Modes The Solo vs Open vs Groups Thread [See new thread]

Status
Thread Closed: Not open for further replies.
Well you didnt understand it. I said that console players will have a disadvantage infight compared to PC and Mac users (who can use HOTAS).

A number of things.

1) what percentage of people use a HOTAS on Pc? I have no idea, but I do suspect that its quite low, and indeed more people probably play on KB/M which is probably more difficult than using a pad.

2) a player could have the best HOTAS in the world and they have zero chance if they are in a T6 or T7 and a wing of vultures decide to blow them up for lolz.

3) XBOX wise, as it stands now it is unlikly they will be in our game instance directly. after dabbling with it MS stopped cross platform play. Things may be changing now with windows 10 but I would not hold your breath. FD have always said they would share the same background sim however.

4) it may be different with PS4 users if the game comes out on that. Sony have been much more open to cross platform play, as shown by warthunder and portal 2.

5) in FPSers KB/M is way more effective, no argument from me there.... but I prefer a pad in principle because it is more realistic. The very limitations of a pad which limit turn speed and stop pinpoint accuracy and insta 180 degree turns I see as a good thing as it makes players more limited by physics. Indeed I would love a BF server which locked in pad users, and offered cross platform play. FPSers which are created with pad turn limits in mind can work superbly on a pad...... This is one of the reasons why halo was so good. even on PC the turnrate was capped so no magic flipping.. you still got the stupid sniper like accuracy with a pistol however.... but bottom line.... "more effective" is not always "better or more realistic" imo. Sofa gaming is also better on a pad imo
 
Last edited:
Great so we will have another mode to affect the galaxy out of our control... Play your way*

*It is irrelevant who you way is as you will affect nothing...

Dont forget play your way doesnt effect the universe anyway and when xbox comes out be free to start the nerf xbox instances thread ;)
 
Last edited:
Sorry, I have never been very good at keeping secrets, recent one's I am ok with, but if it was in the newsletter weeks ago I struggle a little, pfft FD and their secret newsletters.

Hope I didn't rock the boat too much, I like to keep a low profile round here ;), has anyone mentioned the playstation version yet if it happens, I guess they better stay away from us PC players lol, consolewhatumacallits.

I was 51 posts behind you jockey, closing in on the position of shame, please reply to this at least 3 times, jeez I didn't even have a wall of facts to post, to be fair though you did have to post them several times as the same people kept missing them, I find that strange, all those facts took up the whole page and I have a pretty big screen, if they cant read it with all the big font & colours I doubt they could find a conda in a barrel lol.

Feel free to use the text I post, it was a collaboration from within the first 30 page of this thread.
The only information from me is the definition of MMO, which is in the Oxford English Dictionary and reads the same on Wikipedia. The rest was provided by other posters - I just collated it and present it :)

You can just copy/paste the wall of text, it keeps all the formatting - just remember a page number it is on - for some odd reason, 504 sticks in my head at the moment ;)

Part of me would like to know how many times since I finished the coloured font version I've posted it.
 
20% more profit in Open Play?

Hello, me and my friend were thinking about open and solo play recently and we came to conclusion that it's no point for traders to risk and play in Open play. Why should they? To be blown up by other players? Same goes with bounty hunters and people fighting in combat zones.

In my opinion playing in open play should give more rewards, for example 20% more profit from every trade, bounty etc. If you think about it - playing in open is more dangerous and it should come with it own rewards. I know players that are playing solo all the time will rage straight away but playing solo is easy, npcs are no threat whatsoever, and it's easy to trade in solo.

I don't know if that issue was discussed in forum previously (I couldn't find any threads) but I think it's worth talking and see what devs think about it.
 
I'm sure it was discussed in the respective Solo vs. Group vs. Open Mega-Thread :

https://forums.frontier.co.uk/showthread.php?t=90583

I think it might been lost in 628 pages :)



Some people play in solo out of necessity, rather than choice. Penalising those players would not be appreciated.

but still, it's a lot easier in solo and players that have good internet connection still go play solo to do rare goods routes etc.
My point is, to make this game more as a MMO-ish devs should encourage players to play in Open Play. Small profit percentage wouldn't hurt
Besides, solo players would stay in their "solo universe" and wouldn't be affected by other players that might got slightly bigger profits while playing in open play.
 
