Modes The Solo vs Open vs Groups Thread [See new thread]

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I asked who says it's wrong. It's not wrong to me.

Who do you think you are, John Wayne lol? It was a forum member called "Distance" who said it was wrong. I also gave you a justification for this TWICE. Perhaps you are just too emotionally attached to this issue to be objective, try not to smash up the bar :)
 

atak2

A
I'm not threatened at all, talk about making assumptions.

And, the Open mode advocates are trying to have an effect on everyones game - proven in this thread if you care to check.
You can also check the forum names off versus the other games, I browse the SC forums as there is some crossover between the games and I played EVE - go look for yourself.
So no "Tin Foil hat" needed thanks.
I also see some Star Trek Online names here as well, but most of those are happy to, you know - play the game FD made, not whine for the loss of players from their other game or try and change this to be STO with cockpits, unlike EVE players wanting EVE with cockpits.

I think his Tin foil hat accusation was justified from your post...
 
Well the OP obviously THINKS it is wrong, it is his opinion, it is pretty simple to understand. That aside, did you read my justification? Up until now community goals, especiall trade ones, were one sided. Now that they introduce blockading as a goal for the other side, how could a solo player hope to take part in this and affect the outcome of the goal? By the same token, an online player could not affect the goal because all the traders are in solo. It is a balance issue that affects everyone.

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That is not what he said though. That is a strawman.

So, what is essentially being said is that the solo player is being left out in the dark, figuratively speaking? But regardless if they are being left in the dark its their decision to play solo, they most likely realise that their small effort is being completely overwhelmed by the background of those in groups or open doing the same goal, but doesn't care because they know they are make an impact, regardless of the size of it.
 
I'm sorry? Excuse me? Perhaps I am an anti social pedant who doesn't like playing with other people, but LOVES the elite universe / franchise... Who the heck are you to say its wrong for me to play solo?

You've jumped in to a discussion and taken a random reply completely out of context.

I've never said it's wrong to play in solo I said in the context of a community goal in the example I gave it was wrong that if you were in the opposing side in a goal it's impossible to stop someone trading in solo.
 
I'm not threatened at all, talk about making assumptions.

And, the Open mode advocates are trying to have an effect on everyones game - proven in this thread if you care to check.
You can also check the forum names off versus the other games, I browse the SC forums as there is some crossover between the games and I played EVE - go look for yourself.
So no "Tin Foil hat" needed thanks.
I also see some Star Trek Online names here as well, but most of those are happy to, you know - play the game FD made, not whine for the loss of players from their other game or try and change this to be STO with cockpits, unlike EVE players wanting EVE with cockpits.

I suggest you take a break from the forums, so what if these people play STO and SC and EVE? Are you stalking them around the internet? If you are seeing them on those forums, you must also be there as well. Can you see the irony here?
 
Well the OP obviously THINKS it is wrong, it is his opinion, it is pretty simple to understand.

He said it is wrong. But fair enough. I've read several justifications. You decide to blockade, that's fine, but why should Frontier support that choice? Why is your choice to play a CG as a blockade any more valid than my choice to avoid it?

(I don't play CGs btw, I abstain because I personally do not want to interfere with the spirit of your action. It's hypothetical. I do still think you are wrong to expect the rules to be changed to make "your way" easier.)
 
So, what is essentially being said is that the solo player is being left out in the dark, figuratively speaking? But regardless if they are being left in the dark its their decision to play solo, they most likely realise that their small effort is being completely overwhelmed by the background of those in groups or open doing the same goal, but doesn't care because they know they are make an impact, regardless of the size of it.

Im saying it is an issue for BOTH styles of play. How can you meaningfully blockade a CG in Solo? You cannot do it in Open either...
 
He said it is wrong. But fair enough. I've read several justifications. You decide to blockade, that's fine, but why should Frontier support that choice? Why is your choice to play a CG as a blockade any more valid than my choice to avoid it?

(I don't play CGs btw, I abstain because I personally do not want to interfere with the spirit of your action. It's hypothetical. I do still think you are wrong to expect the rules to be changed to make "your way" easier.)

They said it will be supported in Powerplay, as an opposing goal. I am not talking about emergent gameplay (but FD obviously DO support that choice, as no one was ever banned or warned for blockading a trade goal). I am not saying your choice is invalid, I am saying once FD officially support two sided goals, then it will be a major balance issue for Solo and Open players, and not just some partisan rubbish to argue about on stressful days. As for CG's, I have taken part in them, and although I have ran a few blockades in the Asp, I would never take a type 9 into an open CG advertised on Galnet. I would just like to see a way in which everyone can get something from this.

I have to add, I am not trying to make "my way" easier, there is no need to be so defensive about it. Above all I am an Elite player, and have been since about 1989.
 
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Im saying it is an issue for BOTH styles of play. How can you meaningfully blockade a CG in Solo? You cannot do it in Open either...

Do you not think though, that the person deciding to play solo realises this point... that its futile? They are "community" goals after all, they play solo and not part of the wider community... ergo whatever efforts they put in its pointless. Solo or Group players probably don't like PVP, love PVE, like trading without being ganked by some random player, and enjoying their own "extension of reality".
 
They said it will be supported in Powerplay, as an opposing goal. I am not talking about emergent gameplay (but FD obviously DO support that choice, as no one was ever banned or warned for blockading a trade goal). I am not saying your choice is invalid, I am saying once FD officially support two sided goals, then it will be a major balance issue for Solo and Open players, and not just some partisan rubbish to argue about on stressful days. As for CG's, I have taken part in them, and although I have ran a few blockades in the Asp, I would never take a type 9 into an open CG advertised on Galnet. I would just like to see a way in which everyone can get something from this.

