The sound effects and sound issues in ED discussion thread

Do you like the sound as it is now?

  • Yes

    Votes: 32 42.7%
  • No

    Votes: 43 57.3%

  • Total voters
    75
  • Poll closed .
I like the new sounds, it sounded a bit like 1942 before or some sort of nascar supercar. Now it is subtle , exloring the universe in an asp sounding like a spitfire was a bit too much. And driving a sleek python sounding like a JCB wasn't nice . Well done FD

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By the way I don't have any cuts or hissing sounds coming out of my sound card ... i am playing from a 5.1 system coming out of a ASUS gene IV - A quite good version of realtek chips but nothing special .
 
I like the new sounds, it sounded a bit like 1942 before or some sort of nascar supercar. Now it is subtle , exloring the universe in an asp sounding like a spitfire was a bit too much. And driving a sleek python sounding like a JCB wasn't nice . Well done FD

This is a good point. I don't have much experience in how an Asp is/was supposed to sound like, but I wouldn't want a situation where the audio guys start to feel intimidated or reluctant to make alterations which, in their opinion, make the game experience better.

It's fine to have a preference for this or that sound/effect, but unless it's an actual bug, then realise you're only holding a preference, ie- not some inalienable right to demand the game is supposed to sound a certain way.
 
This is a good point. I don't have much experience in how an Asp is/was supposed to sound like, but I wouldn't want a situation where the audio guys start to feel intimidated or reluctant to make alterations which, in their opinion, make the game experience better.

It's fine to have a preference for this or that sound/effect, but unless it's an actual bug, then realise you're only holding a preference, ie- not some inalienable right to demand the game is supposed to sound a certain way.

Its a bug not a preference. Even the devs have said as much. My buttkicker is obsolete due to these changes. The game released with excellent sound there was no need to mess with it. Particularly while there are so many other issues which should have taken priority, such as the dodgy, not working, broken beyond belief player to player comms. But no lets fix somthing that is not even broken. Pffffffttt. Such a joke.
 
I definitely don't talk about a bug ... I just have the preference of a more subtle engine noise in certain ships. For me it didn't work before from an aesthetic point of view.

Its a bug not a preference. Even the devs have said as much. My buttkicker is obsolete due to these changes. The game released with excellent sound there was no need to mess with it. Particularly while there are so many other issues which should have taken priority, such as the dodgy, not working, broken beyond belief player to player comms. But no lets fix somthing that is not even broken. Pffffffttt. Such a joke.
 
I really HEAR your pain;
This last patch has given us some fabulous graphic improvements but I was heartbroken to hear the new engine sounds for my Asp Explorer, it now reminds me of a 50cc moped from the 70s "pathetic". I can only assume that the sound had to be ruined to make processing space for other features, because its very hard to belief that any sound designer would actively choose the current sound over what we had before this patch.
 
Well Ekar!
I think that you might be missing a point here, the key parameter with this sound issue is all about how one identifies with their ship and the experience from the cockpit, a very substantial part of that immersion comes from the soundscape that is intergral to your ship and from the player perspective uniquely associated with their ship. That should not be a thing to be messed with lightly because it breaks player immersion very badly. Talk to any "petrol head" enthusiast about motorbike engine sounds and you very quickly realise that they have a visceral connection to the unique sound of any given bike engine, it is clear that the devs for ED want their ships to have that same quality so it is baffeling that they should wish to alter such an important characteristic of these vessles.
 
Once again... can all the happy people feeling the sound is perfect and OK record and share a basic video of boosting, FSD charging, Supercruising and decelerating? Just 1 minute video. Let people understand if your sound is really ok or it's just your opinion/taste.
I personally have forwarded a video to the lead sound designer Joe Hogan and he said it's not meant to sound like that!
So please, if you want to come here saying "everything is fine", be constructive and post something people can hear and compare.
Thank you.
Ok.
I don't know if I feel the sound is perfect but I don't think it is that much different apart from supercruise
and it is softer overall, unless you pick one of those compressed modes.

This is my sound with full dynamic range setting.

Cobra, station, undock, SC, boosting, re-dock. (I forgot to do a system jump, so no WitchSpace)
https://soundcloud.com/miazbaker/elite-danergours-sound-test-1
 
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777Driver - when you started this thread, all my sounds were borked too. I'm only using onboard sound and a pair of HyperX headphones, all default setting s for the sound apart from turning the music off.

