Modes The Solo vs Open vs Groups Thread [See new thread]

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....One of the reasons that FD cited as to why they wouldn't separate the worlds was for casual players - by allowing them to switch at will they can be encouraged to dip their toes into open and "have a go". If you force people to make a hard decision then a lot of casual players will pick solo / group and you won't ever meet them, shrinking the population in open....

This right here says it all really.
 
Sorry but the game has online and seperating them would make everyone happy i don't see why it wouldn't, its a world economy if you get pirated you gotta figure out how to prevent that loss or make it up, this then stimulates the economy by the hiring of mercenaries as protectors.

I think the idea that you have is childish in my eyes it feels like you treat the world like its all cushy and nice which it isn't people have become blind to this in the western world.
This has been explained to countless times in the thread, yet you continue to ignore. There are players (I'm one) who want no part of that. I'm uninstalling before I hire protection. That's NOT the game I want to play.

As for the world being cushy and nice. This is a game. This is something I engage in purely for pleasure. When games aren't enjoyable, I don't play them. I live in the real world, where I've served my country and have seen the real hell of war up close and personal, but that has absolutely nothing to do with the hobbies I engage in. I don't get the logic behind "the real world sucks, so your hobby should too".
 
This right here says it all really.

That is why I said the game would die if it was implemented, yet at the same time it would just be a thorn in the side over and over and over again for the game too. Why? Because the two play styles do not operate well side-by-side. WoW is a perfect example of the problems, and how the devs upset both apple carts when they try to bait/force players to do X so Y group feels loved. Winds up making everyone upset in the end...everyone (including the devs, who's morale sinks as the players throw them to the curb and roast them alive, too).

Solo mode is suppose to fix most of those problems, as the player can be immersed in the universe itself and without the drama groups tend to attract.
 
This has been explained to countless times in the thread, yet you continue to ignore. There are players (I'm one) who want no part of that. I'm uninstalling before I hire protection. That's NOT the game I want to play.

As for the world being cushy and nice. This is a game. This is something I engage in purely for pleasure. When games aren't enjoyable, I don't play them. I live in the real world, where I've served my country and have seen the real hell of war up close and personal, but that has absolutely nothing to do with the hobbies I engage in. I don't get the logic behind "the real world sucks, so your hobby should too".

Indeed. By this logic, that ED should have OMG RISK!!!11!1!, then I should be having to fight off pirates and lolpsychos on my way to work every morning driving on I-280. I knew rush hour was rough, but I had no idea I needed to mount a Class 1 gimballed multicannon on the roof of my compact. Might make the commute more fun, though, especially when I hit the 87 interchange....
 
And I'm not against separating, as long as the separate mode is a new one created specifically for it; an 'exclusively open' 4th mode that is different from the already existing open mode, with a separate character save to boot.

But the already existing three modes should stay as they are, including the ability to freely switch between them with a single character.

I agree but doubt it would work, I don't think enough traders would move, I could be wrong.

I know for sure if I was locked into a mode right now, it would be solo or groups, which would be a shame as I played in open mainly, from beta to mid gamma.

All locking modes would do for me is prevent me coming back into open, which I may well do (at least some of the time) when they get the policing working a bit better.
 
This has been explained to countless times in the thread, yet you continue to ignore. There are players (I'm one) who want no part of that. I'm uninstalling before I hire protection. That's NOT the game I want to play.

As for the world being cushy and nice. This is a game. This is something I engage in purely for pleasure. When games aren't enjoyable, I don't play them. I live in the real world, where I've served my country and have seen the real hell of war up close and personal, but that has absolutely nothing to do with the hobbies I engage in. I don't get the logic behind "the real world sucks, so your hobby should too".

You have my respect o7

I also play for fun, when I stop having fun I stop playing.
 
This has been explained to countless times in the thread, yet you continue to ignore. There are players (I'm one) who want no part of that. I'm uninstalling before I hire protection. That's NOT the game I want to play.

