Modes The Solo vs Open vs Groups Thread [See new thread]

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Snakebite

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Elite has always been open about its modes, mode switching was an important hook I used to get some of my friends to buy in.

Different modes for different moods. 1 save to rule them all!

Sure,

Open play - for those who want a deeper more complex experience than can be acheived through AI interactions alone.
Solo play - for those who for whatever reason don't want the above.

And Mode switching allowed so that those who normally play in open can 'cheat' in various situations, And those who normally play solo can pop into open from time to time, play out of character and basically ruin it for everyone else just for 'lolz' .
 
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Sure,

Open play - for those who want a deeper more complex experience than can be acheived through AI interactions alone.
Solo play - for those who for whatever reason don't want the above.

And Mode switching allowed so that those who normally play in open can 'cheat' in various situations, And those who normally play solo can pop into open from time to time, play out of character and basically ruin it for everyone else just for 'lolz' .

I am glad we agree.........

That is the great thing about FD being open about the features. It allowed you to know what you were getting before splashing your cash rather than throwing your toys out of your pram and demanding changes from the core of the game that were totally alien to you.

Its great that we reached consensus :D

edit..

damn was I meant to change sides and say......... "Nooooooooooo I want to lock out modes and stuff all those people who will have their entire ability to play with friends spoiled despite it being the reason they bought in the 1st place just because of a small bunch of berks who will try to cheat the system in some other way anyway even if swapping is blocked."

is that better?
 
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You misspelled: "Oh, I didn't know that. Thanks for the info!"

Wow what is it with people on this forum and donning colossal pretentious arrogant attitudes while ignoring/denigrating anything and anyone that even mentions a flaw with the game?

I didn't mispell jack wibble, thanks. I was surprised about a basic game play mechanic not being explained or mentioned anywhere in the game and asked what the advantage was and how I missed it / why it wasn't in the game.

If that "triggers" you, how about you ooooh aaahr matron to someone else who gives a wibble?
 
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Open idea?

This topic is often accompanied by a lot of complaining on one side or the other for various reason that are valid for both sides but I have been thinking to myself why isn't solo, group, and open 3 different accounts? For example: if I go into open I have saved up enough that I have my nice shiny Explora Conda :D but if I were to hop on over to solo which I've never played in I would still be CMDR Fox White but starting in a sidey with a 1000 credits to my name cause I haven't played there :(.

The only down side I can think of so far is that if someone is LEGITIMATELY griefing me I could not simply go to solo to get away. I've never had a problem with this personally though, there was one instance of a CMDR that repeatedly tried to interdict me on one of my trade routes but that was all in good fun for pirating (I am more willing to give cargo to a pirate that talks like a pirate ;)). I thought maybe it might hurt server load but only one account can be active at a time so you could only be playing in one game mode that could never interact with itself because of the restrictions to game modes.

I think this works on all levels because if you don't want to play with other people you get single player that isn't punished, and group that isn't punished. Anyone that says "but what about Community Goals cry cry cry" gets punched cause if you don't want to play with other people in the first place you aren't really part of the open Community. It puts an end to going to group or solo to rack up credits in hot spots without risk of other players then using that advantage to buy better whatever upgrades or ship in open against players whom only play in open. If you want a mess around character go to solo to do what ever you want and it doesn't effect anyone but yourself so no more top 5 bounties being any people in solo.

Also if anyone complains this will some how make open more dangerous or harder let me remind you this is Elite: Dangerous not Competent: Harmless.

Any takers good or bad idea or why it wouldn't work? Sorry to anyone annoyed by another Open/solo thread by the way I don't mean it to be a "VS" thread. I know there is a lot of talk on it but if so many people are annoyed something does need to be done and I firmly believe that you should not be able to "turn off" the people around you to make money easier or hide yourself from others hunting for you but at the same time I want solo play to remain the same for those that simply don't want other people around.
 