I'm hoping your are at least a bit better now - mine have all been resolved over the past couple of hotfix patches apart from one;

The exploration scanner charge-up sound drops the SC hum/buzz down to silent, then you get the completion foghorn and then the SC hum/buzz gets louder again.

I don't remember it being like that in 1.07.
 
Ok.
I don't know if I feel the sound is perfect but I don't think it is that much different apart from supercruise
and it is softer overall, unless you pick one of those compressed modes.

This is my sound with full dynamic range setting.

Cobra, station, undock, SC, boosting, re-dock. (I forgot to do a system jump, so no WitchSpace)
https://soundcloud.com/miazbaker/elite-danergours-sound-test-1
Smooth landing!
Although I hear more low frequencies and some more punch than what I have (e.g. "Ship released" - I don't hear that nice 'boom'), I'd say your version is compromised too. The trebles are awful. Fizzy, full of noise and peaks. Certainly not crystal clear as before. This, at least, is my opinion. Thank you for sharing.
 
yeah, landing was rough, lol.

Sorry I completely forgot about unchecking my Eq settings before recording.

I did have a fair bit of boost in the 8k-16k range and also a bit in the low end around 40-100.
I am pretty deaf at the top end so that might be way too much EQ for most people. :(
 
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I really HEAR your pain;
This last patch has given us some fabulous graphic improvements but I was heartbroken to hear the new engine sounds for my Asp Explorer, it now reminds me of a 50cc moped from the 70s "pathetic". I can only assume that the sound had to be ruined to make processing space for other features, because its very hard to belief that any sound designer would actively choose the current sound over what we had before this patch.


I agree with you on this. Asp used to sound great, now its very tinny sounding. Don't know if its just me but the thing seems to take ages to get up some speed now, going to a station 5000ls away just comes across as slower. Did they nerf it or something last patch?
 
777Driver - when you started this thread, all my sounds were borked too. I'm only using onboard sound and a pair of HyperX headphones, all default setting s for the sound apart from turning the music off.

I'm hoping your are at least a bit better now - mine have all been resolved over the past couple of hotfix patches apart from one;

The exploration scanner charge-up sound drops the SC hum/buzz down to silent, then you get the completion foghorn and then the SC hum/buzz gets louder again.

I don't remember it being like that in 1.07.
An update from me: (I logged the sound issue with support from day 1 of the testing of 1.1)
For me, it hasn't improved at all sadly, from 1.1 to 1.104, one reason being the main "fix" was for the clipper, and I haven't run one yet (although I am just about to buy one oddly, having now ranked to Viscount)
I've been running missions to up my rep recently because of the awful sound problems, mainly with SC, so I also haven't had a scanner on board my current Cobra so can't comment on that. (my main role is explorer)

I have given Joe a few audio samples and the support team have the SC sound issue logged as "a bug".
I am going to install Shadowplay today so I can give them (and you guys & gals if you want) some examples of Video with Audio.
I will go jump in my Asp too to test that out, as i haven't used it for a week or so, although it was the ship i initially logged the ticket with sound problems.
Thanks for all the support from people in trying to assist. :D
 
Well Ekar!
I think that you might be missing a point here, the key parameter with this sound issue is all about how one identifies with their ship and the experience from the cockpit, a very substantial part of that immersion comes from the soundscape that is intergral to your ship and from the player perspective uniquely associated with their ship. That should not be a thing to be messed with lightly because it breaks player immersion very badly. Talk to any "petrol head" enthusiast about motorbike engine sounds and you very quickly realise that they have a visceral connection to the unique sound of any given bike engine, it is clear that the devs for ED want their ships to have that same quality so it is baffeling that they should wish to alter such an important characteristic of these vessles.

Agreed, re ship sound. I am an ex-biker/current petrol head, and any slight change to the sound of an engine is noticeable immediately, driving a Ferrari it's ALL about the engine :) The same applied to the SC sound(s) for me, as an explorer I spend a lot of time in SC, so probably even more important than the main ship engine sound in my case.
nb: I am also a Musician & IT sysadmin with >20 years experience and as you say I know Joe and the audio team really want this to be right for people. I am exteremly passionate about sound, in case that has't come across :D
 
Unlucky with this 1.1 -Sound

Maybe its possible to change the sound back? The sound at 1.07 was better than this one.

