Modes The Solo vs Open vs Groups Thread [See new thread]

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Well the dog doesn't have any natural predators. He sits around all day with noone to challenge him, so of course he's bigger. The cat chases and is chased, he may not be as big but he's feisty.

dogs are just crippled creatures, formed by humans, a shadow of their inheritance.
 
Well, you are going to have to ask yourself if that was a realistic expectation on your part, or rather, since you wouldn't be complaining if it was a valid assumption, why your assumption was in error.

If there is a constant in this threadnaught, it's that the open only crowd consistently overestimates the appeal of the play-style. Common sense should tell everyone that it's a very attractive play-style to some, a wholly uninviting play-style to others, and somewhere in the middle for everyone else.

There is so much wasted energy bantering about ideas on how to attract (and sometimes force, depending on the poster) people to open, when really it's a waste of time. Those who would be attracted to that style of play will find it all on their own.

Just please, give up this fantasy that the player base can be homogenized where everyone likes the same thing. It's never, ever going to happen.

I dont have the fantasy that anyone will play just like i want them to play. Its not my game.
But like i said, PvP requires a large player base for random encounters in a huge open world like this. There is the difference - people who want to play solo are always happy, people who want to play in private groups need some friends and they are happy because someone will be online and ready to play in private mode. But PvP is way more that this. Running into the same people again and again gets boring pretty fast.
Right now the open mode doesnt have the huge player base to ignore both other modes and still have any kind of people flying around in open. Other games solve this pretty easy - if they have multiplayer and singleplayer, they attract people to the multiplayer mode. If they have only multiplayer, they may split the community into PvE and PvP part and create different servers for them or make PvP optional in some areas blah. There are many ways.

Elite right now has only 1 point that makes open "different" (not better or worse) - its the multiplayer itself and the risk. No other benefits. Profit in solo is higher because nobody can get in your way while making money (no interdictions, no other CMDR in your RES, nothing). Multiplayer gets punished by splitting the income, so farming solo is still the fastet way to make money ingame. Only traders benefit from multiplayer at all, but this works in private and open mode and private still wins because nobody is in your way.

So tell me, how should we promote open play at all? The only point is - open has interaction, this could be bad or good, depends on what people want and what they get.

I played many games, most of them with PvP enabled by default (serverside) or by design. I got used to the crowd that loves PvP or at least knows how to deal with it.
Same with WoW, PvP & PvE servers were similar, but both types had enough population to support any playstyle that was possible ingame. You always had enough people for anything. Nightraids with 25 people? Sure. Open PvP in the middle of nowhere just for the sake of it? Sure. City raids - yeah why not.
And there was a reason to split the community into PvE, PvP and the RP-PvE/PvP. It made sense and nobody complained. There we payed to switch the server, here you can just relog.

So my point in the end is - we need more people in open, that would help and create more interaction.
I cant force anyone to buy this game, but i can ask people to join the open mode and actually enjoy it. Nobody has to follow, but why people try to stop anyone who wants it?
Open mode is not the bloody world with psychos, murders and pirates everywhere, nice people also play there and you would not believe me - they enjoy it.
 
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I figured it out, Group is the smallest and most forgotten of the three, so it is the mouse, and solo is the dog because he can't hit anything which means he's terrible at pvp.

I did try to +1 this, but cannot, need to +1 a few others first.... that message is really starting to annoy me.

As for that last remark, :D:D:D:D:D:D:D:D:D:D
 
And i'm not a lousy dog to change my mind just because some self claimed "masters" tell me to do otherwise.
Dogs, eh? Time for a musical interlude, methinks...

[video=youtube;9lgOo8yEIPs]https://www.youtube.com/watch?v=9lgOo8yEIPs[/video]
 
I dont have the fantasy that anyone will play just like i want them to play. Its not my game.
But like i said, PvP requires a large player base for random encounters in a huge open world like this. There is the difference - people who want to play solo are always happy, people who want to play in private groups need some friends and they are happy because someone will be online and ready to play in private mode. But PvP is way more that this. Running into the same people again and again gets boring pretty fast.
Right now the open mode doesnt have the huge player base to ignore both other modes and still have any kind of people flying around in open. Other games solve this pretty easy - if they have multiplayer and singleplayer, they attract people to the multiplayer mode. If they have only multiplayer, they may split the community into PvE and PvP part and create different servers for them or make PvP optional in some areas blah. There are many ways.

Elite right now has only 1 point that makes open "different" (not better or worse) - its the multiplayer itself and the risk. No other benefits. Profit in solo is higher because nobody can get in your way while making money (no interdictions, no other CMDR in your RES, nothing). Multiplayer gets punished by splitting the income, so farming solo is still the fastet way to make money ingame. Only traders benefit from multiplayer at all, but this works in private and open mode and private still wins because nobody is in your way.

