Modes The Solo vs Open vs Groups Thread [See new thread]

Status
Thread Closed: Not open for further replies.

atak2

A
Again, we'll see. Nothing that happens will anger me. I'd just rather some of the suggestions don't happen because it'd be a shame to have to stop playing.

Once again - I have suggested npc bosses to be equivalent to player encounters.

Do not get me wrong - I enjoy solo often. It should remain and flourish but not at the expense of Open.
 
I expect the majority of the shouters in this community are those that play in open - I suspect that those with the loudest voices are heard, therefore FD have decided to stop their complaining first and keeping them happy, by allowing them to interact with each other in a "powerplay" fashion, before those of us in groups or solo will get some treatment, or perhaps they wont.

You probably saw this coming with wings, community goals and now PowerPlay. Also they went multiplayer...You cant blame them, as much as you want to rant about oldschool elite gamers and such, there are probably more new people here that never played the original games, but bought this for the MMO and PvP part
 
I expect the majority of the shouters in this community are those that play in open - I suspect that those with the loudest voices are heard, therefore FD have decided to stop their complaining first and keeping them happy, by allowing them to interact with each other in a "powerplay" fashion, before those of us in groups or solo will get some treatment, or perhaps they wont.

It is not two camps of people waiting for updates relevant to them. Powerplay and the other content (ships, drones, fixes etc.) are aimed at the whole community. As I pointed out in another post, the best this game has to offer is yet to come, and it will have nothing to do with Online/Solo..
 
I play a game, for the merits of the game the developers made - I'm not advocating sweeping changes to any of the games I play, I'm not trying to turn one game into another.
I also have seen STO names in Firefall - yet no one asked for the Mk2 Phaser rifle in FF, but an EVE player did ask for a webifier here 2 days ago... See my point?

Solo and Group players are happy to plow on, in the game they RESEARCHED AND PAID FOR - not our fault if someone is bored waiting for SC to come out, or heard a rumour the is EVE with cockpits and spent money without doing any research.

The problem today, is people no longer own up to making a mistake.
Nope, why would they, when they can just whine loud enough and get the game changed to something it wasn't supposed to be.

Cuz it draws more people in therefore more money for FD and more faster and better expansions for us
 
If you want more people to play in Open the answer is exceedingly simple. PvP responsibly. Police the idiots who don't know how to do this. If you make Open a place for meaningful interaction and consensual PvP, more people will try it and more people will stay. It's not about rewards. The people who leave Open, or don't even bother trying it, are not doing it for more reward, more reward will not attract them. Those who switch modes simply for more "profit" will still switch modes for other perceived advantages. The min/max players are the wrong players to be trying to appease, they will never play fair.

What's more, attracting someone through rewards alone means you will get a bunch of players that don't truly want to engage, players that will resent being forced into that gameplay and will do whatever they can to get the rewards without having to play. About every kind of degenerate PvP play — kill trading, teams assembled to lose quickly and get the consolation prize, players that ignore the fight and just go for whichever objective gives rewards, and so on — can be traced back to players that are there for the reward and not for the game.

It's why I vastly prefer PvP that doesn't have rewards. True, it has less interested players, but those players will be there out of wanting to have a great, fun time; playing with people like that is far better than playing with people that are only there for the reward, there is no comparison.




Yeah but elite is adevrtised as a MMO. Tell me in which MMO only idividual performance matters...

If you are talking about its Steam page, it's advertised as a single-player game, a multi-player game, a co-op game, and a MMO game, all at once. So, from that alone, Frontier more or less promised to allow players that don't want to ever play with others to progress through the whole game based purely on individual performance, as that is what is expected of a game with the "single-player" seal.

If not talking about the Steam page, the game has always been advertised as a game where everyone would be free to choose who they would play with, up to and including choosing to never meet anyone else, without any kind of penalty for their choice.
 
This can also be done now - I suggested that people make a private group for Ironman (same as Mobius made a group for PvE).
But apparently, some ED players don't trust each other to be honest and own up if they die.

