Modes The Solo vs Open vs Groups Thread [See new thread]

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You have it backwards, they only scan at nav beacons and res sites. When you get pulled out of sc they just start shooting. No scans no demands. Just "now die victim" then pew pew.

You are 100% wrong about this.

I've been interdicted many times then scanned. It might have been altered somehow in the current build but the idea that they only scan at nav beacons and res sites can't be correct as I've never been to those places yet have been scanned plenty of times.
 
You are 100% wrong about this.

I've been interdicted many times then scanned. It might have been altered somehow in the current build but the idea that they only scan at nav beacons and res sites can't be correct as I've never been to those places yet have been scanned plenty of times.

I'm not wrong. They npcs stopped scanning after Iinterdiction since close to launch.

There have even been threads where people tried dropping cargo and the npcs keep saying more.
 
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I'm not wrong. They npcs stopped scanning after Iinterdiction since close to launch.

There have even been threads where people tried dropping cargo and the npcs keep saying more.

Given the old functionality has changed from what we'd consider more "accurate" piracy into something more "random" I'd say a bug has crept in. This looks especially likely as authority vessels also used to interdict and scan, then abruptly stopped.

Of course I can't prove it but it's a pretty safe assumption.

Given that bugs and oversights are acceptable for a frame of reference for "roleplay" can we also accept that combat logging is perfectly fine as long as someone is roleplaying as a ghost ship?
 
I think it might been lost in 628 pages :)





but still, it's a lot easier in solo and players that have good internet connection still go play solo to do rare goods routes etc.
My point is, to make this game more as a MMO-ish devs should encourage players to play in Open Play. Small profit percentage wouldn't hurt
Besides, solo players would stay in their "solo universe" and wouldn't be affected by other players that might got slightly bigger profits while playing in open play.

Actually, "as I said before" make it a 150% increase on the take across the board. This might make some take notice! It has to be pretty significant, or it will be totally ignored. I'm really interested though, what your tact will be when most still don't go?

Let's see? More nerfs, and disadvantages given to the other groups, and solo perhaps?
 
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No it really wasn't. He was saying that more risk+excitement = more reward. You already get more reward just by playing Open. You are rewarded in more fun. You said it yourself. It's just that you ALSO want more financial reward as well as more fun.

Thank you, but he already knew this and tried this - it was discussed a few pages back with him. Nice to see the same old attitude of "ignore it and it'll go away" still holds.

Also why have to keep posting the wall of text, because if I don't the Open players who know better just revert to the same old "PvP game", "Multiplayer game", "Solo was last minute addon" etc...

So within the next few pages I'll have to post it again, to dispel the lies and myths they try spreading.


If you want more people in open why not just try to prevent pointless PvP combat? That's the bugbear. It reminds me of this...

View attachment 35882

That is AMAZING and to the point!
I may "borrow" that and add it to the wall of text, or alternate between them :)

argh to much rep cant give more ;(

I know that feeling right now, 3 of you I'm blocked from doing +1 to at the moment :(

Yeah, got interdicted last night with an empty hold, and the sidey never even tried to scan, just started shooting. They've changed.

I must admit, I've not been scanned after interdiction for a while now - if it is "criminal" types, they just shoot at me, but I've also started to get the system police pull me over again - which they have not done for some time ???

(Oh as for the money is all important comment (forgot to multi quote it) - I play to be sociable with friends, not all of us are greedy and cash focused)
 
I'm not wrong. They npcs stopped scanning after Iinterdiction since close to launch.

There have even been threads where people tried dropping cargo and the npcs keep saying more.

In signal sources NPC bounty hunters scan, just like the authority ships.
Some NPC pirates scan at resource sites.

I can't remember an NPC pirate scanning me after an interdiction as you say.
 
These players in solo necessarily make more money than those playing in open, whether they do it by choice or not, because there is less competition.
Some people don't play open for the competition, but for the social aspect of it, but they are forced to make less money because of that choice, which doesn't make sense.
It would only be fair for these people to make slightly more money to make up for the higher operating costs in open. The net profit would still be the same compared to solo players.

As such, it wouldn't be punishing solo players at all, on the contrary, it would be rectifying an imbalance which is currently punishing open players.

Nuff said, you could join a group.
 
I believe the point was actually related...regardless of the situation, if there is a problem created within a system, there is justification to fight against that problem, even though the many feel that it is pointless. Might have been an overstated choice of comparison, but the comparison is valid.

What you perceive as a problem, many perceive at a virtue, IE over 500K copies sold. I bet it is significantly higher than that now. I believe the game is doing so well because of it's these options. I'm sure FD knows for sure.