Why is this thread even still going. Just separate Open and Solo. Make 2 different saves, 2 different commander for each. Still doesnt do with combat loggers, but it deals with people grinding the safety of solo and comimg to turn me to dust while i struggle in Open. And before all the Solo players come in "Blahblah i dont want to start again":
1. Neither do i want to get blasted by an Anaconda with 1 hour played in Open in total.
2. So FD can let you choose where to save your CMDR. You get an option for: Solo/Groups or Open. Done end of story

This topic is often accompanied by a lot of complaining on one side or the other for various reason that are valid for both sides but I have been thinking to myself why isn't solo, group, and open 3 different accounts?

(...)

Any takers good or bad idea or why it wouldn't work? Sorry to anyone annoyed by another Open/solo thread by the way I don't mean it to be a "VS" thread. I know there is a lot of talk on it but if so many people are annoyed something does need to be done and I firmly believe that you should not be able to "turn off" the people around you to make money easier or hide yourself from others hunting for you but at the same time I want solo play to remain the same for those that simply don't want other people around.

Discussed to death. Being able to change modes at will is a very important feature for many players, allowing them to tune the game to their mood or needs.

And, in any case, if the objective is to "balance" things, it's unlikely to be effective. It should take you less than 5 minutes to google up how to connect to the servers but block the peer to peer connections, meaning you can turn open into solo on command. Without removing the peer to peer networking I don't think open mode can ever be enforced, even if the player isn't allowed to change modes, and removing the peer to peer networking likely wouldn't be feasible.

What I could get behind is adding a new 'open exclusive' mode, one that used a different save, leaving the current modes and the current save as they are. I don't think it would be successful, though; my guess is that it would end like the "Blood and Glory" servers in Age of Conan, originally hailed as the revival of that game's PvP but that proved to be far less popular than the conventional servers.
 
This topic is often accompanied by a lot of complaining on one side or the other for various reason that are valid for both sides but I have been thinking to myself why isn't solo, group, and open 3 different accounts? For example: if I go into open I have saved up enough that I have my nice shiny Explora Conda :D but if I were to hop on over to solo which I've never played in I would still be CMDR Fox White but starting in a sidey with a 1000 credits to my name cause I haven't played there :(.

The only down side I can think of so far is that if someone is LEGITIMATELY griefing me I could not simply go to solo to get away. I've never had a problem with this personally though, there was one instance of a CMDR that repeatedly tried to interdict me on one of my trade routes but that was all in good fun for pirating (I am more willing to give cargo to a pirate that talks like a pirate ;)). I thought maybe it might hurt server load but only one account can be active at a time so you could only be playing in one game mode that could never interact with itself because of the restrictions to game modes.

I think this works on all levels because if you don't want to play with other people you get single player that isn't punished, and group that isn't punished. Anyone that says "but what about Community Goals cry cry cry" gets punched cause if you don't want to play with other people in the first place you aren't really part of the open Community. It puts an end to going to group or solo to rack up credits in hot spots without risk of other players then using that advantage to buy better whatever upgrades or ship in open against players whom only play in open. If you want a mess around character go to solo to do what ever you want and it doesn't effect anyone but yourself so no more top 5 bounties being any people in solo.

Also if anyone complains this will some how make open more dangerous or harder let me remind you this is Elite: Dangerous not Competent: Harmless.

Any takers good or bad idea or why it wouldn't work? Sorry to anyone annoyed by another Open/solo thread by the way I don't mean it to be a "VS" thread. I know there is a lot of talk on it but if so many people are annoyed something does need to be done and I firmly believe that you should not be able to "turn off" the people around you to make money easier or hide yourself from others hunting for you but at the same time I want solo play to remain the same for those that simply don't want other people around.

Well now, you don't seem to be interested in leaving the mode switching at will option intact. Why shouldn't I be able to turn you off, if your being a jerk! Actually I wouldn't be turning you off exactly, I'll just be slipping to a different dimension of existence where you don't exist. Mode switching at will, virtually ensures everyone will get a chance to enjoy the game as they want.