As for the world being cushy and nice. This is a game. This is something I engage in purely for pleasure. When games aren't enjoyable, I don't play them. I live in the real world, where I've served my country and have seen the real hell of war up close and personal, but that has absolutely nothing to do with the hobbies I engage in. I don't get the logic behind "the real world sucks, so your hobby should too".

A+++

PvP is in 99.9% of the games out there now in this co-exist model. Yet try to find ONE game these days that has a solo mode that isn't gimped ... is THE issue. ONE game in 1000000000000000001 PvP orientated games.

PvP in space I can go play EvE. Wanting to play the hero? WoW. Want to shoot players and the landscape up, the battlefield series. But wanting to fly in space and chill with your music ... noooooooo, every little pocket of space has to be dangerous now too. It's like that problem seen in WoW -- you climb to the top of the mountain, and no you're not the only one there, there's those damn goats there to remind you of "the danger" in a non-real pixelated world. -_-

A game is for entertainment. It's not a second job where you slave away upon. Tired of that attitude where everything is some "challenge" and "competition". I'm not here to "beat the game", I simply want to fly among the stars. Always wanted to be an astronomer. 10 years-old I wrote to Kitt Peak, 12 years-old I wanted to join AAVASO but was too young. All the Star Wars non-sense can go fly a kite and that game theory can go with it, too. Simply want to see the stars in a game that's updated beyond 2 years without the drama and that the nth game offers.
 

atak2

A
A+++

PvP is in 99.9% of the games out there now in this co-exist model. Yet try to find ONE game these days that has a solo mode that isn't gimped ... is THE issue. ONE game in 1000000000000000001 PvP orientated games.

PvP in space I can go play EvE. Wanting to play the hero? WoW. Want to shoot players and the landscape up, the battlefield series. But wanting to fly in space and chill with your music ... noooooooo, every little pocket of space has to be dangerous now too. It's like that problem seen in WoW -- you climb to the top of the mountain, and no you're not the only one there, there's those damn goats there to remind you of "the danger" in a non-real pixelated world. -_-

A game is for entertainment. It's not a second job where you slave away upon. Tired of that attitude where everything is some "challenge" and "competition". I'm not here to "beat the game", I simply want to fly among the stars. Always wanted to be an astronomer. 10 years-old I wrote to Kitt Peak, 12 years-old I wanted to join AAVASO but was too young. All the Star Wars non-sense can go fly a kite and that game theory can go with it, too. Simply want to see the stars in a game that's updated beyond 2 years without the drama and that the nth game offers.

X3: Terran Conflict!
 
It seems as though the current complaint about not separating modes is that masses of players are trading in solo to get the best ships to then come into open and kill all the genuine PvP crowd. I don't know, but I doubt it's that's many players really, just the griefers that the genuine PvP crowd insist are a tiny and insignificant part of open. If PvP players are getting destroyed by others, perhaps they are just better pilots, where is the proof that those players swapped modes to do it? I can only speak for myself, but I don't play in open because I don't really wish to engage with other humans when I play a computer game. I have my Vulture, and I still don't hover my cursor over open when I start the game, and I reckon the majority of solo / group players are the same as me.

I'm sure it must be a real pain for PvP pirates and bounty hunters to not have enough targets, but as has been stated before, not many people are likely to want to play this game as targets, content for others, and while the idea of hiring a wing of mercenaries might sound like the answer, the problem there is the availability of players (this isn't life, it's not their real job, they can only play when they can play which may not match the trader's schedule), and also, it's going to cut into traders' profits, completely the opposite to what pro PvP players have been claiming is necessary to 'lure' traders into open.

We've all been playing the game for about five months now, and the galaxy hasn't imploded, the economies haven't tanked. It's surely a completely moot point, the modes work fine together, and there is no pressing requirement to change them. :)
 
The fact that you want to deconstruct something I want to build without me shooting at you to defend it is why I think there is an issue.

