Would be hilarious if we discovered that they actually used the money they got to buy all their backers Elite Dangerous LEPs a while ago and ate the rest. Game delivered!It’s like devs all of a sudden had thought “hey guys, we have been mucking around for almost 8 years and haven’t been able to deliver the core element of this space sim game... let’s just copy something we know it works and be done with it...”
So...buy a license of the Elite Dangerous engine and assets and then spend several years adding first person and planetary landing and perhaps get that done faster than Frontier while replacing all the ships.Would be hilarious if we discovered that they actually used the money they got to buy all their backers Elite Dangerous LEPs a while ago and ate the rest. Game delivered!
It's already ruined actually even without Elite having space legs. Most of the hard SC fans do not sees it and do not care anyways as they are completely absorbed and in trans with Robert's 'vision' and what CIG promised.CR is probably freaking out on what DB has planned for ED. If it’s legs their SC could be scuppered.
The best they can hope for is their player base hangs around long enough for CR’s vision and that means making the core elements work.
Time to take the rose tinted glasses off and actually make a playable game with what they have now.
Going on past performance I don’t think they can do it.
“SC fidelity”, huh?It would be smart to look at Elite and mimic some of it great game play, just add the SC fidelity to it.
LMAO. Elite complicated? Wow, put down the pipe!“SC fidelity”, huh?
Why would you intentionally want to make something so much less functional and connected with reality other than as a joke? I mean, sure, you would pretty much have to rip out the complexity of anything they crib from ED to make it fit with the simplistic arcadeish feel of the rest of the game, but to describe that as an “addition” doesn't sound entirely accurate.
Compared to SC yes. Massively so. Hence why they'd have to dumb everything down to make it fit into the Fisher Price® activity set that CRobber is tinkering with.LMAO. Elite complicated?
You first, what with that notion that SC should in any way be connected to the word “fidelity”.Wow, put down the pipe!
In my opinion, there's only one way to do this. Make the trading so convoluted (and remove API) that it can't be exported. Otherwise 3rd person tools will always be better than the in-game ones. There's no buts, no counterplay, nothing the devs can do - the 3rd party tools will always win, because they have more manpower, more time, more resources and more testing. If you improve the in-game tools, the only thing it will cause is to improve the 3rd party tools and people will stay there.For trading: just like Elite now, you require 3rd person tools to find the trade, hopefully they will get rid of that. Like I believe Elite is finally doing after the community has been asking for it, forever.
Well, ED hasn't completely avoided half baked solutions: engineers 1.0, powerplay, CQC arena...Chris did exactly what David wanted to avoid and has avoided since the beginning; half-baked solutions.
The point is it didn't do them intentionally, all of those were supported to be better, but failed to do so; and in some cases that can't be predicted.Well, ED hasn't completly avoided half baked solutions: engineers 1.0, powerplay, CQC arena...
But I'll agree it's still light years ahead of SC.
Fidelity accurately describes the relationship of Citizens to the project. There is a certain fidelity in the animation to get out of bed, the helmet flip and the fluid in a whisky glass. There is a huge level of detail in the ships, but that is detail and not fidelity since they are not based on real craft.You first, what with that notion that SC should in any way be connected to the word “fidelity”.