What I'm kinda struggling with here, is just exactly why you, and people with the same mind set as you, are so self limited in your beliefs that you can't think the slightest bit, "outside of the box"? Why it obliterates your logic so completely, to just accept the open mode switching as it is. This is one of the foundations of this game" and is a very good thing.

You know, it just might be much, much better to play this way. I personally love the mode switching, all three modes, but as, "DW" said, we could use an, "Open Only Mode" & a "PVE Open Mode". As far as I'm concern I think it would be a good thing to allow the "PVE Open Mode" to be included in the Mode switching at will, with the "3" originals modes.

Then the "BRAND NEW", "OPEN ONLY MODE" with a separate save, and completely isolated, just like you want. BOOYA!!!
 
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Well now, you don't seem to be interested in leaving the mode switching at will option intact.

Indeed. With people like this, I cannot make my mind up if they will RAEG or cry if I lulzban them. Such a curious creature, not wanting others to "not" play with others without punishment, but yet still wants to "punch people in the face", and somehow condemning them to not being part of the player community.

Simply amazing.
 
I know it will be in here somewhere but what's the general feeling of having an ignore list? A quick Google shows that it was part of an early DDA - what happened to that?
 
I've unsubscribed from this thread now, the two sides are never going to agree.

just so you know, my position is this:

Open will eventually win over, as it the only interesting place to be, long term.
the 3 modes of play (Open Group & Solo) should be properly separated so that community goals cannot be undermined by people in Solo.

anyway, carry on circling each other if you like, laters :D
 
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I've unsubscribed from this thread now, the two sides are never going to agree.

just so you know, my position is this:

Open will eventually win over, as it the only interesting place to be, long term.
the 3 modes of play (Open Group & Solo) should be properly separated so that community goals cannot be undermined by people in Solo.

anyway, carry on circling each other if you like, laters :D

Right, now he's gone we can stop pretending to disagree. I was starting to get tired.
 
I know it will be in here somewhere but what's the general feeling of having an ignore list? A quick Google shows that it was part of an early DDA - what happened to that?

how would it work though? the only "fair" way would essentially put you in solo. My reasoning is as follows.

Imagine you ignore me for what ever reason..... you are playing and are instanced with another player, CMDR X who does not have me on ignore....... why should CMDR X miss out on interacting with me just because you do not want to, so ultimately if i was on your block list the only way it would work would be removing YOU from that instance... which would not be ideal if you want to play in open.

Combine the above with if some of the people in this thread got their way with perks for playing in open, then the block player button could be used to essentially make their own "solo" mode by simply blocking every CMDR they are instanced with.

The ideal solution can only be for solid game mechanics to take care of policing how people play and the different regions having different responses imo. (and of course the report player button for "out of game" complaints or cheaters). any thing other than that and imo the best solution is just modeswitch. Not ideal but I just do not see how a block player button will work properly.
 
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how would it work though? the only "fair" way would essentially put you in solo. My reasoning is as follows.

Imagine you ignore me for what ever reason..... you are playing and are instanced with another player, CMDR X who does not have me on ignore....... why should CMDR X miss out on interacting with me just because you do not want to, so ultimately if i was on your block list the only way it would work would be removing YOU from that instance... which would not be ideal if you want to play in open.

I've been mulling this one over since I posted. The thing is though, from how I understand it, there is no guarantee that you would be placed in CMDR X's instance anyway, even if CMDR Y (the ignored) wasn't there? Okay, over simplified probably; if there are no other players there you probably would, but in a busy area that would be the case. So the question then is, is that an acceptable trade off? You avoid CMDR Y at the loss of being instanced with some players (only when they are instanced with CMDR Y). I'm not sure, but I tend to think it is.

Besides, if CMDR X was someone who you would want to be instanced with, I imagine there's a high chance that they would also ignore CMDR Y, if you see what I mean.