Isn't that what factions are for? Solo players will meet NPC's carrying out the orders of their respective factions, so if you are supporting Faction A, and our Solo friend is supporting Faction B, Faction A's NPC's will be his counter in Solo mode. The underlying mechanics don't change between any of the modes (which are all really the same anyway, just with player interaction limits). The only thing he's potentially missing out on are genuinely fun random player interactions, and the mindless pew-pews - and he can choose to switch to Open any time he pleases.
 
Isn't that what factions are for? Solo players will meet NPC's carrying out the orders of their respective factions, so if you are supporting Faction A, and our Solo friend is supporting Faction B, Faction A's NPC's will be his counter in Solo mode. The underlying mechanics don't change between any of the modes (which are all really the same anyway, just with player interaction limits). The only thing he's potentially missing out on are genuinely fun random player interactions, and the mindless pew-pews - and he can choose to switch to Open any time he pleases.

The issue is one mode has to defeat a NPC to achieve that goal..
 
The issue is one mode has to defeat a NPC to achieve that goal..

The counter to that is that there are NPC's in Open too, and if irritating players gang up with the NPC's to shoot you - some players will just lulzban the opposition and still only have NPC's to deal with.
 
Isn't that what factions are for? Solo players will meet NPC's carrying out the orders of their respective factions, so if you are supporting Faction A, and our Solo friend is supporting Faction B, Faction A's NPC's will be his counter in Solo mode. The underlying mechanics don't change between any of the modes (which are all really the same anyway, just with player interaction limits). The only thing he's potentially missing out on are genuinely fun random player interactions, and the mindless pew-pews - and he can choose to switch to Open any time he pleases.

NPC's arent the counter, in fact NPC's are the method you overthrow a faction, the more NPC's available the more there are to kill and the easier it is to overthrow. NPC's don't prevent you from overthrowing a faction, they provide you with the method of doing so.
 
NPC's arent the counter, in fact NPC's are the method you overthrow a faction, the more NPC's available the more there are to kill and the easier it is to overthrow. NPC's don't prevent you from overthrowing a faction, they provide you with the method of doing so.

I'd counter that with the more NPC's available the more there are to trade with, the easier it is to persuade and influence them. It's not all about slaughtering everything on-screen :D
 
Lol I knew this thread would pop back up after the newsletter came out. Just going to get my popcorn, be back in mo.....

.....Right back again NOOOOOWWWW

GO!!

The fact that you want to deconstruct something I want to build without me shooting at you to defend it is why I think there is an issue.

Walt, I don't want to tear down anything you have made, actually I just don't want to participate in your gaming experience, or have you participate in mine. I don't mean you any disrespect here mate. You seem like a stand up person. After 10+ years of living Eve. I just like to hang out and piddle. I don't even care about what you do man, I just want to be left alone. Is that too much to ask?
 
The counter to that is that there are NPC's in Open too, and if irritating players gang up with the NPC's to shoot you - some players will just lulzban the opposition and still only have NPC's to deal with.

NPC's arent the counter, in fact NPC's are the method you overthrow a faction, the more NPC's available the more there are to kill and the easier it is to overthrow. NPC's don't prevent you from overthrowing a faction, they provide you with the method of doing so.

CMDR > NPC, far greater.

As it is no there is nothing stopping a entire faction's members, going into solo or groups to achieve their goals with no chance for the opposition stopping them.

All it will mean is the winner will be the group with the biggest numbers as opposed to those with the best plan, most skills..
 
All it will mean is the winner will be the group with the biggest numbers as opposed to those with the best plan, most skills..

Not necessarily - as FD are arbitrating this, I'm sure they will take everyone's actions and achievements into account when their back-engine calculates the result of the weeks events. As all of this is not down to players alone, FD have a great deal of freedom when it comes to the evolution of things in PP. For example, if everyone rushes to Lave to protect the newly resurrected Lavian Tree-grub from nasty Imps who like to wear the poor things as ear-rings, and the back-ground simulation makes Lave stronger next week, they can introduce further events by the Empire declaring that all who took part at Lave are grub-hugging hippies who are stripped of all Imperial Rank and declared as enemies of the state.

All sorts of possibilities :D
 
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