No I'm sorry, omitting a basic or integral component of a game mechanic and then putting it into the game months later because of a premature release, while compounding that with no in game way to find out that information is entirely FD's fault, and at the very least can be called counter intuitive game design.
The burden is not on me to go researching or looking up past patch notes to learn what the basic mechanics of a game are. The game itself is supposed to show them/teach them to me.
Reading the patch notes is not the issue. Putting in basic mechanics that were supposed to be there from the start and not having any in game reference for them is the issue.
Plus, not all players, in fact I would argue most, are going to belong to that group of players that have played since beta and have kept up to date with each patch note release.
Again, instead of comparing ED to software as if it were the new iteration of Ruby or Unreal, wouldn't it make more sense to consider it like a video game? You know...because it is?
Do you have Huw Edwards come to your house every day to personally give you updates on world events?
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