Modes The Solo vs Open vs Groups Thread [See new thread]

Status
Thread Closed: Not open for further replies.
So you only see 2 or 3 commanders max and yet anytime you use a RES, or trade, or use a CZ in open you earn WAY less!?
Presumably there are no npc ships or commodities in open since it can't be the odd player you see that's stopping you from earning...
 
Last edited:
What is the fascination with incentivizing Open? That whole conversation goes on at all hours in the Open/Solo/Group thread. The game offers the maximum amount of flexibility I have not seen a good reason to change that.
 
Only if you are completely swayed by the income. If your credit balance is your only measure, I can see the basis of your point. I believe it is just you insisting people play for the same reasons you do. The game was meant to be fun. Any other label just defeats the purpose of a video game. MMO means many things to many people.

Then it wouldn't affect you at all if open players got an income boost.

What is the fascination with incentivizing Open?

Some people really like those two things:
-Being effective
-Playing with/against other people

But right now we can't do both at the same time.
 
Last edited:

rootsrat

Volunteer Moderator
Really? How does that work? I've never heard of this. Why have I not heard of this?

Because you don't read patch notes?

When trading in wing each wing member gets a dividend of the transaction value (I don't know what the % value is). When you have 4 traders in the wing and you run the same route together all 4 of you get 3 dividends per transaction (1 for each wing member), so I assume it can translate into significant boost in profits when speed-trading...

Bear in mind I've never done it myself though.
 
Credits, credits, credits and credits... I'm starting to hate credits. Fun experiences cannot be measured in credits and solo is more fun than experiencing morons in open.
If World of Warcraft had a solo mode, I'd be using it.
 
The only thing I've seen that makes Open preferable is if you want the combat challenge of fighting against a human player instead of the AI. Personally, I'm not willing to risk days or weeks of grinding gameplay progression in such duels against random people, so I'd stick to Solo, and Group play with people I know.

I might try some Open using a cheap Sidewinder if the mood takes me for some pub action, but apart from that I don't see any other benefit; but then I don't often play multi-player games and didn't really get this one for that experience.

I think if there was a better way to protect your earned progress, I'd be more encouraged to give it a go, since, afterall, you have to be constantly connected anyway.
 
This entire mentality that Solo should be on par with Open, that Open is reserved just for PvP and that players should simply stick with Solo since it's more convenient is wrong. Sorry, but it is. You know why? Because FDEV need to make money on this game, and multiplayer sells this game better than anything else. I'm sorry, I don't what to start an argument, but this is just how things are - money will always be a factor.

I want the developers to make money, so that they develop more of the game, so that I play more. And they make more money because of mutiplayer. Why do you think they are selling ship skins on their store? Who's gonna see those skins in solo, and who's gonna buy them just for Solo? Who's gonna buy the expansions if everyone switches to Solo and Open becomes a ghostown?

I respect Solo players and I'm glad that there is a mode where people can just chill, fly their ship and still be a part of the universe. But let's not pretend that this is what the majority of the players will settle for.
 
Last edited:
Then it wouldn't affect you at all if open players got an income boost.

Why would you say that? Open is simply one mode of play. I use it when I want that experience. I just don;t want to be compelled or have rewards dangled in front of me when I sit down to play. I just want to be free to choose my experience as I go.
 
I think you're missing the point. Right now they ARE encouraging one mode over all others, and that's solo. The game was made to be an MMO, but right now on top of dividing the player base into not two but three game modes, the online game mode is gutted by counter intuitive or counterproductive credit earning mechanics.

And interaction? Really? So far I only find two max three cmdrs in open because of the reasons I describe.

All of the polls done about game modes suggest that about 60-65% play solely or mostly in open. Of the other 35-40 odd % probably alot more than half are die-hard solo or group players who would never play open under any circumstances so at best any incentives for open are going to influence maybe 10% of people. If your not seeing many CMDRs in open then something else is at play - your either in the wrong place or your instancing is poor for some reason, at some stations I'm seeing 10+ CMDRs.
 
Last edited:
This entire mentality that Solo should be on par with Open, that Open is reserved just for PvP and that players should simply stick with Solo since it's more convenient is wrong. Sorry, but it is. You know why? Because FDEV need to make money on this game, and multiplayer sells this game better than anything else. I'm sorry, I don't what to start an argument, but this is just how things are - money will always be a factor.

I want the developers to make money, so that they develop more of the game, so that I play more. And they make more money because of mutiplayer. Why do you think they are selling ship skins on their store? Who's gonna see those skins in solo, and who's gonna buy them just for Solo? Who's gonna buy the expansions if everyone switches to Solo and Open becomes a ghostown?