Last I heard, there were some players in Open, who if they die, delete their save and start again.

So, all in all, the tools are there for an Ironman mode to done by the community.

You know, it's interesting.... in STO, there was a huge debate about death penalties. A vocal faction really wanted death penalties to be a lot higher. (As in, they would like ED's death penalty/paltry insurance!) Some even wanted permadeath! But when it was pointed out that they could just delete their character when they died... silence. Nothing. Not a response, and they just kept going on and on about how death should have more impact, death should have consequences, etc.

Some people just can't get over that sort of thing.
 
What's more, attracting someone through rewards alone means you will get a bunch of players that don't truly want to engage, players that will resent being forced into that gameplay and will do whatever they can to get the rewards without having to play. About every kind of degenerate PvP play — kill trading, teams assembled to lose quickly and get the consolation prize, players that ignore the fight and just go for whichever objective gives rewards, and so on — can be traced back to players that are there for the reward and not for the game.

It's why I vastly prefer PvP that doesn't have rewards. True, it has less interested players, but those players will be there out of wanting to have a great, fun time; playing with people like that is far better than playing with people that are only there for the reward, there is no comparison.






If you are talking about its Steam page, it's advertised as a single-player game, a multi-player game, a co-op game, and a MMO game, all at once. So, from that alone, Frontier more or less promised to allow players that don't want to ever play with others to progress through the whole game based purely on individual performance, as that is what is expected of a game with the "single-player" seal.

If not talking about the Steam page, the game has always been advertised as a game where everyone would be free to choose who they would play with, up to and including choosing to never meet anyone else, without any kind of penalty for their choice.

And look where this got us...sniping eachother, and generally being unsatisfied, beacuse this game has best of both worlds, but never perfects(is this a word xD?) in one. Single player is single player and should be separate. Now they didnt choose that path, which is very very odd, so people who came for the pvp and mmo part are dissapointed in the lack of...well people. And also two words "Combat log"
 
You know, it's interesting.... in STO, there was a huge debate about death penalties. A vocal faction really wanted death penalties to be a lot higher. (As in, they would like ED's death penalty/paltry insurance!) Some even wanted permadeath! But when it was pointed out that they could just delete their character when they died... silence. Nothing. Not a response, and they just kept going on and on about how death should have more impact, death should have consequences, etc.

Some people just can't get over that sort of thing.

When was that debate? As that is news to me.... I'm gutted I missed that one :(
 
It is equal though,

1 kill in Solo, is worth 1 kill in Open.....

That is equal.

The benefits of Open, is you get to play with others, and "interact" with others (added risks from players, added rewards (if talking to strangers is rewarding to you) from players) - that is a choice YOU make at the main menu, if you choose to put yourself in a situation where your gameplay can be interrupted by others (or enhanced), that is nothing to do with anyone else, why do Open players want MORE bonuses than that?

If you choose Open, you accept everything that goes with it - simple.

Me, I play in a private group, or Mobius - I'm not asking for any more bonuses over Solo players when I share a CG with others - it is part of what I signed up for by choosing that play mode from the menu, if I want a CZ all to myself, I go Solo.

- - - Updated - - -



This can also be done now - I suggested that people make a private group for Ironman (same as Mobius made a group for PvE).
But apparently, some ED players don't trust each other to be honest and own up if they die.

Last I heard, there were some players in Open, who if they die, delete their save and start again.

So, all in all, the tools are there for an Ironman mode to done by the community.

And who is going to kill me in a group. There barely are players even in Open in some systems. Npc's ?? Hahahaha im crying lol. Suuuure when npc's manage to kill me, im unninstalling this as it means i am completely and utterly poor at PvP. This will never happen, as you can just flink off whenever you wish. Just press J and the left arrow key 5 times. Done now go make yourself a coffe :)
 

atak2

A
You know, it's interesting.... in STO, there was a huge debate about death penalties. A vocal faction really wanted death penalties to be a lot higher. (As in, they would like ED's death penalty/paltry insurance!) Some even wanted permadeath! But when it was pointed out that they could just delete their character when they died... silence. Nothing. Not a response, and they just kept going on and on about how death should have more impact, death should have consequences, etc.

