Take a look here https://forums.frontier.co.uk/showthread.php?t=112579
An entire thread of sound issues, faults, people saying similar and worse.
An entire thread of sound issues, faults, people saying similar and worse.
I understand what you mean. I love the sound in the game and if I felt things were getting worse I would mention it. I think the problem is that there are so many posts in this thread along the lines of 'don't touch the sounds', 'things were perfect before', etc. That might be your opinion or my opinion, but it mightn't be the opinion of the guys who are actually designing the audio. Looking at the changelog for one of the recent hotfixes for eg we have something like 'Clipper sounds match more closely to the previous sounds'. That says to me that the devs probably have a different idea about what was sounding good for the Clipper, something they preferred and felt represented that ship better, but went back somewhat in a compromise to people who were complaining. If it was a bug that was fixed then the changelog would have read 'Clipper sounds fixed'.
For what it's worth, I've compared the Asp sounds pre and post 1.1. Personally I like the newer mix better- it's more subtle and sounds less overtly like an old prop plane, although that quality is still present. It sounds more appropriately like a spaceship. I like it more. I'd never gotten used to the old Asp sounds because I've never flown an Asp, but if I had to pick between the two, I would pick the post 1.1 sounds.
Getting used to something doesn't mean that it's 'perfect'. That's all I'm trying to say. It would be a shame if the community made it difficult for sound to evolve because there was a riot whenever something got tweaked, added, removed or made more subtle.
I second your opinion. Expecially the <strong> part.There is something very wrong with Frontiers priorities here, I'm not the first to say it and I doubt I'll be the last. Sadly I can't see it ending well if something doesn't change.
Again I'll make a plea to the devs to make the sensible choice to roll back the audio to it's pre 1.1 state and then take some time to address the issues with current audio rather than shoe horn the odd minor fix into the next patch.
Absolutely agreed and very eloquently put, we can only hope our ticketing gets some action, and soon!Just to add to what CylonSurfer posted above, I think some of the vehemence in the complaints in this thread is due to how amazing the sounds were for the people affected by this bug (like myself) before patch 1.1. If the sounds had been "Meh" throughout Beta and 1.0 I doubt there would be such strong feeling.
I always knew that Elite Dangerous sounded good, but it wasn't until patch 1.1 broke my sounds that I truly appreciated just how much immersion they generated. For me, pre-1.1, the roar of the ships engines, the creaks and groans of the structure, the bass buzzing of the letterbox "shield", the sounds of the weapons and impacts, the supercruise sounds and music, all had a visceral meaty quality that made me feel like I was really sitting there in a powerful warship (built for performance rather than comfort), or a creaky old transporter. The audio gave me all sorts of cues as to what my ship was doing, what was going on around me, and where I was in relation to celestial objects when in supercruise. All the layers of sound and music blended together perfectly, with no weird or jarring fading or differences in volume.
Post-1.1, it's like I've gone from sitting in a powerful world war 2 fighter to sitting on a badly-tuned 50cc moped (and I've got my hands over my ears so I can't hear the traffic around me, so presumably I'm steering with my knees...) It's not just that the sounds are quieter or have been changed - there is no longer any balance between different sounds. The ships' engines in normal space are now much louder than in supercruise. Pieces of music fade suddenly into being and are then completely cut off by other effects. Some sounds are so quiet I can hardly hear them. Different pieces of music play at different volumes. And so on... It's such a complete mess that I can't believe it's by design.
My updated analysis of what's wrong with the audio:
In the internal mixing, there are various audio streams. Like on an analog audio mixer, some of this audio is sent directly to the output, some is sent to a special fx unit, which does reverb.
Now what's happening is that when engines start making more noise, the volume of the music channel is reduced. Hoever, the amount that is sent to the FX channel remains the same.
So you can hear that there's music, but you can just hear the reverb and not the music itself.
I really don't understand people defending the changes to the engine noises as making them sound "more like a spaceship".
Except in this instance all they've done is to take a unique and amazing engine noise and make it sound whiny and generic. One of the great things about this game was that every ship had a very distinctive engine noise. The Viper snarls and spits, the Eagle screams, the Hauler wheezes and the Asp sounded like a turboprop from hell. That's why I ground out the same trade route for day after day after day, specifically for that ship with that engine noise.