Last edited:
Some people play in solo out of necessity, rather than choice. Penalising those players would not be appreciated.

These players in solo necessarily make more money than those playing in open, whether they do it by choice or not, because there is less competition.
Some people don't play open for the competition, but for the social aspect of it, but they are forced to make less money because of that choice, which doesn't make sense.
It would only be fair for these people to make slightly more money to make up for the higher operating costs in open. The net profit would still be the same compared to solo players.

As such, it wouldn't be punishing solo players at all, on the contrary, it would be rectifying an imbalance which is currently punishing open players.
 
These players in solo necessarily make more money than those playing in open, whether they do it by choice or not, because there is less competition.
Some people don't play open for the competition, but for the social aspect of it, but they are forced to make less money because of that choice, which doesn't make sense.
It would only be fair for these people to make slightly more money to make up for the higher operating costs in open. The net profit would still be the same compared to solo players.

As such, it wouldn't be punishing solo players at all, on the contrary, it would be rectifying an imbalance which is currently punishing open players.

and all this have been discussed to the death already ..game was this way from the start ppl that do their research knew that ....
 
These players in solo necessarily make more money than those playing in open, whether they do it by choice or not, because there is less competition.
Some people don't play open for the competition, but for the social aspect of it, but they are forced to make less money because of that choice, which doesn't make sense.
It would only be fair for these people to make slightly more money to make up for the higher operating costs in open. The net profit would still be the same compared to solo players.

As such, it wouldn't be punishing solo players at all, on the contrary, it would be rectifying an imbalance which is currently punishing open players.

+1
For example whenever there is community goal with war I rather play solo then compete with other players and even get myself killed by them. I would take a risk playing in open if I could get more money for this.
 
These players in solo necessarily make more money than those playing in open, whether they do it by choice or not, because there is less competition.
Some people don't play open for the competition, but for the social aspect of it, but they are forced to make less money because of that choice, which doesn't make sense.
It would only be fair for these people to make slightly more money to make up for the higher operating costs in open. The net profit would still be the same compared to solo players.

As such, it wouldn't be punishing solo players at all, on the contrary, it would be rectifying an imbalance which is currently punishing open players.

Somehow, because open players can go to private modes, this is ok. <shrugs> For some reason it's ok to punish Open players....it's their choice, apparently to be punished.
 
and all this have been discussed to the death already ..game was this way from the start ppl that do their research knew that ....

Yes, and I was born in a country where racism is a thing, just because things are this way from the start doesn't stop me from voicing my opinion in the hope things change.
 
Last edited:
Yes, and I was born in a country where racism is a thing, just because things are this way from the start doesn't stop me from voicing my opinion in the hope things change.

Hmm, racism. Perceived slight imbalance between game modes.

Not+like+the+other.png
 
Yes, and I was born in a country where racism is a thing, just because things are this way from the start doesn't stop me from voicing my opinion in the hope things change.

*Desperately looks through the last few pages to see any possible justification for bringing up racism... fails.* Bit over the top there, comparing racism with a game mechanic.
 
Hmm, racism. Perceived slight imbalance between game modes.

View attachment 35848

I believe the point was actually related...regardless of the situation, if there is a problem created within a system, there is justification to fight against that problem, even though the many feel that it is pointless. Might have been an overstated choice of comparison, but the comparison is valid.
 
Last edited:
In my opinion playing in open play should give more rewards, for example 20% more profit from every trade, bounty etc.

In the case of trading it's already in the game. If you meet up with other traders, form a trade wing, then you get 5% of the profits from each ship in the wing. If that's a wing of 4 you're getting 15%

I believe the point was actually related...regardless of the situation, if there is a problem created within a system, there is justification to fight against that problem, even though the many feel that it is pointless. Might have been an overstated choice of comparison, but the comparison is valid.

No the point isn't related, in fact the point is ludicrous.

Everyone agrees that racism is a big problem where it occurs. Only people on the lunatic fringe argue for it. But open vs solo isn't only a problem nobody can agree on, there isn't even a consensus on whether this problem exists at all.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom