What's frustrating is that the OP and several others who have posted here, as well as myself and others who have not posted here again, flagged these sound problems as an issue in 1.1 beta, in a stickied thread that the sound folks had replied to with the "if you only switch to 16 bit everything will be better" line. Well, guess what, as was pointed out in beta, it's not. Why should we bother spending our valuable time, for free (having actually had to pay for the privilege in the first place), to beta test something, to then have valid concerns ignored? So FD saves money by not doing their own proper QA and employing their own testers before releasing half-baked builds into the wild? Sorry for the rant, but like the OP I am very disappointed, as the sound was the one thing that FD had pretty much absolutely nailed, until now. Finally, why should people with high-end kit be satisfied with lowest common denominator low-end audio sampling or filtering? By that measure we should all be happy with 640 x 480 resolution and orange screens. Oh wait, they are orange.
Oh, and I do not have high end audio, and have stereo only.
I appreciate the sound teams efforts, but there seem to be decisions being made on the duration of betas (not to mention gammas), the level of testing being conducted and time being devoted to testing, and time being devoted to fixes being put into the build (or not), which, while in the short term might serve some business benefit, in the medium to long term are well on the path of potentially destroying the game.