So tell me, how should we promote open play at all? The only point is - open has interaction, this could be bad or good, depends on what people want and what they get.

I played many games, most of them with PvP enabled by default (serverside) or by design. I got used to the crowd that loves PvP or at least knows how to deal with it.
Same with WoW, PvP & PvE servers were similar, but both types had enough population to support any playstyle that was possible ingame. You always had enough people for anything. Nightraids with 25 people? Sure. Open PvP in the middle of nowhere just for the sake of it? Sure. City raids - yeah why not.
And there was a reason to split the community into PvE, PvP and the RP-PvE/PvP. It made sense and nobody complained. There we payed to switch the server, here you can just relog.

So my point in the end is - we need more people in open, that would help and create more interaction.
I cant force anyone to buy this game, but i can ask people to join the open mode and actually enjoy it. Nobody has to follow, but why people try to stop anyone who wants it?
Open mode is not the bloody world with psychos, murders and pirates everywhere, nice people also play there and you would not believe me - they enjoy it.

Just to address those two points I've marked in red;

While I also think PvE and PvP servers makes sense, FD did not want to run the aged old way of doing things. This system is good for people who do not want to alt, but do like to dabble in various play styles.
Also, every MMO forums I've been on that has that split, there has always been the PvE / PvP tug of war, for the same reasons, unstable populations on the PvP servers.

As for the second point, I've not seen anyone in here try to stop people from playing in Open mode - the bulk of this thread has been in defence of the modes and the ability to mode switch (a handful of other posters tried for weeks to suggest the community would be better served by removing the modes and forcing everyone into open mode). What puts people off is a few players who seem to be very good at setting a bad example, which alas tars all open players with the same brush. I know not everyone is like that, but some folks get killed once and that's them done with open. The worst part is, those bad examples have a rather popular YouTube channel going and encourage others to behave in the same way - so it will only get worse.
(I cannot post the channel name, as it falls under "naming and shaming" rules - I've seen the mods edit it out in other threads)
 
Profit in solo is higher because nobody can get in your way while making money (no interdictions, no other CMDR in your RES, nothing).

Clearly, you haven't traded in Solo. I get interdicted frequently by NPCs. I'm reasonably good at the interdiction game but lately I've been submitting because my armed and shielded Clipper can hold it's own compared to my prior ships (T6, T7). So, while you're correct that it is easier to make money in Solo than Open, its a fantasy to think that Solo doesn't have pirates who demand cargo and psychos who fire without cause. For me, the Solo game is far more than I ever hoped for and I'm never bored. And the thought of sitting in a station queue for 1/2 hr to dock or having to deal with rammers, combat loggers, and the pathetic Code extortion group is quite unappealing.
 
Sorry I have to ask, what happens when the thread hits 10k posts, I read somewhere it was the limit for the software the forum uses, is that correct? Has it happened before?

I hope the mods are on standby if it is, I would hate to think I missed a single new or interesting idea about how we need to separate the modes. I actually have read every single post here (before you judge me I was reading it from near the start)

Is this like the millennium bug, will we all survive, I hope so.

At least if we don't we will know that (as is the rule of the internet) kittens were involved, and they fought with dogs to the very end, more so at the end >>> heads to bunker to play the original on a speccy ;o)
 
Sorry I have to ask, what happens when the thread hits 10k posts, I read somewhere it was the limit for the software the forum uses, is that correct? Has it happened before?

I hope the mods are on standby if it is, I would hate to think I missed a single new or interesting idea about how we need to separate the modes. I actually have read every single post here (before you judge me I was reading it from near the start)

Is this like the millennium bug, will we all survive, I hope so.

At least if we don't we will know that (as is the rule of the internet) kittens were involved, and they fought with dogs to the very end, more so at the end >>> heads to bunker to play the original on a speccy ;o)
dw if we reach the max we will start a new one :p
 
Clearly, you haven't traded in Solo. I get interdicted frequently by NPCs. I'm reasonably good at the interdiction game but lately I've been submitting because my armed and shielded Clipper can hold it's own compared to my prior ships (T6, T7). So, while you're correct that it is easier to make money in Solo than Open, its a fantasy to think that Solo doesn't have pirates who demand cargo and psychos who fire without cause. For me, the Solo game is far more than I ever hoped for and I'm never bored. And the thought of sitting in a station queue for 1/2 hr to dock or having to deal with rammers, combat loggers, and the pathetic Code extortion group is quite unappealing.

You get interdicted by an NPC, you submit, 10 sec later you are charging your FSD. You take no damage if you fly with shields. Masslock on a clipper/python/conda/T9 (the ships that make you some nice money while trading) is pretty rare.
Other solution - you trade, you get interdicted - submit, kill the damn NPC, collect his bounty and fly away. In 10 seconds while your FSD is on cooldown. Profit increased.
Try this in open, you will see that it will mostly not work out against a human. Sure the solo mode has the same stuff, but this is done by NPCs and the AI is anything, but not smart or dangerous.

