changes are made I will never play in open in any situation where credits are to be earned.

I don't mind being pvp'd, that's not what this is about. I wouldn't combat log, as it seems stupid to me. I just believe that currently, it's already bad enough that the player base is divided by solo and online modes, but on top of this the game currently places 100% encouragement on playing in solo.
 
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No there isn't. Why should they encourage one mode over another? Play how you want. If you desire the income over the interaction, go Solo. If you like the chance of random PvP play in Open. If you want to play anywhere in between, find or start a Private Group with a/the rule set you like. Open is only one of your available options.
 
Open play is purely for those who want to PvP, play with others in a group or interact with human players. I see no reason to play Solo in an MMO game but then we all have our preferences. Those moaning about griefing etc are normally the ones hanging around high player pop zones in a Sidewinder or trader. I play Open and rarely go to PvP areas unless with friends or community goals are active.
 
No there isn't. Why should they encourage one mode over another? Play how you want. If you desire the income over the interaction, go Solo. If you like the chance of random PvP play in Open. If you want to play anywhere in between, find or start a Private Group with a/the rule set you like. Open is only one of your available options.

Couldn't have said this better myself. +1
 
No there isn't. Why should they encourage one mode over another? Play how you want. If you desire the income over the interaction, go Solo. If you like the chance of random PvP play in Open. If you want to play anywhere in between, find or start a Private Group with a/the rule set you like. Open is only one of your available options.

I think you're missing the point. Right now they ARE encouraging one mode over all others, and that's solo. The game was made to be an MMO, but right now on top of dividing the player base into not two but three game modes, the online game mode is gutted by counter intuitive or counterproductive credit earning mechanics.

And interaction? Really? So far I only find two max three cmdrs in open because of the reasons I describe.
 
Its your game, you play it how you want to. there is too much "justification" going on, I play blah blah cos of blah blah. Just do what you want to do and sod anyone else.
 
I think you're missing the point. Right now they ARE encouraging one mode over all others, and that's solo. The game was made to be an MMO, but right now on top of dividing the player base into not two but three game modes, the online game mode is gutted by counter intuitive or counterproductive credit earning mechanics.

And interaction? Really? So far I only find two max three cmdrs in open because of the reasons I describe.

Only if you are completely swayed by the income. If your credit balance is your only measure, I can see the basis of your point. I believe it is just you insisting people play for the same reasons you do. The game was meant to be fun. Any other label just defeats the purpose of a video game. MMO means many things to many people.
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As to having contact, you have to pursue that if you want that. Just like you have to find good trade routes. The galaxy is huge, you can't expect action in every system. Look around the names of the active systems are talked about all over the forums.
 
You're right, it's more profitable to play in solo. And you're right, it shouldn't be that way. However the idea of stacking bounties seems a bit weird.

Here's my suggestion: Pirates players want to play in open because of player traders and miners, and bounty hunters want to play in open because of pirates. But what about those traders and miners? I think they should be able to profit from open play as well. FD should try to find some mechanics that would make it worth the additional risk for those players. Some open-exclusive community goals or missions maybe? Or perhaps a slight bonus when you sell your cargo?

No there isn't. Why should they encourage one mode over another? Play how you want. If you desire the income over the interaction, go Solo. If you like the chance of random PvP play in Open. If you want to play anywhere in between, find or start a Private Group with a/the rule set you like. Open is only one of your available options.

That's kind of hypocritical to say that they shouldn't encourage one mode over another while the game currently encourages solo over open.
 
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Those moaning about griefing etc are normally the ones hanging around high player pop zones in a Sidewinder or trader.

Actually that's a little unfair.
To be honest, "most" of the people that complain about griefers are ones who want to be able to meet other players in a community game but find the gameplay side is then degraded because of the antisocial players that inhabit these areas.

That said, there's always Mobius - but I think the reason some people don't go to Mobius generally is that groups don't quite feel right for some reason.
I think it's possibly in part the feeling that you are being forced to have to go somewhere else because of other players' behaviour rather than by choice.

Aaaaaall that said, there's also the rather ridiculous point that pretty much all the competitions and other cool stuff that FD put out demands that you play in Open. That's another point entirely, but one that I have often felt was incredibly stupid and FD need to stop trying to force people into one mode over the other if they are going to support all three modes normally.
 
Really? How does that work? I've never heard of this. Why have I not heard of this?

Presumably because you didn't read the sticky? Covers your wing shared bounties idea too.

Wingman Shared Bounties

When attacking wanted vessels, every wingman that takes part in the fight, landing some hits on target will be eligible for an equal share in the bounty claim, as long as they are present when the vessel is destroyed.

Wingman Trade Dividend

When a wingman makes a profitable trade, all other wingmen will receive a trade dividend claim, a small, profit-based credit payment awarded by starports to encourage the protection of traders in the system.
This voucher may be handed in at any starport in the system.

Wingman Shared Exploration

When in the same system as your wingmen, exploration data is awarded for all wingmen present, allowing the entire wing to profit.
The first person to hand the data in is eligible for any bonus payment, but if the data constitutes a new discovery, all wingmen present in the system when the body was scanned will be listed as the discoverers.
 
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