As a petrolhead myself, I can confirm that the engine noise makes a massive difference. This ship, MY ship, sounds completely different now and frankly it kills all interest I have in flying it, or in playing the game till this is resolved. The Asp's identity has been destroyed and yet here we get people who are actually defending a change that makes the soundscape even more bland and generic and holding it up as a good thing? I don't get that. I really don't.
No one would disagree with that, however if changes are made for the worse, and clearly thats what has happened, people will be and are vocal about it (we're not only talking about changes to one craft btw). The new changes are bugged, perhaps when they are fixed people will get on board with the changes and hopefully enjoy them. As it stands they cannot.
What has annoyed people is that the changes are bugged, the devs have admitted this, these bugs were reported during the beta phase, but instead of rolling back the audio for the 1.1 release and then fix it over time, perhaps even opening a beta when they believe the issues to be fixed, they released it anyway and now we're stuck with broken sounds and by extension peripherals that no longer work with the game.
I assume if a patch came out tomorrow, a patch that caused huge amounts of input lag with the HOTAS, or any other combination of input devices you might use, you would see this point of view and question why the devs had messed with and in the process broke support for that particular device, particularly when it functioned fine before.
You would want a quick fix, a roll back, anything to get you flying again, disappointment and frustration only exaggerated by Frontier releasing further patches which do nothing to address the issue. Most likely also frustrated by people posting in the inevitable thread that would be created asking for a fix saying "mine works, whats your problem? If the devs did it then they likely did it as design choice"..... "Your HOTAS doesn't work? Just switch to another control method and stop complaining".... This is just a simple analogy of what I have seen in this thread time and time again.
There are many bugs in this game, bugs which should have not been present in a 1.0 release, bugs that should have been addressed as a priority. Bugs such as the none functioning player to player comms which prevents friends from talking 99% of the time, but instead no, they mess with and break a part of the game which required nothing to be messed with and received nothing but praise in it's previous state. It was a bad decision and one that presumably could have been sorted quite quickly by rolling back the audio to a working state.
Perhaps there is something that prevents a roll back of the audio, I don't know, I don't work for Frontier but if such an issue exists Frontier should say something to that effect, there has been ample opportunity. Instead we get the slap to the face that was "Audio for the Imperial Clipper more closely resembles the sound from the 1.07 release." in the last patch notes - Great....That really helped so many of us.
One thing to note and as you quite rightly said in your post, things should be allowed to evolve, but as nature has shown, when they evolve for the worse they eventually die out and become extinct. None of us want to see that happen to E: D, that I'm sure we can agree on. Evolution that stops players from playing, patches released without adequate testing & game breaking bugs ignored in favor of aesthetic updates will only lead us to that sad truth. There is something very wrong with Frontiers priorities here, I'm not the first to say it and I doubt I'll be the last. Sadly I can't see it ending well if something doesn't change.
Again I'll make a plea to the devs to make the sensible choice to roll back the audio to it's pre 1.1 state and then take some time to address the issues with current audio rather than shoe horn the odd minor fix into the next patch.
I always knew that Elite Dangerous sounded good, but it wasn't until patch 1.1 broke my sounds that I truly appreciated just how much immersion they generated. For me, pre-1.1, the roar of the ships engines, the creaks and groans of the structure, the bass buzzing of the letterbox "shield", the sounds of the weapons and impacts, the supercruise sounds and music, all had a visceral meaty quality that made me feel like I was really sitting there in a powerful warship (built for performance rather than comfort), or a creaky old transporter. The audio gave me all sorts of cues as to what my ship was doing, what was going on around me, and where I was in relation to celestial objects when in supercruise. All the layers of sound and music blended together perfectly, with no weird or jarring fading or differences in volume.
Sound is maybe better now with latest patch or then I am used to sounds as they are, I wish I had some video before and after. Maybe somebody who has lots of video material should do some comparision videos about sounds before and after patching?
Sound is maybe better now with latest patch or then I am used to sounds as they are, I wish I had some video before and after. Maybe somebody who has lots of video material should do some comparision videos about sounds before and after patching?