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That's a good idea, do you know of any good groups a player can join?

;)

Well I'm not really permoting any specific group. They just need to go have a look I guess.;)
 
Thank you, but he already knew this and tried this - it was discussed a few pages back with him. Nice to see the same old attitude of "ignore it and it'll go away" still holds.

Also why have to keep posting the wall of text, because if I don't the Open players who know better just revert to the same old "PvP game", "Multiplayer game", "Solo was last minute addon" etc...

You're confusing being drown out by the "solo defense force" with ignoring an argument.

You can post your choice megacut, all you want. It doesn't say anything about all choices being equal. If it means one is a trap choice, they shouldnt. I'm not interested in taking away choice, im interested in making the choices equal.

Right now, open is what you play for interaction and solo is what you play for money, with mobius being the "you got your open in my solo" choice. Just like solo players have mobius for their interaction+money, I want open to have the same interaction+money choice.

So the 3 revised choices will be, solo no interaction+money (which some people will consider a bonus too), group/mobius which you can control your level of interaction+money, and open, pvp interaction+money.
 
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I used racism because it's something lots of people can relate to and is close ot my heart, by I could have made the same point using any other situation where you're being told that this is how things have been working from the start, and therefore they shouldn't change.


I understand your purpose, I just think it was in poor taste
 
You're confusing being drown out by the "solo defense force" with ignoring it.

And you can post your choice megacut, all you want. It doesn't say anything about all choices being equal, even if it means one is a trap choice. I'm not interested in taking away choice, im interested in making the choices equal.

Right now, open is what you play for interaction and solo is what you play for money. Just like solo players have mobius for their interaction+money, I want open to have the same interaction+money choice.

So the 3 revised choices will be, solo no interaction+money (which some people will consider a bonus too), group/mobius which you can control your level of interaction+money, and open, pvp interaction+money.

so u want from FD to be wrong on their promise when they released the game for ur own good....gl with that
 
Right now, open is what you play for interaction and solo is what you play for money

Open is what you play for interaction and Solo is what you play for lack of interaction. Focusing on how min/max players use Solo to their own advantage does not change the actual purpose of Solo. This is the fundamental point you and your "Solo attack force" consistently fail to acknowledge.
 
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so u want from FD to be wrong on their promise when they released the game for ur own good....gl with that

Show me where they promised all modes being exactly equal. To me it looks like they already broke that promise. What did/does open have over the other 2, race to elite, the Titan challenge, wings, 5% bonus voucher in wings. So it looks like FD isn't about equality like you think they are.
 
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Show me where they promised all modes being exactly equal. To me it looks like they already broke that promise. What did/does open have over the other 2, race to elite, the Titan challenge, wings, 5% bonus voucher in wings

where? everywhere they said that if u have done some proper research u would have seen that.
 
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So the 3 revised choices will be, solo no interaction+money (which some people will consider a bonus too), group/mobius which you can control your level of interaction+money, and open, pvp interaction+money.

You have that so wrong, it is funny.

All private groups, share one common thing you use to promote bonuses to Open - having to share.

I can, in ANY private group I play in, jump into a RES and there can be people there - so now I have to share, or move (just like in Open). Thus I earn less cash that play session for either messing about finding a RES without anyone in it, or having to share the spawns in one.

As for CZ, even in Mobius, I'm subject to PvP in there and also, the same share issue. I can jump into a CZ in Mobius and find 8 people on the other team, who'd you think is getting blown up first.... hint, not the NPCs.
In my other private groups, same problem of having to share kills or depleted NPCs to shoot and waiting on respawns.

So, a lot of "Opens problems" affect private groups as well.
So it can be argued, Groups should also receive any bonuses added to Open - under the same reasons.

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Show me where they promised all modes being exactly equal. To me it looks like they already broke that promise. What did/does open have over the other 2, race to elite, the Titan challenge, wings, 5% bonus voucher in wings. So it looks like FD isn't about equality like you think they are.

Also in Groups, not just Open
 
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Open is what you play for interaction and Solo is what you play for lack of interaction. Focusing on how min/max players use Solo to their own advantage does not change the actual purpose of Solo. This is the fundamental point you and your "Solo attack force" consistently fail to acknowledge.

The min/maxing of solo/open doesnt change your choice, but it makes my choice worse for it.
 
The min/maxing of solo/open doesnt change your choice, but it makes my choice worse for it.

Then change your choice. We are all allowed to. If you feel that the pros/cons of Solo outweigh the pros/cons of Open then play Solo. No-one has ever told you you have to only play Open.
 
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