Not banning someone for something is not the same as changing the game to make it more effective. We'll see what Powerplay brings though. It does add tasks and counter tasks, but I'm not sure they will be quite what some players are expecting.
 
Fair point. Everything in this thread is an opinion. You have missed the question though. I'm wondering why he has insinuated IQ to any of my posts? Have my posts been stupid? Posted badly? Indecipherable?

Indecipherable? - nope
Posted badly? - nope
stupid? - not your actual posts, no. But clinging to something and refusing the evidence that says and shows contrary, then arguing over it... is kinda a little silly.

It has been explained many times, in many threads, how the game works and how we all have the same background sim.
The game itself, ignores modes - from the games point of view, the modes do not exist - that only comes into play when it wants to know if 2 people can see each other.
Apart from that, it's same game, it's same rules, it's same rewards for work done Vs the game (NPCs and related content / rewards/ goals).

If I earn 1 Million in bounties in Open, it is worth - 1 million
If I earn 1 Million in bounties in Solo, it is worth - 1 million
If I earn +50 Rep in Open, it is worth - +50 Rep
If I earn +50 Rep in Solo, it is worth - +50 Rep

The only thing that changes this - is if another human player can interrupt what I am doing - and by choosing Open, you are agreeing to let other players interrupt you.
 
Do you not think though, that the person deciding to play solo realises this point... that its futile? They are "community" goals after all, they play solo and not part of the wider community... ergo whatever efforts they put in its pointless. Solo or Group players probably don't like PVP, love PVE, like trading without being ganked by some random player, and enjoying their own "extension of reality".

All of that is fine, it is just there is a perception in this community that one type of play has to come at the expense of another. FD provided the two modes so that this would not be the case. No amount of online factions or PvP would take that solo experience away from you.
 

atak2

A
Not banning someone for something is not the same as changing the game to make it more effective. We'll see what Powerplay brings though. It does add tasks and counter tasks, but I'm not sure they will be quite what some players are expecting.

Really I believe the game is heading down a route which will anger the solo players. A lot of people (including mods) keep bring up kickstarter objectives. I do not think they are applicable any longer. The game has a future with a multiplayer bias and that is what Frontier will do for profitability and player count.
 
All of that is fine, it is just there is a perception in this community that one type of play has to come at the expense of another. FD provided the two modes so that this would not be the case. No amount of online factions or PvP would take that solo experience away from you.

I expect the majority of the shouters in this community are those that play in open - I suspect that those with the loudest voices are heard, therefore FD have decided to stop their complaining first and keeping them happy, by allowing them to interact with each other in a "powerplay" fashion, before those of us in groups or solo will get some treatment, or perhaps they wont.
 

atak2

A
Indecipherable? - nope
Posted badly? - nope
stupid? - not your actual posts, no. But clinging to something and refusing the evidence that says and shows contrary, then arguing over it... is kinda a little silly.

It has been explained many times, in many threads, how the game works and how we all have the same background sim.
The game itself, ignores modes - from the games point of view, the modes do not exist - that only comes into play when it wants to know if 2 people can see each other.
Apart from that, it's same game, it's same rules, it's same rewards for work done Vs the game (NPCs and related content / rewards/ goals).

If I earn 1 Million in bounties in Open, it is worth - 1 million
If I earn 1 Million in bounties in Solo, it is worth - 1 million
If I earn +50 Rep in Open, it is worth - +50 Rep
If I earn +50 Rep in Solo, it is worth - +50 Rep

The only thing that changes this - is if another human player can interrupt what I am doing - and by choosing Open, you are agreeing to let other players interrupt you.

I am advocating changes in the Open/Solo interaction. If everything was fine I wouldn't be here.
 
Really I believe the game is heading down a route which will anger the solo players. A lot of people (including mods) keep bring up kickstarter objectives. I do not think they are applicable any longer. The game has a future with a multiplayer bias and that is what Frontier will do for profitability and player count.

Again, we'll see. Nothing that happens will anger me. I'd just rather some of the suggestions don't happen because it'd be a shame to have to stop playing.
 
Really I believe the game is heading down a route which will anger the solo players. A lot of people (including mods) keep bring up kickstarter objectives. I do not think they are applicable any longer. The game has a future with a multiplayer bias and that is what Frontier will do for profitability and player count.

It may be worth mentioning that the best parts of this game are yet to come, such as walking around ships and planetary landings. I don't think you would care too much about what some people are doing over in Leesti when you and your crew are 5000 lyrs away prospecting the surface of a metallic moon in a binary. When you be objective about it, the game HAS to be successful as an online game, but once the framework for that online worked has been laid down (such as powerplay), then we will see content development shift to other aspects of the game
 
I suggest you take a break from the forums, so what if these people play STO and SC and EVE? Are you stalking them around the internet? If you are seeing them on those forums, you must also be there as well. Can you see the irony here?

I play a game, for the merits of the game the developers made - I'm not advocating sweeping changes to any of the games I play, I'm not trying to turn one game into another.
I also have seen STO names in Firefall - yet no one asked for the Mk2 Phaser rifle in FF, but an EVE player did ask for a webifier here 2 days ago... See my point?

Solo and Group players are happy to plow on, in the game they RESEARCHED AND PAID FOR - not our fault if someone is bored waiting for SC to come out, or heard a rumour the is EVE with cockpits and spent money without doing any research.

The problem today, is people no longer own up to making a mistake.
Nope, why would they, when they can just whine loud enough and get the game changed to something it wasn't supposed to be.
 
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