The Star Citizen Thread V10

Our servers are full, we cannot put anymore content on them.

Source: https://www.youtube.com/watch?v=9zPhpxYD7f8&feature=youtu.be&t=1453
Also, despite joking about it, they make it clear there will never be unlimited players in an instance. There will be only as many as they can handle and they don't know how many that will be.

At least they are being honest about it instead of CR's handwaving explanation that everyone will see everyone in their area in full fidelity.
 
You feel you are a part of the crew, not a floating camera above the airplane, and it's actually difficult to hit the enemy.
Meh, i want to fly the ship, not sit in a turret.

I understand why ED doesn't put you in the ship for turrets though. Just imagine with the ship flinging itself this way and that, you'd never hit anything.
 
Meh, i want to fly the ship, not sit in a turret.

I understand why ED doesn't put you in the ship for turrets though. Just imagine with the ship flinging itself this way and that, you'd never hit anything.
Well, try sit in the belly of a JU-88 where the pilot is trying to escape and the gunner tries to hit the enemy, it's actually fun, but then again one is a simulator the other is just a sci-fi game where the mechanics is reduced to arcade mechanics.
 
Well, try sit in the belly of a JU-88 where the pilot is trying to escape and the gunner tries to hit the enemy, it's actually fun, but then again one is a simulator the other is just a sci-fi game where the mechanics is reduced to arcade mechanics.
That's the main issue here, they need to slow everything down to simulator level (in terms of accelerations, rotations..) so that turrets can start to make any sense at all. Also that will help tremendously with their rubber banding compensation, lag prediction, multiplayer instance loads (less immediate real-time info to transfer around..)...
 
You see, i just don't get this. Sitting in a turret while someone else does the flying. Its why when i have done MC in ED i only take a fighter, i won't take a turret.

Its same with some of the other mechanics CIG have dreamt up, like the full version of mining, where you would have different people doing different things, but mainly just playing minigames while someone else flies the ship. The refinery role sounds particularly mind numbingly boring.

I suppose this sort of thing must appeal to some players, working together on a single ship... but i just don't see it. I think part of my problem is i rarely get time to meet up with other players for extended durations. If i was to do something like this, chances are i would have to log out within an hour of starting, and considering SC's travel times, it may mean i never even get to see any mining at all. And then what would the rest of the crew do? They'd be missing a person to fulfil one of the roles.
I don't mind turret play, like Lysan mentioned...I've also played turret gunner in IL2 for entire multiplay sessions, I don't always need to be the Captain of the ship to enjoy playing. As for SC, there's always someone in the chat, always willing to banter and it's far easier...and more common for complete randoms to meet up physically at a station/outpost, do the wavey/salutey thing, admire each others armour and crew a turret or 2 or to get together for a variety of activities. The difference is the physical meeting up at a station..doing the silly salutey/wavey thing and admiring each others armour before all piling into a boat to go off and do stuff.

Last night, I played for several hours doing solo cargo trucking in the Cat...picked up in the chat that someone was crewing up a hammerhead so I flew over to Olisar, parked the Cat and did the silly waving/admiring armour thing and jumped into the hammerhead turret through choice and joined in for an hour to be sociable ...we picked up a couple of new guys sprinting around Olisar bumping into things who had never crewed a larger ship before and were ecstatic just sitting in a turret popping away at pirates/rocks/floating space debris. Nobody insisted on being the captain or pilot and we all had turns at whatever we fancied doing.

Most big ship owners are happy to just be part of a group...none of this space dictator stuff, which is a sure way to get the crew bailing to go off and do more interesting endeavours instead of being some social retards imagined lackey. Only the sadly misguided cultists seriously believe that handling human players... all with guns as well as their own ships... is going to be any easier than herding cats. Most players aren't even slightly interested in their misguided nonsense, they like the social side, sure...but it ends at that. I should add that 3 others joined our little band in their own fighters flying as escort, all in the same party chat so we could see who was where and who was/wasn't part of our group. We shot down some miscreant players flying around Grimm Hex who just happened to have a bounty on their heads...they took that in good humour, asked for chat invites and joined our growing group once they had respawned.


The in game live chat being the focus of this social aspect of SC is always active, the miniscule play area tends to funnel players toward eachother and not necessarily in a negative sense (depending on your point of view of course), PvP combat is frequent, is usually good natured, there's very few instances of rage quitting or toxic foul language in the chat and there's always random players willing to help out in missions, help with the game controls or bug workarounds, go off rescuing someone stranded in EVA after bailing out (or falling through the floor)... or just jump into a turret in someone elses ship just for a change of pace and social contact. I've no doubt this may change at some point...folks are folks at the end of the day the same as SC is SC... but for now...it's all fairly pleasant and good natured.