So you dont want to play in open, thats fine. Is there something that will change your way? Not now, maybe in 2 months where you are rich and willing to move from a truck to something with more firepower and shoot around?
What is your next target after getting the money (enough to not care about it for a while)?

@Jockey79

Its actually pretty good too see evil people ingame. It would be boring without the opposite, dark side. I play games because i want the multiplayer expirience, competetive combat and interaction. Or i can just buy singleplayer games for less than 50€ on sale etc and have my fun there. I generally spend more on multiplayer games because i enjoy them more than singleplayer games.
Anyone can choose his side and change it anytime he wants (at least with a clear save and removing anything that can link him to his old name). We need more bad guys, just as we need more good guys and guys who care only about money whatever. We need more people. If the youtube channel will bring in some fresh blood, i`m in. And roleplaying a monster, psychopat and murder ingame doesnt make the person behind the screen bad, most of them are actually really cool people and pretty normal outside of their role.
 
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Sorry I have to ask, what happens when the thread hits 10k posts, I read somewhere it was the limit for the software the forum uses, is that correct? Has it happened before?

I hope the mods are on standby if it is, I would hate to think I missed a single new or interesting idea about how we need to separate the modes. I actually have read every single post here (before you judge me I was reading it from near the start)

Is this like the millennium bug, will we all survive, I hope so.

At least if we don't we will know that (as is the rule of the internet) kittens were involved, and they fought with dogs to the very end, more so at the end >>> heads to bunker to play the original on a speccy ;o)

As Yaffle is the OP, I think he gets some sort award - there will be a red carpet event, speeches, bubbly.
Robert gets a long service medal, other mods all get watches for supporting roles.

Then Yaffle gets to open the second installment of this gripping drama ;)
 
I dont have the fantasy that anyone will play just like i want them to play. Its not my game.
But like i said, PvP requires a large player base for random encounters in a huge open world like this. There is the difference - people who want to play solo are always happy, people who want to play in private groups need some friends and they are happy because someone will be online and ready to play in private mode. But PvP is way more that this. Running into the same people again and again gets boring pretty fast.
Right now the open mode doesnt have the huge player base to ignore both other modes and still have any kind of people flying around in open. Other games solve this pretty easy - if they have multiplayer and singleplayer, they attract people to the multiplayer mode. If they have only multiplayer, they may split the community into PvE and PvP part and create different servers for them or make PvP optional in some areas blah. There are many ways.

Elite right now has only 1 point that makes open "different" (not better or worse) - its the multiplayer itself and the risk. No other benefits. Profit in solo is higher because nobody can get in your way while making money (no interdictions, no other CMDR in your RES, nothing). Multiplayer gets punished by splitting the income, so farming solo is still the fastet way to make money ingame. Only traders benefit from multiplayer at all, but this works in private and open mode and private still wins because nobody is in your way.

So tell me, how should we promote open play at all? The only point is - open has interaction, this could be bad or good, depends on what people want and what they get.

I played many games, most of them with PvP enabled by default (serverside) or by design. I got used to the crowd that loves PvP or at least knows how to deal with it.
Same with WoW, PvP & PvE servers were similar, but both types had enough population to support any playstyle that was possible ingame. You always had enough people for anything. Nightraids with 25 people? Sure. Open PvP in the middle of nowhere just for the sake of it? Sure. City raids - yeah why not.
And there was a reason to split the community into PvE, PvP and the RP-PvE/PvP. It made sense and nobody complained. There we payed to switch the server, here you can just relog.

So my point in the end is - we need more people in open, that would help and create more interaction.
I cant force anyone to buy this game, but i can ask people to join the open mode and actually enjoy it. Nobody has to follow, but why people try to stop anyone who wants it?
Open mode is not the bloody world with psychos, murders and pirates everywhere, nice people also play there and you would not believe me - they enjoy it.

Ok being a long time veteran PVP'er, I'm not totally against upping the ante a bit in open. Maybe up the take on everything by 50%, I actually wouldn't mind that a bit. But I'm just one person here, and I'm certain many would disagree. But to me it makes sense.

I personally when playing never participate in CG's. You could take the entirety of CG's completely away from solo and group, it wouldn't bother me in the least, as with my other suggestion, I'm certain others would most certainly disagree.

The one place where I draw the line is with any suggestion that removes the modes and mode switching from the game. As to me it is quite literately the thing that makes ED special, and sets it apart from all others. In my opinion removing this would just simply ruin the game for me.