If MP sells this game, why would the Solo/Group option matter? There should be plenty of players out there. If open play were so attractive to the players, why should it be incentivized, or encouraged by FD? It has to be why they buy the game.
.
There is no one reason a group of people do anything. Just left everyone have the experience they are looking for, when the sit down to play.
 
I want the developers to make money, so that they develop more of the game, so that I play more. And they make more money because of mutiplayer. Why do you think they are selling ship skins on their store? Who's gonna see those skins in solo, and who's gonna buy them just for Solo? Who's gonna buy the expansions if everyone switches to Solo and Open becomes a ghostown?

I bought the wireframe skin, and I play mostly in solo. I like to look at my ship using the debug camera, taking nice screenshots.
 
and multiplayer sells this game better than anything else. I'm sorry, I don't what to start an argument, but this is just how things are - money will always be a factor.

ESO is widely considered to be the multiplayer version of Skyrim.

Skyrim sales completely and utterly blitz ESO sales so I do not think what you say is true. (ESO/Skyrum is the only other example of a game like elite which has tried to become multiplayer. GTA is slowly going that way but its online is still a separate entity from its story mode, and whilst my gut feeling is more people buy it for the offline game, I have no data to support this.

@ OP, your incentive to play in open is if you want an anything goes online experience. This was not what I was expecting of Elite so I play in private for my co-op multiplayer fix, and in solo for when i have rubbish internet.

you play in the mode which gets you most enjoyment.
 
Last edited:
Credits, credits, credits and credits... I'm starting to hate credits. Fun experiences cannot be measured in credits and solo is more fun than experiencing morons in open.
If World of Warcraft had a solo mode, I'd be using it.

If you hate credits and you hate open, why would you be against a credit bonus for people in open??

Why would you say that? Open is simply one mode of play. I use it when I want that experience. I just don;t want to be compelled or have rewards dangled in front of me when I sit down to play. I just want to be free to choose my experience as I go.

Your previous post is basically saying that we shouldn't care about our credit balance. And by saying "I believe it is just you insisting people play for the same reasons you do.", you imply that not everyone play for that reason. All I say is if you don't care about credits, then a credit bonus for people who play in open shouldn't really bother you.
If open play were so attractive to the players, why should it be incentivized, or encouraged by FD?
Because solo is more efficient. I like to play multiplayer games, but I ALSO happen to like playing in an efficient way. That's why open play should get some love.
 
Last edited:
I propose / suggest that FD make it so that if you do damage to a target, you get the full bounty no matter how many other players shot at it.

I dont think thats going to solve anything. It will become an easy mode grindfest.
Similar to how the capital ship kills in warzones worked until recently.

When I farm a RES site, going in with a friend or 2, in a private group, is more productive for me.
1 split bounty is irrelevant, it's the CR / hour that matters.

The game is fairly new and full of misguided players. Many people resort to Solo because its good for learning / making money with less risk.
As people get more cash and ships, they will slowly move to Open looking to prove their skills and show off their firepower.
 
If MP sells this game, why would the Solo/Group option matter? There should be plenty of players out there. If open play were so attractive to the players, why should it be incentivized, or encouraged by FD? It has to be why they buy the game.

The point I'm trying to make is that Open is NOT incentivized, it is penalized. And that the idea that whoever feels penalized should simply switch to another mode is wrong, if that player bought this game for that particular feature (in this case multiplayer).

ESO is widely considered to be the multiplayer version of Skyrim.

Skyrim sales completely and utterly blitz ESO sales so I do not think what you say is true. (ESO/Skyrum is the only other example of a game like elite which has tried to become multiplayer. GTA is slowly going that way but its online is still a separate entity from its story mode, and whilst my gut feeling is more people buy it for the offline game, I have no data to support this.

I admit nor having played the last Elder Scrolls games, but from what I read about them, ESO simply sells worse because it is a bad multiplayer game (compared to other multiplayer games). In any case, I would not compare Skyrim and GTAV to E : D - they have a lot more content than E : D for the single player experience.
 
Last edited:
A lot of the people who argue that Open is more fun and/or more challenging and who only ever play Open also seem to be arguing for more incentives or better rewards or profits or whatever in Open. If you already like Open better why do you need more encouragement? If you only care about profits then play Solo, if you want to play with other players play Group or play Open.

If you want fewer players to leave Open I suggest it's less about asking for more rewards and more about thinking about how Open treats other players. Responsible PvP and rich, meaningful interaction will draw in more players, irresponsible PvP and not replying to hails will drive them away. That's the incentive a lot of Solo players want, not credits.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom