Modes The Solo vs Open vs Groups Thread [See new thread]

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Your mode is optional, as are Community Goals. If you don't like the way they work don't join in. I don't. That's my choice, just as it's yours.

Going by this principle i should just fly around solo, PvP random players. As that is quite frankly what I enjoy. I dont mean sidewinders. I mean as equal forces, but if I win Open just lost another player. GGWP FD. I dont like wings as they offer far too less money, and for killing NPC a wing is not required. I do like community goals, but people just take the easy way and tadaaaa. And PowerPlay is just more of the same parallel Universe stuff. Pretty much all the patches up there. As for the core gameplay. RES is a joke with 10 feds jumping a sidewinder. Mining....yeaaaaah. Trading - insta teleport using beacon. Very VERY challenging indeed. Exploring - pretty fun and I liked it. But only on the road in. Coming back was like smashing my genitals with my keyboard while i was waiting for FSD/fuel scoop.
 
This whole thread dumbs down to: Go in Open, do a community goal('community' is the key word here remember ok?) and get honked by trollers, or just justifiable opposants who have ALL the right to stop you.
Now go in Solo and do the same thing. Remember, you are helping a "community" event, but you never actaully see the community. How strange isn't it? Eh i guess you are just in a parallel universe somehow affecting mine, while i have no means to fight back.

So where are the 'open advantages' now huh ?


You're assuming the community is a 'mode community'. I always assumed it was a 'game community' that everyone, regardless of mode was a part of
 

atak2

A
You get the risk you want
You get the "interaction" you want
You get to play in a wing if you want
You get to feel like you're part of the community

That's a lot of *you want* right there with added community spirit. Yet *you want* more !!

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So, now you're going to argue over taking part being optional?
As I've not done a single CG since they came out. Didn't see anyone with a gun telling me I had to do one.

Absolutely not. We all know what we are in the Open vs Solo vs Groups thread for. It's to discuss how each mode affects other modes. The thread I was replying to marginalised those issues. If people prefer a certain mode, I'm happy for them to do what appeals to them.

I do not appreciate misleading statements.
 
You're assuming the community is a 'mode community'. I always assumed it was a 'game community' that everyone, regardless of mode was a part of

If I were new and only had experience of this thread - the word "community" would not come up in any sense of the word ;)

As for a "mode community" - well, to a degree, there is Mobius (with their own forums and Facebook page).
I get a better sense of "community" from the explorers here, loads of support and advice. Sharing screen shots, swapping stories and so on.
 
If I were new and only had experience of this thread - the word "community" would not come up in any sense of the word ;)

As for a "mode community" - well, to a degree, there is Mobius (with their own forums and Facebook page).
I get a better sense of "community" from the explorers here, loads of support and advice. Sharing screen shots, swapping stories and so on.

That's the problem with community. There are two separate communities active in the game and both equally valid. The problem is there is only one game, the modes are a technical lie and noone can discuss what matters to one community without the other one butting in and trolling it, take the open pve thread for example.
 
Discuss modes without discussing modes?

I'll try . . .

I bought this game because it was marketed as an online open world multiplayer version of elite with the option to play with just your friends or on your own.

I bought it to play in open and thought everything worked fine until community goals came out. I use different modes myself as I sometimes play in a group with my rl friends so this suits me fine.

However when it comes to community goals blockade goals in particular, if I'm supporting a faction that is opposing a trade goal there is no way for me to influence the outcome if the opposing faction (doing the trading) is in solo.

The way those particular goals are set up there are no equivalent npc ships trading in open with the goods from the community goal as npcs don't count towards it so open players are left unable to influence the galaxy in that respect.

You can do nothing to stop a player in solo from trading if you are in open. This is wrong.

SO what's stopping the player from going to solo to even the equitation? to balance things? I'll save you the trouble, "it's preference"!
 
SO what's stopping the player from going to solo to even the equitation? to balance things? I'll save you the trouble, "it's preference"!