Now I can't speak for ED, but on my Day-Z server there is an admin that is always watching. My self, my son and a few part time people that choose to work with me. When someone starts committing an act of greifing, or actually just generally trying to p_ss anyone off there. I never get just one complaint ticket, I'll get 50 sometimes 100. But never just one. When we ban players, (all we have are permibans), we will do it so quickly I think it shocks many. I think ED would/should consider this, but probably wont because they might be afraid to create any poor player relations. I believe this course of action would have many flocking back to open. But once again that's just me talking.

PS "I AM A BAD MAN"
 
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I dont have the fantasy that anyone will play just like i want them to play. Its not my game.
But like i said, PvP requires a large player base for random encounters in a huge open world like this. There is the difference - people who want to play solo are always happy, people who want to play in private groups need some friends and they are happy because someone will be online and ready to play in private mode. But PvP is way more that this. Running into the same people again and again gets boring pretty fast.
Right now the open mode doesnt have the huge player base to ignore both other modes and still have any kind of people flying around in open. Other games solve this pretty easy - if they have multiplayer and singleplayer, they attract people to the multiplayer mode. If they have only multiplayer, they may split the community into PvE and PvP part and create different servers for them or make PvP optional in some areas blah. There are many ways.

Elite right now has only 1 point that makes open "different" (not better or worse) - its the multiplayer itself and the risk. No other benefits. Profit in solo is higher because nobody can get in your way while making money (no interdictions, no other CMDR in your RES, nothing). Multiplayer gets punished by splitting the income, so farming solo is still the fastet way to make money ingame. Only traders benefit from multiplayer at all, but this works in private and open mode and private still wins because nobody is in your way.

So tell me, how should we promote open play at all? The only point is - open has interaction, this could be bad or good, depends on what people want and what they get.

I played many games, most of them with PvP enabled by default (serverside) or by design. I got used to the crowd that loves PvP or at least knows how to deal with it.
Same with WoW, PvP & PvE servers were similar, but both types had enough population to support any playstyle that was possible ingame. You always had enough people for anything. Nightraids with 25 people? Sure. Open PvP in the middle of nowhere just for the sake of it? Sure. City raids - yeah why not.
And there was a reason to split the community into PvE, PvP and the RP-PvE/PvP. It made sense and nobody complained. There we payed to switch the server, here you can just relog.

So my point in the end is - we need more people in open, that would help and create more interaction.
I cant force anyone to buy this game, but i can ask people to join the open mode and actually enjoy it. Nobody has to follow, but why people try to stop anyone who wants it?
Open mode is not the bloody world with psychos, murders and pirates everywhere, nice people also play there and you would not believe me - they enjoy it.


I am sorry but the "not so secret white knights of the forum" have voted (membership of 1) unanimously and I am now empowered to release the following information, this has been top secret right up until they mentioned the xbox version (which was a while back) and only a few thousand people know about it so far, you may wish to sit down, its pretty horrific reading, in fact I suggest a brandy or two first.

When the game is released on the Xbox (yay loads more players in open), my understanding is that you might not ever meet them, I honestly hope you do but the last thing I read was it wouldn't happen and I genuinely hope they change their minds on that (not FD).

Now that is where I would focus my attention if I wanted a lot more people in open, wont be for ~ 6 months but hey I have been waiting for stuff in the game for longer already, petition MS, that's the way forward. Best of luck old chap.
 
Sure the solo mode has the same stuff, but this is done by NPCs and the AI is anything, but not smart or dangerous.

So you dont want to play in open, thats fine. Is there something that will change your way? Not now, maybe in 2 months where you are rich and willing to move from a truck to something with more firepower and shoot around?
What is your next target after getting the money (enough to not care about it for a while)?

While for sure plenty of the NPC's don't present much of a challenge, especially once you've played a bit and got yourself a decently outfitted ship, not all the NPC's are like that. I get interdicted by Pythons, Clippers and Anacondas, and they are not all a walkover.

And honestly, no, I don't think anything will change my way. I don't play this game to meet other people, or to play against or compete with other people. If and when I do that kind of thing (which as it happens is not all that often), I do it in real life. :) I have plenty of firepower in the ships that I have, enough money for insurance quite a few times over on even the most expensive of these (an Imperial Clipper), but still I have no real desire to meet and compete with others. Don't want to spoil their fun (perhaps by playing in a manner they don't like, or in a way that gets in the way of their way of playing), don't want to kill another CMDR, or even fight one for that matter, and don't want my play to be spoiled by others. And I'm not referring to griefing, but if I don't want to fight other CMDR's then PvP would not be welcome to me.

As for greater rewards for playing in the scary, Open mode, I could truly care less. ;) ED is not in my opinion a competitive game in any form, it's more of a gradual progression in ranks, and the opportunity to play around in a visually terrific galaxy, although I completely understand that that may not be the way others perceive it or want to play it. I don't know whether ED will ever be the PvP game you hope for, as the process of acquiring things is probably too laborious to risk continually losing it, but they do give you that mode at least. :)
 
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