Soooo any news on this devs? The silence is not appreciated, we would like to know what to expect, a patch with a few sound related fixes sprinkled in or a roll back to get things working while you test the new sounds a little better?
Soooo any news on this devs? The silence is not appreciated, we would like to know what to expect, a patch with a few sound related fixes sprinkled in or a roll back to get things working while you test the new sounds a little better?
I have confidence that nothing is sounding the way it's supposed to. All the "wow" factor is gone not because they changed the sounds tthemselves but because something is limiting the effects the game runs.
It's not as simple as just changing a sound. I work a lot with live audio in my band and I've learned that everything from every instrument has to be just right for everything to be heard. If the treble is too high on the guitars, the frequencies overlap with the drum's cymbals and all the human ear perceives is static. If there's too much bass and the kick drum is too thick, all you hear is mud from the low end.
So, put computer technology on top of all that and add in audio bugs, one little thing can throw the whole sound stage into disarray.
It's not because they changed the sounds per se, because they've proven they have utter mastery of audio design and human sound perception. These are problems with computers. I imagine they're working hard to get to the bottom of why we're all having these issues.
Last night I made the mistake of trying 1.1 on headphones. It's a Razer 2.0 something or other, looks like a heli pilot headset, and sounds absolutely incredible... everywhere else.
Jesus tap-dancing Christ this is horrible!
The volume is all over the place. I swear, one more "under attack" from the otherwise lovely ship-lady and I'm calling myself an ambulance!
Positional audio is beyond broken.[...]
/me seconds that bumpBump for God's sake.
/me seconds that bumpThey have taken notice for sure, Joe has been very responsive, even on a Sunday at 9pm!
*fingers continued to be crossed*
(I particularly brought his attention to yours and CylonSurfer's comments)
Been having that as well.
Game engine does not have a large enough sound buffer from the looks of it.
/me seconds that bumpThey have taken notice for sure, Joe has been very responsive, even on a Sunday at 9pm!
*fingers continued to be crossed*
(I particularly brought his attention to yours and CylonSurfer's comments)
I still don't hear a problem with the sounds..anyone have some comparison footage or something?