Modes The Solo vs Open vs Groups Thread [See new thread]

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I'm not looking for the best way to make money.

You're one player, the majority go where the money is so community goals designed to bring people together has actually sent more players to solo and group.

But, at the same time, not everything someone doesn't like is broken. :)

I'm not saying it's broken but I do think it needs looking in to because some parts of the game just don't work well with the ability to switch between modes.

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Did you notice that was part of the "Griefing" section? I am proud that Solo/Group players are not part of the griefing equation.

The term you're looking for is "perceived griefing". To some players getting blown up running away whilst being pirated is griefing . . .
 
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You're one player, the majority go where the money is so community goals designed to bring people together has actually sent more players to solo and group.

I'd like to see some statistics.

(Edit: I'm okay with the me being one player part. ;))
 
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How sad that you would reduce Elite (or any game) to min/max, win/lose.

^^This.

I'm sick of the FoTM game plays. The endless (but never really balancing the play modes/classes/weapons, etc). The racing to "end game" on the nth alt. For what? Gear that changes in the next patch?

Is THAT the challenge? Is THAT "competition"?

You know what is THE challenge? Just trying to find ONE solo player game that isn't dead in 2 years (as that's when the patches end)...or isn't EvE in scope (FFA PvP with player dominated worlds). -_-
 
I have played open, solo and group. For myself, the "frustration" of playing in open has been (as of late) more "technical" than "playstyle" from other Cmdr's.

IE: I have FINALLY (I think) discovered why my jumpy, stuttering, skipping, peek a-boo, now you see them, now you don't Cmdrs have been answered. My latency or RTT blows giant smelly chunks. As in:

Pinging 83.222.231.12 with 32 bytes of data:
Reply from 83.222.231.12: bytes=32 time=623ms TTL=50
Reply from 83.222.231.12: bytes=32 time=383ms TTL=50
Reply from 83.222.231.12: bytes=32 time=452ms TTL=50
Reply from 83.222.231.12: bytes=32 time=269ms TTL=50

Ping statistics for 83.222.231.12:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 269ms, Maximum = 623ms, Average = 431ms

:eek::eek::eek:

And from what I information I have gathered this morning when "My" galaxy is doing all these wierd glitches, they could also be imparted on anyone else who is in my instance.

So for anyone who has been subjected to "glitching" when they have seen me in open (or the rare encounters in Mobius) you have my sincere apologies. My attempts at playing open (and Mobius) are going to be discontinued until I can (hopefully) work out this performance issue with my ISP.

Until I work this out, Fly well Cmdrs,,,,

Without me. :mad:
 
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I'd like to see some statistics.

Have you not read any of the forum threads regarding community goals?

If you're doing a bounty hunting goal in open and there's like 1 res in the system it's impossible to make a lot of money as everyone is going after the same kills, stray shots turn players hostile and there's much wailing and gnashing of teeth. Most players go to group or solo to do this, you don't need statistics.
 
Have you not read any of the forum threads regarding community goals?

No. I abstain from Community Goals remember. But if there were statistics about how many players went to which mode and for what reason I'd probably have seen them here.
 
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Maybe in wow but we're discussing ED :p

In ED the npc pirates are shieldless and don't carry rail guns to target your drives.

No, they just fly faster than mice can turn, though.......

Now FD can market this game as only playable with HOTAS setups, but then it'll have even less folks playing than WoW now. :p
 
Quote from MB

https://forums.frontier.co.uk/showthread.php?t=139682&p=2138186&viewfull=1#post2138186

quote_icon.png
Originally Posted by Sabalias
As others have already mentioned, this update does look as though it's built to make PvP more interesting. Trouble is that I don't play PvP, so my question is simple: Is Powerplay content going to work in solo and friends-only games?



Yes it does.

Michael
 
.... and those changes could equally apply to those who mainly target other players given how vague the statement is.

This is true. However, there currently is no reason to play the Community Events within Open. Without some balance to the way Private contributes to the galaxy, this problem now becomes exacerbated under Powerplay. People complain about traders having an advantage within the Private modes of the game. It will only get worse when folks realize the way to win any Community event will be to go private and grind it out. Personally, having done the Lugh War, this is a large problem to me. There was no reason, at all, to play in Open...particularly if you were concerned with winning. If the same happens in Powerplay, this just becomes a private game.
 
No, they just fly faster than mice can turn, though.......

Now FD can market this game as only playable with HOTAS setups, but then it'll have even less folks playing than WoW now. :p

The npcs fly or turn no faster than players. The only way they "cheat" is they can target systems when they jump out that give a vector through a planet or sun which a player wouldn't normally do.
 
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How sad that you would reduce Elite (or any game) to min/max, win/lose.

I guess, except I was completely invested in winning the War on Lugh, because, you know, I was invested. There are reasons to min/max-win lose. In Powerplay, this will be even more evident as people become invested in their Factions.
 
No. I abstain from Community Goals remember. But if there were statistics about how many players went to which mode and for what reason I'd probably have seen them here.

Path of least resistance will be taken regardless of bravado, so expect if it's easier in solo to accomplish something, that will be how most people will play. Doesn't matter what game or mode, if A is easier to do to get B, A will be done.
 

Robert Maynard

Volunteer Moderator
But... why?

Especially if they make a locked "hardcore" mode this would not make any sense.

Ironman mode was discussed in the DDF and would share the same background simulation. Frontier have shown no interest in creating / maintaining multiple BackSims (there's a post from Michael Brookes quoted in the OP of this thread). Players influence the galaxy but are not expected to dominate - as befitting the "one pilot, one ship" philosophy of the game.
 
^^This.

I'm sick of the FoTM game plays. The endless (but never really balancing the play modes/classes/weapons, etc). The racing to "end game" on the nth alt. For what? Gear that changes in the next patch?

Is THAT the challenge? Is THAT "competition"?

You know what is THE challenge? Just trying to find ONE solo player game that isn't dead in 2 years (as that's when the patches end)...or isn't EvE in scope (FFA PvP with player dominated worlds). -_-

As people become invested in Faction, they will desire to win. Regardless of the definition, that is why people play. the quickest way to win is in Private modes. In many cases, that is the only way to win. That is how we won in Lugh. There was no option to play in Open. If this remains this way, those playing in Open will be very lonely.
 
Path of least resistance will be taken regardless of bravado, so expect if it's easier in solo to accomplish something, that will be how most people will play. Doesn't matter what game or mode, if A is easier to do to get B, A will be done.

These Community Goals seem to be causing a lot of worries, perhaps we should remove them?

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As people become invested in Faction, they will desire to win. Regardless of the definition, that is why people play.

That isn't why I play. I am "non-standard" I freely accept but I'm not that very different that I'm going to be the only one.
 
Path of least resistance will be taken regardless of bravado, so expect if it's easier in solo to accomplish something, that will be how most people will play. Doesn't matter what game or mode, if A is easier to do to get B, A will be done.

I promise you, a very small percentage of our allied player base was able to play in Open during the War on Lugh. It was that inefficient. Any interactions between players was so long that, if we had remained Open only, we would have lost.
 
These Community Goals seem to be causing a lot of worries, perhaps we should remove them?

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That isn't why I play. I am "non-standard" I freely accept but I'm not that very different that I'm going to be the only one.

So instead of fixing the problems regarding the community goals (designed to bring players together) you advocate removing them instead incase the solution to improve them some how inconveniences players who don't want to play with other players but still want the benefits of something designed to bring players together?
 
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