Mining in SC... since I do partake of it. Yes, we do get the absolute dreamer Orgs (most of them are) who imagine running some huge refinery ship with an army of minions at their beck and call to earn them profit...the reality is and will be very different. The little prospector can load up and sell ores independently and very quickly at station and land based refinery terminals... that's how it's designed. There's always been the argument in the 'Orgs' whether 7 co-op players in Prospectors can actually earn credits faster and more efficiently than 7 co-op players running a refinery barge... the answer is yes...and they aren't dependent of an army of subservient minions, some of them flying Prospectors to load up the barge to accomplish this either. Nobody likes folk telling them what they should be doing...it's not work, they aren't (for the most part) children, it's a computer game they play for fun in their own free time.

The Prospector isn't a mini game with the sole purpose of feeding an Org commanders ego, it's an independent small scale miner in it's own right. I'll do a little mining vid at some point...since I can't find any decent ones on YouTube.
 
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I was raking about on the RSi site trying to remember where the electronic access store was...the place you can spend all that completely useless REC currency they dump on you every month for being a subbie. Well...it's shut...with a banner proclaiming that everything that was in the store I can now buy in game. I'm assuming that won't be the PU but in Arena commander...which was the only place you could use the stuff you 'bought' with the rec anyway. Strange...since you could rent actual ships as well as upgrades with the rec to use in Arena Commander.

If it is indeed the PU being the 'in game' that was mentioned, it could be very interesting for ship upgrades and stuff for those who are subbies.

I'll have a scoot around some of the ship shops and parts boutiques in the PU just to check...Disco Lando is revamping the Subscriber system totally since he's now in charge of all that with promises that being a subbie will yield more in game perks and benefits rather than just pure guff and a virtual thank you from CR for the advertising revenue for those that fork out.

Interesting to see what Disco Lando will do with it once the changes get put in...
 
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From the latest video - they want to "encourage subscription" by offering - well, we don't know quite what yet. I'm tempted to think certain ship rentals will be part of it, and I wouldn't be shocked at all if they link it to "persistence" somehow.

No matter which way you look at it though, it's still money grubbing.
 
From the latest video - they want to "encourage subscription" by offering - well, we don't know quite what yet. I'm tempted to think certain ship rentals will be part of it, and I wouldn't be shocked at all if they link it to "persistence" somehow.

No matter which way you look at it though, it's still money grubbing.
Subscribers already get a different "free" ship each month. $20 subs also get the Scythe, which was really strong in 3.4, but is trash now.

Right now they are talking about things that are significantly different cosmetically: https://www.reddit.com/r/starcitizen/comments/bpgvos Source: https://www.reddit.com/r/starcitizen/comments/bpgvos/holographic_centurion_helmet_subscribers_flair/
 
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Meh, i want to fly the ship, not sit in a turret.

I understand why ED doesn't put you in the ship for turrets though. Just imagine with the ship flinging itself this way and that, you'd never hit anything.
In ED, any ship you use for multicrew, you have made it objectively worse for combat because you have to put turrets on it. Also, the pilot is losing guns to the multicrew players.

In SC, a hammerhead with just a pilot is nearly useless. The most fun is to be had in the turrets. Being the pilot is the boring position.

The games are just different. I enjoy the multicrew experience in SC, but would never do it ED.
 
In ED, any ship you use for multicrew, you have made it objectively worse for combat because you have to put turrets on it. Also, the pilot is losing guns to the multicrew players.

In SC, a hammerhead with just a pilot is nearly useless. The most fun is to be had in the turrets. Being the pilot is the boring position.

The games are just different. I enjoy the multicrew experience in SC, but would never do it ED.
But i run ships with turrets anyway without MC.

Turrets have value, especially smaller ones, because the trade off in DPS is compensated for by ToT. If you are running something agile with fixed weapons, then sure, turrets will mainly be a loss. But if you are running something fatter and less nimble, turrets can be a good choice, especially for PvE. I've also seen the odd video of PvP where people ran turrets and won... but that's kind of edge case.

Mainly though, multicrew i value more for the SLFs.
 
The most fun is to be had in the turrets. Being the pilot is the boring position.
I tried that with the Retaliator (which has no direct weapon either if we arent considering the torps) and it feels like being a school bus driver, with rather turbulent children. I'm ok with doing that, positioning correctly the ship so my mates can blast things out could be fun. Now if combat was not so rubber bandy and game was not so crashy...
 
But i run ships with turrets anyway without MC.

Turrets have value, especially smaller ones, because the trade off in DPS is compensated for by ToT. If you are running something agile with fixed weapons, then sure, turrets will mainly be a loss. But if you are running something fatter and less nimble, turrets can be a good choice, especially for PvE. I've also seen the odd video of PvP where people ran turrets and won... but that's kind of edge case.

Mainly though, multicrew i value more for the SLFs.
I guess I did have a turret equipped ship too. For AFK combat :) :)
 
Meh, i want to fly the ship, not sit in a turret.

I understand why ED doesn't put you in the ship for turrets though. Just imagine with the ship flinging itself this way and that, you'd never hit anything.
I actually hoped ED was going to implement sitting in the ship. The current method just sucks. They may as well implement 3rd person for flying as well and be done with it
 
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