Its your game, you play it how you want to. there is too much "justification" going on, I play blah blah cos of blah blah. Just do what you want to do and sod anyone else.
Only if you are completely swayed by the income. If your credit balance is your only measure, I can see the basis of your point. I believe it is just you insisting people play for the same reasons you do. The game was meant to be fun. Any other label just defeats the purpose of a video game. MMO means many things to many people.
What is the fascination with incentivizing Open?
Really? How does that work? I've never heard of this. Why have I not heard of this?
Then it wouldn't affect you at all if open players got an income boost.
When trading in wing each wing member gets a dividend of the transaction value (I don't know what the % value is).
That's a very Soloist attitude.![]()
I think you're missing the point. Right now they ARE encouraging one mode over all others, and that's solo. The game was made to be an MMO, but right now on top of dividing the player base into not two but three game modes, the online game mode is gutted by counter intuitive or counterproductive credit earning mechanics.
And interaction? Really? So far I only find two max three cmdrs in open because of the reasons I describe.
No there isn't. Why should they encourage one mode over another?
This entire mentality that Solo should be on par with Open, that Open is reserved just for PvP and that players should simply stick with Solo since it's more convenient is wrong. Sorry, but it is. You know why? Because FDEV need to make money on this game, and multiplayer sells this game better than anything else. I'm sorry, I don't what to start an argument, but this is just how things are - money will always be a factor.
I want the developers to make money, so that they develop more of the game, so that I play more. And they make more money because of mutiplayer. Why do you think they are selling ship skins on their store? Who's gonna see those skins in solo, and who's gonna buy them just for Solo? Who's gonna buy the expansions if everyone switches to Solo and Open becomes a ghostown?
I want the developers to make money, so that they develop more of the game, so that I play more. And they make more money because of mutiplayer. Why do you think they are selling ship skins on their store? Who's gonna see those skins in solo, and who's gonna buy them just for Solo? Who's gonna buy the expansions if everyone switches to Solo and Open becomes a ghostown?
and multiplayer sells this game better than anything else. I'm sorry, I don't what to start an argument, but this is just how things are - money will always be a factor.
Credits, credits, credits and credits... I'm starting to hate credits. Fun experiences cannot be measured in credits and solo is more fun than experiencing morons in open.
If World of Warcraft had a solo mode, I'd be using it.
Why would you say that? Open is simply one mode of play. I use it when I want that experience. I just don;t want to be compelled or have rewards dangled in front of me when I sit down to play. I just want to be free to choose my experience as I go.
Because solo is more efficient. I like to play multiplayer games, but I ALSO happen to like playing in an efficient way. That's why open play should get some love.If open play were so attractive to the players, why should it be incentivized, or encouraged by FD?
I propose / suggest that FD make it so that if you do damage to a target, you get the full bounty no matter how many other players shot at it.
If MP sells this game, why would the Solo/Group option matter? There should be plenty of players out there. If open play were so attractive to the players, why should it be incentivized, or encouraged by FD? It has to be why they buy the game.
ESO is widely considered to be the multiplayer version of Skyrim.
Skyrim sales completely and utterly blitz ESO sales so I do not think what you say is true. (ESO/Skyrum is the only other example of a game like elite which has tried to become multiplayer. GTA is slowly going that way but its online is still a separate entity from its story mode, and whilst my gut feeling is more people buy it for the offline game, I have no data to support this.