Why they changed it anyway? "waaaawaaa, the sound is overpowered"?
 
1.1.04 and Supercruise Sounds

Is it just me or did the supercruise sounds changed? Wenn approaching a station, you dont hear the engine sounds as before ... afaik if you want to speed down in space you need to do reverse thrust, but atm you only hear the accleration, but not when you decrease speed in supercruise?
 
Well Ekar!
I think that you might be missing a point here, the key parameter with this sound issue is all about how one identifies with their ship and the experience from the cockpit, a very substantial part of that immersion comes from the soundscape that is intergral to your ship and from the player perspective uniquely associated with their ship. That should not be a thing to be messed with lightly because it breaks player immersion very badly. Talk to any "petrol head" enthusiast about motorbike engine sounds and you very quickly realise that they have a visceral connection to the unique sound of any given bike engine, it is clear that the devs for ED want their ships to have that same quality so it is baffeling that they should wish to alter such an important characteristic of these vessles.

I understand what you mean. I love the sound in the game and if I felt things were getting worse I would mention it. I think the problem is that there are so many posts in this thread along the lines of 'don't touch the sounds', 'things were perfect before', etc. That might be your opinion or my opinion, but it mightn't be the opinion of the guys who are actually designing the audio. Looking at the changelog for one of the recent hotfixes for eg we have something like 'Clipper sounds match more closely to the previous sounds'. That says to me that the devs probably have a different idea about what was sounding good for the Clipper, something they preferred and felt represented that ship better, but went back somewhat in a compromise to people who were complaining. If it was a bug that was fixed then the changelog would have read 'Clipper sounds fixed'.

For what it's worth, I've compared the Asp sounds pre and post 1.1. Personally I like the newer mix better- it's more subtle and sounds less overtly like an old prop plane, although that quality is still present. It sounds more appropriately like a spaceship. I like it more. I'd never gotten used to the old Asp sounds because I've never flown an Asp, but if I had to pick between the two, I would pick the post 1.1 sounds.

Getting used to something doesn't mean that it's 'perfect'. That's all I'm trying to say. It would be a shame if the community made it difficult for sound to evolve because there was a riot whenever something got tweaked, added, removed or made more subtle.
 
I understand what you mean. I love the sound in the game and if I felt things were getting worse I would mention it. I think the problem is that there are so many posts in this thread along the lines of 'don't touch the sounds', 'things were perfect before', etc. That might be your opinion or my opinion, but it mightn't be the opinion of the guys who are actually designing the audio. Looking at the changelog for one of the recent hotfixes for eg we have something like 'Clipper sounds match more closely to the previous sounds'. That says to me that the devs probably have a different idea about what was sounding good for the Clipper, something they preferred and felt represented that ship better, but went back somewhat in a compromise to people who were complaining. If it was a bug that was fixed then the changelog would have read 'Clipper sounds fixed'.

For what it's worth, I've compared the Asp sounds pre and post 1.1. Personally I like the newer mix better- it's more subtle and sounds less overtly like an old prop plane, although that quality is still present. It sounds more appropriately like a spaceship. I like it more. I'd never gotten used to the old Asp sounds because I've never flown an Asp, but if I had to pick between the two, I would pick the post 1.1 sounds.

Getting used to something doesn't mean that it's 'perfect'. That's all I'm trying to say. It would be a shame if the community made it difficult for sound to evolve because there was a riot whenever something got tweaked, added, removed or made more subtle.
The Clipper sound is NOT fixed. It's still bugged, although they rolled back, afaik, some of its sound effects. It's a general (encoding?) problem, not just individual sounds changed.
 
Same problem on my Cobra and t6 Hauler.

especially the engine sound is way to quiet, only accelerating and braking are good hearable. But if i fly with a constant speed, i can barely hear my engines.

using a xonar 7.1 soundcard (8 channels activated) with g430 headphones and had no sound problems before 1.1.

Feels like the center channel is not used for the main engine sound. if i turn my head, i can hear the engines through my left and right channels alot louder than while looking forward.
 
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