Combine the above with if some of the people in this thread got their way with perks for playing in open, then the block player button could be used to essentially make their own "solo" mode by simply blocking every CMDR they are instanced with.

True, but that is possible now with router tweaks (which are probably a lot easier than ignoring EVERY player in Open).

The ideal solution can only be for solid game mechanics to take care of policing how people play and the different regions having different responses imo. (and of course the report player button for "out of game" complaints or cheaters). any thing other than that and imo the best solution is just modeswitch. Not ideal but I just do not see how a block player button will work properly.

I absolutely agree (*checks woodstok isn't looking*) that crime/punishment mechanics need to be looked at (and they are being, they just might take a while to get right) I was just wondering if an ignore list might also have a place. Not entirely sure myself but it occurred to me so I thought I'd ask. :)
 
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I've unsubscribed from this thread now, the two sides are never going to agree.

just so you know, my position is this:

Open will eventually win over, as it the only interesting place to be, long term.
the 3 modes of play (Open Group & Solo) should be properly separated so that community goals cannot be undermined by people in Solo.

anyway, carry on circling each other if you like, laters :D

I think we understood you position quite a while back, but I have just one question. How are we undermining open's community goals when we play in solo, or groups, when virtually anyone can play there? Including you? Including everyone in the game?

How are you not undermining the community goals in solo, or in Group, by playing in open?

Your argument just falls completely apart when you include all the modes together.

Frankly I'm actually hoping they make your special mode, your "Un-switchable, Stand Alone, Isolated, Open", "With a separate community goal of course". But Additionally give us our, "PVE Open mode" as well. Fair enough?
 
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I think we understood you position quite a while back, but I have just one question. How are we undermining open's community goals when we play in solo, or groups, when virtually anyone can play there? Including you? Including everyone in the game?

How are you not undermining the community goals in solo, or in Group, by playing in open?

While I absolutely support free switching of modes I do sympathise with this a bit. It's the "blockade issue"; if a group are blocking a system for whatever reason - be it a Community Goal or say, trying to flip a station/system completely independently - if some of the participants playing Solo (or worse, I feel, switch to Solo) then they are going against the spirit of the action.

I struggle with this and so far I avoid such collaborative/conflict events, even if I might enjoy the actual context/framework of the event because it doesn't feel right. However, switching to Open also feels wrong to me because I don't want to feel forced in which mode I choose. So I abstain. I purposefully avoid extra content because of this issue. I know I am perfectly entitled to join in, that's how the game is designed, and I absolutely defend the right to be able to do it, but for me, I do sympathise with the problem and I prefer to abstain to support the spirit of the events.
 
I absolutely agree (*checks woodstok isn't looking*) that crime/punishment mechanics need to be looked at (and they are being, they just might take a while to get right) I was just wondering if an ignore list might also have a place. Not entirely sure myself but it occurred to me so I thought I'd ask. :)

lol... ohh indeed I was not shooting your post down at all, always good to put other ideas out there.
As for woodstok..... I gotta admit I do see some of where he is coming from when it comes to the community goals. I do NOT think the answer is separating groups or adding in false boosts in open, but I did a few of the CGs and I tried in open and it was pretty dull, with a bunch of CMDRs hanging around with no AI to shoot.

The difference is the fix as I see it is for the game to just keep on pumping in the AI so that an instance in a warzone NEVER gets empty of enemy combatants from either side. Even then open my well be harder but at that point I agree it is the choice we make, but it should NOT me more boring imo.

ideally the answer for dull gameplay where you have no targets should not be to drop to solo. (imo)

the blockade side of things however is a little different. The devs did say in interviews past that player blockading would not be possible by design so my answer to that is, elite is not, in my understanding, that kind of game.

IF the devs want an official blockade for something then they can add in an AI one so will be there in ALL modes and arguably harder in solo.
 
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