What do people think about the idea of Groups being overhauled, so that the game parameters and rules can be customised within a particular group, i.e. dead means dead, loadout limits, no fire zone ranges, wear and tear costs, report crimes on/off, police response time, malfunction probabilities, etc. It would be a bit like being able to mod the game (within dev-approved limits), and would allow people to come up with all kinds of rule sets to sort their particular kinks.
What do people think about the idea of Groups being overhauled, so that the game parameters and rules can be customised within a particular group, i.e. dead means dead, loadout limits, no fire zone ranges, wear and tear costs, report crimes on/off, police response time, malfunction probabilities, etc. It would be a bit like being able to mod the game (within dev-approved limits), and would allow people to come up with all kinds of rule sets to sort their particular kinks.
Howdy,
This is probably elsewhere, But wouldn't it be better to have both these separate entities? Allow Open to have a higher risk higher reward, so more for bounties as oppose to Solo. I'm sure people are using this as a method to exploit...
Now i like the risk factor of playing on open, so i never play on Solo. but people shouldn't be able to rack up credits in solo and then carry over to open... Choose one and stick with it..
I'm not aware of any other similar sandbox box games allowing this... It madness!
Its like an easy mode and hard mode you can switch between with no pro's/Cons's to each...
Is this or anything about it being addressed?
Cheers
The crux of the matter is this - the way the modes are configured (I also play open only) doesn't make sense.
What I would love is a "hardcore" mode with a separate save and separate date (exploration and trade data, too), which has perhaps tweaked rewards (and tweaked risks) and no mode switching. Perhaps with PvP losses and rewards being both greater (no insurance for modules - but chance of them being salvageable; would really add risk and reward to PvP).
Basically, a more PvP centric and MMO-like mode for Elite which stands separate from the vanilla game. It would really be a hit with many people. Since the prevailing philosophy of the design team is apparently "let's please everyone", why not?
I'll tell you why not: Day 3, the forum would be flooded with innumerable "FD has to do something to compel players to play the new Hardcore mode because I can't find anyone to shoot." threads.Basically, a more PvP centric and MMO-like mode for Elite which stands separate from the vanilla game. It would really be a hit with many people. Since the prevailing philosophy of the design team is apparently "let's please everyone", why not?
I'll tell you why not: Day 3, the forum would be flooded with innumerable "FD has to do something to compel players to play the new Hardcore mode because I can't find anyone to shoot." threads.
After reading this forum for months, the one thing I'm certain of is that a great many self-described open players all share the same delusional belief that if only FD were to do something different, then the rest of the player base would abandon group and solo to join them in open. Only a handful have demonstrated the wherewithal to figure out that players are in group or solo because they enjoy it.
I'll tell you why not: Day 3, the forum would be flooded with innumerable "FD has to do something to compel players to play the new Hardcore mode because I can't find anyone to shoot." threads.
After reading this forum for months, the one thing I'm certain of is that a great many self-described open players all share the same delusional belief that if only FD were to do something different, then the rest of the player base would abandon group and solo to join them in open. Only a handful have demonstrated the wherewithal to figure out that players are in group or solo because they enjoy it.
I'll tell you why not: Day 3, the forum would be flooded with innumerable "FD has to do something to compel players to play the new Hardcore mode because I can't find anyone to shoot." threads.
After reading this forum for months, the one thing I'm certain of is that a great many self-described open players all share the same delusional belief that if only FD were to do something different, then the rest of the player base would abandon group and solo to join them in open. Only a handful have demonstrated the wherewithal to figure out that players are in group or solo because they enjoy it.
I'll tell you why not: Day 3, the forum would be flooded with innumerable "FD has to do something to compel players to play the new Hardcore mode because I can't find anyone to shoot." threads.
After reading this forum for months, the one thing I'm certain of is that a great many self-described open players all share the same delusional belief that if only FD were to do something different, then the rest of the player base would abandon group and solo to join them in open. Only a handful have demonstrated the wherewithal to figure out that players are in group or solo because they enjoy it.
I'll tell you why not: Day 3, the forum would be flooded with innumerable "FD has to do something to compel players to play the new Hardcore mode because I can't find anyone to shoot." threads.
After reading this forum for months, the one thing I'm certain of is that a great many self-described open players all share the same delusional belief that if only FD were to do something different, then the rest of the player base would abandon group and solo to join them in open. Only a handful have demonstrated the wherewithal to figure out that players are in group or solo because they enjoy it.
I'll tell you why not: Day 3, the forum would be flooded with innumerable "FD has to do something to compel players to play the new Hardcore mode because I can't find anyone to shoot." threads.
After reading this forum for months, the one thing I'm certain of is that a great many self-described open players all share the same delusional belief that if only FD were to do something different, then the rest of the player base would abandon group and solo to join them in open. Only a handful have demonstrated the wherewithal to figure out that players are in group or solo because they enjoy it.
As for getting more people to play a given mode, there's another option next to the proverbial "stick" (destroying other modes) - the "carrot"; giving people higher rewards.
If it were truly separate from the other modes, there would be some incentives to go there to balance out the risks as well (eg. trading more lucrative as background sim of hardcore mode would not be impacted by people trading in solo/group/open, fresh exploration content, community goals are not farmed by people playing in absolute safety, etc). You could make an influence on the galaxy and actually challenge people who try to undo it.