What's stopping a Solo player from going to Open? Nothing except they do not want to. And the world be damned if the devs force them there. Open players feel the same way when they are forced into another mode because the gameplay dictates it (read the Devs force them there). As I have said, not a hard concept to understand...and yet...8003 posts.
 
That's the problem with community. There are two separate communities active in the game and both equally valid. The problem is there is only one game, the modes are a technical lie and noone can discuss what matters to one community without the other one butting in and trolling it, take the open pve thread for example.

With all due respect Distance, and for certain not pointed towards you. But the more i read posts here, the more i get the feeling that at least a nice portion of the Combat / PVP pilots in open think the exact opossite, that their way of playing is far superior to everything else and solo / group players are lesser community members. Otherwise i agree with you, all the discussions regarding modes is simply again another proof and stuff like this simply doesn't work. And at least i hope that once and for all future developers learn from it and we will maybe see pure PVE / PVP games again, or at least games that pretty clearly say on which route development is focused.

Cause lets be honest, even IF the game data would be seperated - how long exactly would it last until some complain again that PVP players should have a credit bonus? Just because in PVP you are confronted with the very thing those complaining wanted. There are many forum members here that will be most probably older than myself, but so far - and as stated above, tossing PVE and PVP together as equals never worked from what i have experienced. One side will always say "I'm the special snowflake here".

Still, and i stand to my opinion a few pages before - before anything rash is done that will totally rip the "community" apart, i would say lets wait until some things that in my humble opinion are causing much of the problems for open players, are fixed. And for me, thats not piracy in itself, but shooting / killing players without reason and without any punishment for doing so. And sorry, a stupid AI that does exactly that is imho no excuse for, nor reason why there shouldn't be a decent punishment.
 

I think this game is a bit different due to the legacy of the elite games, the fact that they were always pve and the age of the player base, on the official forums it's the opposite way around with the solo/pve players dominating the agenda.

I do know there are a ton of pvp players who think solo should be removed totally but I'm not like that. I even think there should be a proper pve mode on top of what we already have. If they did bring it in I'd still be debating changes to the community goals because if you've picked a mode to play and another mode is gaining an advantage it's unfair to suggest that I should change mode the same way as if there was an advantage in open it would be unfair to force solo players in to it.

If you go to reddit it's very balanced right down the middle and both communities are able to discuss the merits of their own modes with very little opposition from the other.

I personally think that pve and pvp are the antithesis of each other and to continue trying to force to two together waters down the experience for both communities.

The biggest problem in the game for me are crime and punishment (as it doesn't exist right now) but since Brooks is doing a dev update on it next week I'm hoping that will change in 1.3.

The biggest problems in open are combat logging, wing shield exploit, interdiction cooldown and masslock in that order. A lot of people have quit or are planning to quit because of these issues and losing customers who would buy expansions, merch and ship skins is in noones best interests.
 
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Robert Maynard

Volunteer Moderator
The biggest problems in open are combat logging, wing shield exploit, interdiction cooldown and masslock in that order.

The first two, certainly. The third, any increase in cooldown time will increase time for those who are only wanting to destroy the target. The last, hyper-space escape with no mass-lock is by design.
 
I think this game is a bit different due to the legacy of the elite games, the fact that they were always pve and the age of the player base, on the official forums it's the opposite way around with the solo/pve players dominating the agenda.

I do know there are a ton of pvp players who think solo should be removed totally but I'm not like that. I even think there should be a proper pve mode on top of what we already have. If they did bring it in I'd still be debating changes to the community goals because if you've picked a mode to play and another mode is gaining an advantage it's unfair to suggest that I should change mode the same way as if there was an advantage in open it would be unfair to force solo players in to it.

If you go to reddit it's very balanced right down the middle and both communities are able to discuss the merits of their own modes with very little opposition from the other.

I personally think that pve and pvp are the antithesis of each other and to continue trying to force to two together waters down the experience for both communities.

The biggest problem in the game for me are crime and punishment (as it doesn't exist right now) but since Brooks is doing a dev update on it next week I'm hoping that will change in 1.3.