Some people just can't get over that sort of thing.

From what you have written it only justfies that players did not want the most extreme execution of an idea : Ironman.

This has no relevance to the Open vs Solo vs Groups debate as it stands.
 
Solo and Group players are happy to plow on, in the game they RESEARCHED AND PAID FOR - not our fault if someone is bored waiting for SC to come out, or heard a rumour the is EVE with cockpits and spent money without doing any research.

Open and pvp players backed, researched and paid for the game in the exactly same way. Community goals weren't in the kickstarter but FD "changed the game" and added them so therefore as a new feature it's within my rights to point out it's short coming in regards to the mode I paid for. Nothing I've suggested would ruin the game for solo/pve players.
 
This whole thread dumbs down to: Go in Open, do a community goal('community' is the key word here remember ok?) and get honked by trollers, or just justifiable opposants who have ALL the right to stop you.
Now go in Solo and do the same thing. Remember, you are helping a "community" event, but you never actaully see the community. How strange isn't it? Eh i guess you are just in a parallel universe somehow affecting mine, while i have no means to fight back.

So where are the 'open advantages' now huh ?
 
This whole thread dumbs down to: Go in Open, do a community goal('community' is the key word here remember ok?) and get honked by trollers, or just justifiable opposants who have ALL the right to stop you.
Now go in Solo and do the same thing. Remember, you are helping a "community" event, but you never actaully see the community. How strange isn't it? Eh i guess you are just in a parallel universe somehow affecting mine, while i have no means to fight back.

So where are the 'open advantages' now huh ?

Your mode is optional, as are Community Goals. If you don't like the way they work don't join in. I don't. That's my choice, just as it's yours.
 
Last edited:
Open and pvp players backed, researched and paid for the game in the exactly same way. Community goals weren't in the kickstarter but FD "changed the game" and added them so therefore as a new feature it's within my rights to point out it's short coming in regards to the mode I paid for. Nothing I've suggested would ruin the game for solo/pve players.

From what I've seen, you're more focused on improving the AI - which affects all modes.
I support that idea, I think better AI for the NPCs and a broader range of NPCs would benefit the game.

But this thread isn't about the AI or NPCs - hence I've ignored for the most part what you've typed.
Yes, you have every right to type what you want, where you want - and I have every right to ignore what I believe doesn't add to the current topic.
If a thread started where people were on about the NPCs or AI, I'd quote your posts from here (if I can find them) - or point out you have good ideas in that regard.
As for the modes, there is only so far talking about AI goes in my opinion. (no offense intended)
 

atak2

A
Your mode is optional, as are Community Goals. If you don't like the way they work don't join in. I don't. That's my choice, just as it's yours.

You are again minimalising the issues people face with the galactic Risk game. It's a dishonest forum strategy.
 
This whole thread dumbs down to: Go in Open, do a community goal('community' is the key word here remember ok?) and get honked by trollers, or just justifiable opposants who have ALL the right to stop you.
Now go in Solo and do the same thing. Remember, you are helping a "community" event, but you never actaully see the community. How strange isn't it? Eh i guess you are just in a parallel universe somehow affecting mine, while i have no means to fight back.

So where are the 'open advantages' now huh ?

You get the risk you want
You get the "interaction" you want
You get to play in a wing if you want
You get to feel like you're part of the community

That's a lot of *you want* right there with added community spirit. Yet *you want* more !!

- - - Updated - - -

You are again minimalising the issues people face with the galactic Risk game. It's a dishonest forum strategy.

So, now you're going to argue over taking part being optional?
As I've not done a single CG since they came out. Didn't see anyone with a gun telling me I had to do one.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom