Robert Maynard
Volunteer Moderator
Isn't it about time the mods to closed this thread. That way we can start a new one and discuss it all over again.
Nope - for reasons explained in the OP....
Isn't it about time the mods to closed this thread. That way we can start a new one and discuss it all over again.
Elite has always been open about its modes, mode switching was an important hook I used to get some of my friends to buy in.
Different modes for different moods. 1 save to rule them all!
Maybe we could all change sides?
Sure,
Open play - for those who want a deeper more complex experience than can be acheived through AI interactions alone.
Solo play - for those who for whatever reason don't want the above.
And Mode switching allowed so that those who normally play in open can 'cheat' in various situations, And those who normally play solo can pop into open from time to time, play out of character and basically ruin it for everyone else just for 'lolz' .
You misspelled: "Oh, I didn't know that. Thanks for the info!"
Why is this thread even still going. Just separate Open and Solo. Make 2 different saves, 2 different commander for each. Still doesnt do with combat loggers, but it deals with people grinding the safety of solo and comimg to turn me to dust while i struggle in Open. And before all the Solo players come in "Blahblah i dont want to start again":
1. Neither do i want to get blasted by an Anaconda with 1 hour played in Open in total.
2. So FD can let you choose where to save your CMDR. You get an option for: Solo/Groups or Open. Done end of story
This topic is often accompanied by a lot of complaining on one side or the other for various reason that are valid for both sides but I have been thinking to myself why isn't solo, group, and open 3 different accounts?
(...)
Any takers good or bad idea or why it wouldn't work? Sorry to anyone annoyed by another Open/solo thread by the way I don't mean it to be a "VS" thread. I know there is a lot of talk on it but if so many people are annoyed something does need to be done and I firmly believe that you should not be able to "turn off" the people around you to make money easier or hide yourself from others hunting for you but at the same time I want solo play to remain the same for those that simply don't want other people around.
This topic is often accompanied by a lot of complaining on one side or the other for various reason that are valid for both sides but I have been thinking to myself why isn't solo, group, and open 3 different accounts? For example: if I go into open I have saved up enough that I have my nice shiny Explora Condabut if I were to hop on over to solo which I've never played in I would still be CMDR Fox White but starting in a sidey with a 1000 credits to my name cause I haven't played there
.
The only down side I can think of so far is that if someone is LEGITIMATELY griefing me I could not simply go to solo to get away. I've never had a problem with this personally though, there was one instance of a CMDR that repeatedly tried to interdict me on one of my trade routes but that was all in good fun for pirating (I am more willing to give cargo to a pirate that talks like a pirate). I thought maybe it might hurt server load but only one account can be active at a time so you could only be playing in one game mode that could never interact with itself because of the restrictions to game modes.
I think this works on all levels because if you don't want to play with other people you get single player that isn't punished, and group that isn't punished. Anyone that says "but what about Community Goals cry cry cry" gets punched cause if you don't want to play with other people in the first place you aren't really part of the open Community. It puts an end to going to group or solo to rack up credits in hot spots without risk of other players then using that advantage to buy better whatever upgrades or ship in open against players whom only play in open. If you want a mess around character go to solo to do what ever you want and it doesn't effect anyone but yourself so no more top 5 bounties being any people in solo.
Also if anyone complains this will some how make open more dangerous or harder let me remind you this is Elite: Dangerous not Competent: Harmless.
Any takers good or bad idea or why it wouldn't work? Sorry to anyone annoyed by another Open/solo thread by the way I don't mean it to be a "VS" thread. I know there is a lot of talk on it but if so many people are annoyed something does need to be done and I firmly believe that you should not be able to "turn off" the people around you to make money easier or hide yourself from others hunting for you but at the same time I want solo play to remain the same for those that simply don't want other people around.
Well now, you don't seem to be interested in leaving the mode switching at will option intact.
I've unsubscribed from this thread now, the two sides are never going to agree.
just so you know, my position is this:
Open will eventually win over, as it the only interesting place to be, long term.
the 3 modes of play (Open Group & Solo) should be properly separated so that community goals cannot be undermined by people in Solo.
anyway, carry on circling each other if you like, laters![]()
I know it will be in here somewhere but what's the general feeling of having an ignore list? A quick Google shows that it was part of an early DDA - what happened to that?
how would it work though? the only "fair" way would essentially put you in solo. My reasoning is as follows.
Imagine you ignore me for what ever reason..... you are playing and are instanced with another player, CMDR X who does not have me on ignore....... why should CMDR X miss out on interacting with me just because you do not want to, so ultimately if i was on your block list the only way it would work would be removing YOU from that instance... which would not be ideal if you want to play in open.
Combine the above with if some of the people in this thread got their way with perks for playing in open, then the block player button could be used to essentially make their own "solo" mode by simply blocking every CMDR they are instanced with.
The ideal solution can only be for solid game mechanics to take care of policing how people play and the different regions having different responses imo. (and of course the report player button for "out of game" complaints or cheaters). any thing other than that and imo the best solution is just modeswitch. Not ideal but I just do not see how a block player button will work properly.
I've unsubscribed from this thread now, the two sides are never going to agree.
just so you know, my position is this:
Open will eventually win over, as it the only interesting place to be, long term.
the 3 modes of play (Open Group & Solo) should be properly separated so that community goals cannot be undermined by people in Solo.
anyway, carry on circling each other if you like, laters![]()
I think we understood you position quite a while back, but I have just one question. How are we undermining open's community goals when we play in solo, or groups, when virtually anyone can play there? Including you? Including everyone in the game?
How are you not undermining the community goals in solo, or in Group, by playing in open?
I absolutely agree (*checks woodstok isn't looking*) that crime/punishment mechanics need to be looked at (and they are being, they just might take a while to get right) I was just wondering if an ignore list might also have a place. Not entirely sure myself but it occurred to me so I thought I'd ask.![]()
.. But Additionally give us our, "PVE Open mode" as well. Fair enough?
PVE? Gulp. I'm not entirely sure that I'd like invisible asteroids actually coming after me.![]()