The biggest problems in open are combat logging, wing shield exploit, interdiction cooldown and masslock in that order. A lot of people have quit or are planning to quit because of these issues and losing customers who would buy expansions, merch and ship skins is in noones best interests.

Personally, I do not care if Open or Private disappears. If the game remains so mismatched because of the current benefits that Group Content receives by players playing in Private Mode, the game becomes a shadow of what it could be. With a solid choice by the devs of one mode over another, the game comes into focus, the playerbase solidifies, and the game moves forward. The same could happen with some kind of FDev voodoo magic behind the scenes or in the open. However, no matter the changes, it will either buff or debuff the inputs of someone...an apparently that is just as large a problem.
 
The first two, certainly. The third, any increase in cooldown time will increase time for those who are only wanting to destroy the target. The last, hyper-space escape with no mass-lock is by design.

I know the interdiction discussion is an on going thing but by leaving the cooldown as it is (which Sandro said would be looked in to in future as it was only supposed to be changed in regards to police interdictions) doesn't actually help players to escape but increases their chance of death due to lack of valid piracy mechanics. Whilst mass lock is by design in practice it is considered broken by the majority of the open community.

I expand upon it a bit more on my piracy post in the crime discussion here :

https://forums.frontier.co.uk/showthread.php?t=129252&page=19&p=2145966#post2145966

Before I get a new orifice torn out of of me for "pirating or griefing" I've played all professions in the game so far. I even spend a good 50 hours mining and atleast 400 hours trading so I think I have a balanced view on the subject.
 
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I know that you are not that kind, thats why i said thats not pointed towards you. I only say "at times i can understand" why people in solo and group are on the fence when it comes to some statements. Plenty of times i saw people making traders or solo / group the scapegoats for problems that lie within not yet implemented or badly thought out stuff. Regardless, you are right - combat logging and such is an issue as well, granted. Was not by purpose i left those parts out in my post :) Its not that i cannot understand and see the problems open has, but blaming parts of the community is a no-solution for sure, at least imho.
 

Robert Maynard

Volunteer Moderator
I know the interdiction discussion is an on going thing but by leaving the cooldown as it is (which Sandro said would be looked in to in future as it was only supposed to be changed in regards to police interdictions) doesn't actually help players to escape but increases their chance of death due to lack of valid piracy mechanics. Whilst mass lock is by design in practice it is considered broken by the majority of the open community.

.... and in another post I have put forward the opinion that such a simple modification has probably been left for now due to the immediate consequences that increasing submission FSD cooldown would have.

It would be interesting to know where you have gathered sufficient opinions from a non-role specific portion of the open player-base. I play in open and I don't consider the lack of mass lock for a hyper-drive escape "broken" for example.
 
When was that debate? As that is news to me.... I'm gutted I missed that one :(
Wow, it's been a while... I think it was not long after Beta ended (shocking, I know.) Fortunately Cryptic put their foot down (and kept it down for once) and said that the death penalty wouldn't be made worse.
 
I know that you are not that kind, thats why i said thats not pointed towards you. I only say "at times i can understand" why people in solo and group are on the fence when it comes to some statements. Plenty of times i saw people making traders or solo / group the scapegoats for problems that lie within not yet implemented or badly thought out stuff. Regardless, you are right - combat logging and such is an issue as well, granted. Was not by purpose i left those parts out in my post :) Its not that i cannot understand and see the problems open has, but blaming parts of the community is a no-solution for sure, at least imho.

Yeah we're good m8.

The only thing I can't understand is the solo/group players who are against separate community goals for open, even if it's a duplicate of the same goal for solo/group and then the results of both are totalled up to give the outcome. Even if more players are in solo/group atleast the open players would know that any results made in their one were only influenced by players they could actually interact with and it wouldn't change anything at all for solo/group players.
 
From what you have written it only justfies that players did not want the most extreme execution of an idea : Ironman.

This has no relevance to the Open vs Solo vs Groups debate as it stands.
Ironman mode was mentioned, I replied to it. No need to get defensive, that was all I was referring to.
 
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